Thanks to everyone who has written me during the past few weeks expressing appreciation for mycharacter generators. I am happy that I can now bring most of them back online.
Special thanks toStephen McArthur, Esq. and to the people at WoTCto whom we all owe so much.
This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.
Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com
This little program is my gift to my fellow-gamers, andmy way of saying "thank you" to the hobby's developers.Over a quarter-century, I have enjoyed a cordial relationshipwith people at TSR/WOTC. In return, I'm glad to help makethe process of character creation easier for everyone. May the force be with you!
Please accept my apologies if this large program fails to load on your computer.
There are probably several remaining bugs.Please write me and let me know about them. While this is being tested, please go first to the bottom of the pageand click the character bar and see whether a blank sheet pops up. It would be helpful to have your javascript error messages turned on.
\r" SecondWindowDefinition+=genderandrace_string+class_string+"
" if (document.form1.playerName.value!=""){SecondWindowDefinition+="Representing "+document.form1.playerName.value; } SecondWindowDefinition+="
\r" SecondWindowDefinition+="
" SecondWindowDefinition+="
| "//alert("write 2"); SecondWindowDefinition+="
|
\r"//alert("write 2d");if (npcother_levels==total_levels){total_hit_points=0;}SecondWindowDefinition+="\r
Total Vitality Points: "+(total_hit_points);if (has_quickness>0){SecondWindowDefinition+=" [includes quickness x" + has_quickness+"] "}SecondWindowDefinition+="\r
Total Wound Points: "+(constitution + (3*has_toughness));if (has_toughness>0){SecondWindowDefinition+=" [includes toughness x" + has_toughness+"] "}SecondWindowDefinition+="
\r"SecondWindowDefinition+="Speed: "+speed_string+"
\r"SecondWindowDefinition+="
Defense: "+total_armor_classif (armor_class_string!=""){SecondWindowDefinition+=" = 10 + "+armor_class_string}SecondWindowDefinition+="
- Touch AC: "+touch_armor_classSecondWindowDefinition+="
Flat-footed: "+flatfooted_armor_classif (has_uncanny_dodge==true){SecondWindowDefinition+=" [uncanny dodge] "}SecondWindowDefinition+="
\r"//alert("write 2e");SecondWindowDefinition+="
Initiative modifier: | "+initiative_string_1+" | "+initiative_string_2+" |
Fortitude save: | "+fortitude_string_1+" | "+fortitude_string_2+" |
Reflex save: | "+reflex_string_1+" | "+reflex_string_2+" |
Will save: | "+will_string_1+" | "+will_string_2+" |
Attack (handheld): | "+handheld_attack_string_1+" | "+handheld_attack_string_2+" |
Attack (unarmed): | "+unarmed_attack_string_1+" | "+unarmed_attack_string_2+" |
Attack (missile): | "+missile_attack_string_1+" | "+missile_attack_string_2+" |
Grapple check: | "+grapple_attack_string_1+" | "+grapple_attack_string_2+" |
\r"//alert("write 2g");SecondWindowDefinition+="
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | "x=0; z=0; x_and_heft()if ((small==false)&&(large==false)){SecondWindowDefinition+=x+" kg. or less "; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+" kg. or less "; }if (large==true){SecondWindowDefinition+=x*2+" kg. or less "; }x++; z=0; if (strength== 1){z=3; }if (strength== 2){z=7; }if (strength== 3){z=10; }if (strength== 4){z=13; }if (strength== 5){z=16; }if (strength== 6){z=20; }if (strength== 7){z=23; }if (strength== 8){z=27; }if (strength== 9){z=30; }if (strength==10){z=33; }if (strength==11){z=38; }if (strength==12){z=43; }if (strength==13){z=50;}if (strength==14){z=58;}if (strength==15){z=67; }if (strength==16){z=77; }if (strength==17){z=87; }if (strength==18){z=100; }if (strength==19){z=117; }if (strength==20){z=133; }if (strength==21){z=153; }if (strength==22){z=173; }if (strength==23){z=200; }if (strength==24){z=233; }if (strength==25){z=267; }if (strength==26){z=307; }if (strength==27){z=347; }if (strength==28){z=400; }if (strength==29){z=457; }if (strength==20){z=133*4; }if (strength==21){z=153*4; }if (strength==22){z=173*4; }if (strength==23){z=200*4; }if (strength==24){z=233*4; }if (strength==25){z=267*4; }if (strength==26){z=307*4; }if (strength==27){z=347*4; }if (strength==28){z=400*4; }if (strength==29){z=457*4; }if (strength==20){z=133*4*4; }if (strength==21){z=153*4*4; }if (strength==22){z=173*4*4; }if (strength==23){z=200*4*4; }if (strength==24){z=233*4*4; }if (strength==25){z=267*4*4; }if (strength==26){z=307*4*4; }if (strength==27){z=347*4*4; }if (strength==28){z=400*4*4; }if (strength==29){z=457*4*4; }if ((small==false)&&(large==false)){SecondWindowDefinition+=x+"-"+z+" kg. "; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+"-"+Math.round(z*3/4)+" kg. "; }if (large==true){SecondWindowDefinition+=x*2+"-"+z*2+" kg. "; }x=z+1; if (strength== 1){z=5; }if (strength== 2){z=10; }if (strength== 3){z=15; }if (strength== 4){z=20; }if (strength== 5){z=25; }if (strength== 6){z=30; }if (strength== 7){z=35; }if (strength== 8){z=40; }if (strength== 9){z=45; }if (strength==10){z=50; }if (strength==11){z=58; }if (strength==12){z=65; }if (strength==13){z=75; }if (strength==14){z=88; }if (strength==15){z=100; }if (strength==16){z=115; }if (strength==17){z=130; }if (strength==18){z=150; }if (strength==19){z=175; }if (strength==20){z=200; }if (strength==21){z=230; }if (strength==22){z=260; }if (strength==23){z=300; }if (strength==24){z=350; }if (strength==25){z=400; }if (strength==26){z=460; }if (strength==27){z=520; }if (strength==28){z=600; }if (strength==29){z=700; }if (strength==30){z=200*4; }if (strength==31){z=230*4; }if (strength==32){z=260*4; }if (strength==33){z=300*4; }if (strength==34){z=350*4; }if (strength==35){z=400*4; }if (strength==36){z=460*4; }if (strength==37){z=520*4; }if (strength==38){z=600*4; }if (strength==39){z=700*4; }if (strength==40){z=200*4*4; }if (strength==41){z=230*4*4; }if (strength==42){z=260*4*4; }if (strength==43){z=300*4*4; }if (strength==44){z=350*4*4; }if (strength==45){z=400*4*4; }if (strength==46){z=460*4*4; }if (strength==47){z=520*4*4; }if (strength==48){z=600*4*4; }if (strength==49){z=700*4*4; }if ((small==false)&&(large==false)){SecondWindowDefinition+=x+"-"+z+" kg. "; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+"-"+Math.round(z*3/4)+" kg. "; }if (large==true){SecondWindowDefinition+=x*2+"-"+z*2+" kg. "; }if ((small==false)&&(large==false)){SecondWindowDefinition+=z+" kg. "; }if (small==true){SecondWindowDefinition+=Math.round(z*3/4)+" kg. "; }if (large==true){SecondWindowDefinition+=z*2+" kg. "; }if ((small==false)&&(large==false)){SecondWindowDefinition+=(2*z)+" kg. "; }if (small==true){SecondWindowDefinition+=Math.round(z*3/2)+" kg. "; }if (large==true){SecondWindowDefinition+=Math.round(z*4)+" kg. "; }if ((small==false)&&(large==false)){SecondWindowDefinition+=(5*z)+" kg. "; }if (small==true){SecondWindowDefinition+=Math.round(z*15/4)+" kg. "; }if (large==true){SecondWindowDefinition+=Math.round(z*10)+" kg. "; }SecondWindowDefinition+=" |
"//alert("write 2h");SecondWindowDefinition+="
Languages: | "if (document.form1.speak_basic.checked==true){SecondWindowDefinition+="Speak basic "}if (document.form1.read_basic.checked==true){SecondWindowDefinition+="Read/write basic "}if (document.form1.speak_bothese.checked==true){SecondWindowDefinition+="Speak bothese "}if (document.form1.read_bothese.checked==true){SecondWindowDefinition+="Read/write bothese "}if (document.form1.speak_cerean.checked==true){SecondWindowDefinition+="Speak cerean "}if (document.form1.read_cerean.checked==true){SecondWindowDefinition+="Read/write cerean "}if (document.form1.speak_dosh.checked==true){SecondWindowDefinition+="Speak dosh "}if (document.form1.read_dosh.checked==true){SecondWindowDefinition+="Read/write dosh "}if (document.form1.speak_dug.checked==true){SecondWindowDefinition+="Speak dug "}if (document.form1.read_dug.checked==true){SecondWindowDefinition+="Read/write dug "}if (document.form1.speak_durese.checked==true){SecondWindowDefinition+="Speak durese "}if (document.form1.read_durese.checked==true){SecondWindowDefinition+="Read/write durese "}if (document.form1.speak_ewokese.checked==true){SecondWindowDefinition+="Speak ewokese "}if (document.form1.read_ewokese.checked==true){SecondWindowDefinition+="Read/write ewokese "}if (document.form1.speak_gamorrean.checked==true){SecondWindowDefinition+="Speak gamorrean "}//if (document.form1.read_gamorrean.checked==true){SecondWindowDefinition+="Read/write gamorrean "}if (document.form1.speak_geonosian.checked==true){SecondWindowDefinition+="Speak geonosian "}if (document.form1.read_geonosian.checked==true){SecondWindowDefinition+="Read/write geonosian "}if (document.form1.speak_gungan.checked==true){SecondWindowDefinition+="Speak gungan "}if (document.form1.read_gungan.checked==true){SecondWindowDefinition+="Read/write gungan "}if (document.form1.speak_huttese.checked==true){SecondWindowDefinition+="Speak huttese "}if (document.form1.read_huttese.checked==true){SecondWindowDefinition+="Read/write huttese "}if (document.form1.speak_ithorese.checked==true){SecondWindowDefinition+="Speak ithorese "}if (document.form1.read_ithorese.checked==true){SecondWindowDefinition+="Read/write ithorese "}if (document.form1.speak_jawatrade.checked==true){SecondWindowDefinition+="Speak jawatrade "}if (document.form1.read_jawatrade.checked==true){SecondWindowDefinition+="Read/write jawatrade "}if (document.form1.speak_kaminoan.checked==true){SecondWindowDefinition+="Speak kaminoan "}if (document.form1.read_kaminoan.checked==true){SecondWindowDefinition+="Read/write kaminoan "}if (document.form1.speak_keldor.checked==true){SecondWindowDefinition+="Speak keldor "}if (document.form1.read_keldor.checked==true){SecondWindowDefinition+="Read/write keldor "}if (document.form1.speak_moncalamarian.checked==true){SecondWindowDefinition+="Speak moncalamarian "}if (document.form1.read_moncalamarian.checked==true){SecondWindowDefinition+="Read/write moncalamarian "}if (document.form1.speak_neimoidian.checked==true){SecondWindowDefinition+="Speak neimoidian "}if (document.form1.read_neimoidian.checked==true){SecondWindowDefinition+="Read/write neimoidian "}if (document.form1.speak_quarrenese.checked==true){SecondWindowDefinition+="Speak quarrenese "}if (document.form1.read_quarrenese.checked==true){SecondWindowDefinition+="Read/write quarrenese "}if (document.form1.speak_rodese.checked==true){SecondWindowDefinition+="Speak rodese "}if (document.form1.read_rodese.checked==true){SecondWindowDefinition+="Read/write rodese "}if (document.form1.speak_ryl.checked==true){SecondWindowDefinition+="Speak ryl "}if (document.form1.read_ryl.checked==true){SecondWindowDefinition+="Read/write ryl "}if (document.form1.speak_sith.checked==true){SecondWindowDefinition+="Speak sith "}if (document.form1.read_sith.checked==true){SecondWindowDefinition+="Read/write sith "}if (document.form1.speak_sulleste.checked==true){SecondWindowDefinition+="Speak sulleste "}if (document.form1.read_sulleste.checked==true){SecondWindowDefinition+="Read/write sulleste "}if (document.form1.speak_yuuzhanvong.checked==true){SecondWindowDefinition+="Speak yuuzhanvong "}if (document.form1.read_yuuzhanvong.checked==true){SecondWindowDefinition+="Read/write yuuzhanvong "}if (document.form1.speak_zabrak.checked==true){SecondWindowDefinition+="Speak zabrak "}if (document.form1.read_zabrak.checked==true){SecondWindowDefinition+="Read/write zabrak "}if (document.form1.speak_otherlanguage1.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_1_name.value+" "}//alert("write 2i");if (document.form1.read_otherlanguage1.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_1_name.value+" "}if (document.form1.speak_otherlanguage2.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_2_name.value+" "}if (document.form1.read_otherlanguage2.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_2_name.value+" "}if (document.form1.speak_otherlanguage3.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_3_name.value+" "}if (document.form1.read_otherlanguage3.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_3_name.value+" "}if (document.form1.speak_otherlanguage4.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_4_name.value+" "}if (document.form1.read_otherlanguage4.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_4_name.value+" "}if (document.form1.speak_otherlanguage5.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_5_name.value+" "}if (document.form1.read_otherlanguage5.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_5_name.value+" "}if (document.form1.speak_otherlanguage6.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_6_name.value+" "}if (document.form1.read_otherlanguage6.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_6_name.value+" "}if (chosen_speak+chosen_read==modifier_number(intelligence)+skillbought_read+skillbought_speak) {SecondWindowDefinition+="Learn some more? ";}//alert("write 2m");SecondWindowDefinition+=" |
"SecondWindowDefinition+="Reputation: "+reputation_save;if (reputation_string!=""){SecondWindowDefinition+=" = "+base_reputation_bonus + " [base] " + reputation_string}SecondWindowDefinition+="
Force Points: "+forcepoints;if (forcepoints>=20){SecondWindowDefinition+="+";}SecondWindowDefinition+="
Dark Side Points: "+darksidepoints;if (forcepoints>=20){SecondWindowDefinition+="+";}SecondWindowDefinition+="
";if (document.form1.atlatl.checked==true) { SecondWindowDefinition+="Atlatl [damage 2d4. critical 20, range increment 10 meters, weight 1.5 kg, bludgeoning, medium, exotic]
";wt+=2; }if (document.form1.cesta.checked==true) { SecondWindowDefinition+="Cesta [damage 2d4, critical 20, range increment 20 meters, weight 1.8 kg, bludgeoning, large, exotic]
";wt+=2; }if (document.form1.clubbaton.checked==true) { SecondWindowDefinition+="Club/Baton [damage 1d6, critical 20, range increment 2 meters, weight 1.5 kg, bludgeoning, medium, simple]
";wt+=2; }if (document.form1.combatgloves.checked==true) { SecondWindowDefinition+="Combat_Gloves [+2 bonus on damage, 1 kg, bludgeoning, medium, simple]
";wt+=1; }if (document.form1.forcepike.checked==true) { SecondWindowDefinition+="Force_Pike [2d8 damage, critical 20, weight 1.8 kg, stun fort DC 15, slashing, large, vibro]
";wt+=2; }if (document.form1.gaderffii.checked==true) { SecondWindowDefinition+="Gaderffii [damage 1d8/1d6 critical 20, weight 2 kg, slashing/piercing, large, exotic]
";wt+=2; }if (document.form1.knife.checked==true) { SecondWindowDefinition+="Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]
";wt+=1; }if (document.form1.lightsaber.checked==true) { SecondWindowDefinition+="Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, medium, exotic]
";wt+=1; }if (document.form1.lightsaberdouble.checked==true) { SecondWindowDefinition+="Lightsaber_double [damage 2d8/2d8, critical 19-20, weight 2 kg, energy, medium, exotic ]
";wt+=2; }if (document.form1.longsword.checked==true) { SecondWindowDefinition+="Longsword [damage 1d8, critical 20, 2 kg, slashing, medium, exotic]
";wt+=2; }if (document.form1.macelight.checked==true) { SecondWindowDefinition+="Mace_light [damage 1d6, critical 20, weight 2.5 kg, bludgeoning, small, simple]
";wt+=3; }if (document.form1.quarterstaff.checked==true) { SecondWindowDefinition+="Quarterstaff [1d6/1d6 damage, critical 20, 1.8 kg, bludgeoning, medium, simple]
";wt+=2; }if (document.form1.spear.checked==true) { SecondWindowDefinition+="Spear [1d8 damage, critical 20, range increment 4 meters, 1.5 kg, piercing, medium, primitive]
";wt+=1; }if (document.form1.stunbaton.checked==true) { SecondWindowDefinition+="Stun_Baton [weight 1d8 kg, stun fort DC 15, bludgeoning, medium, simple]
";wt+=1; }if (document.form1.vibroax.checked==true) { SecondWindowDefinition+="Vibro_Ax [damage 2d10, weight 2 kg, slashing, large, vibro]
";wt+=2; }if (document.form1.vibroblade.checked==true) { SecondWindowDefinition+="Vibro_Blade [damage 2d6, critical 20, weight 1.8 kg, slashing, medium, vibro]
";wt+=1; }if (document.form1.vibrodagger.checked==true) { SecondWindowDefinition+="Vibro_Dagger [damage 2d4, critical 20, weight 1 kg, slashing, small, vibro]
";wt+=1; }if (document.form1.blasterpistol.checked==true) { SecondWindowDefinition+="Blaster_Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]
";wt+=1; }if (document.form1.blasterheavy.checked==true) { SecondWindowDefinition+="Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
";wt+=2; }if (document.form1.blasterholdout.checked==true) { SecondWindowDefinition+="Blaster_Hold-Out [damage 3d4, critical 20, range increment 4 meters, weight 0.5 kg, stun fort DC 10, energy, tiny, blaster pistol]
";wt+=1; }if (document.form1.blastersporting.checked==true) { SecondWindowDefinition+="Blaster_Hold-Out [damage 3d4, critical 20, range increment 8 meters, weight 1 kg, stun fort DC 12, energy, small, blaster pistol]
";wt+=1; }if (document.form1.iongunpistol.checked==true) { SecondWindowDefinition+="Ion_Gun_Pistol [damage 3d6, critical 20, range increment 8 meters, weight 1 kg, stun fort DC 15, energy, small, blaster pistol]
";wt+=1; }if (document.form1.blastercarbine.checked==true) { SecondWindowDefinition+="Blaster_Carbine [damage 3d8, critical 19-20, range increment 20 meters, weight 2.2 kg, stun fort DC 15, energy, multifire, medium, blaster rifle]
";wt+=3; }if (document.form1.blasterrifle.checked==true) { SecondWindowDefinition+="Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]
";wt+=5; }if (document.form1.blasterriflesporting.checked==true) { SecondWindowDefinition+="Blaster_Rifle_Sporting [damage 3d6, critical 19-20, range increment 40 meters, weight 4 kg, stun fort DC 15. energy, multifire / autofire, large, blaster rifle]
";wt+=4; }if (document.form1.blasterlightrepeating.checked==true) { SecondWindowDefinition+="Blaster_Light_Repeating [damage 3d8, critical 19-20, range increment 40 meters, weight 6 kg, energy, multifire / autofire, large, blaster rifle]
";wt+=6; }if (document.form1.iongunrifle.checked==true) { SecondWindowDefinition+="Ion_Gun_Rifle [damage 3d8, critical 19-20, range increment 30 meters, weight 3.1 kg, stun fort DC 18, energy, medium, blaster rifle]
";wt+=4; }if (document.form1.grenadefrag.checked==true) { SecondWindowDefinition+="Grenade_Frag [damage 4d6+1 in blast radius critical 20, range increment 4 meters, weight 0.5 kg, slashing, tiny, simple]
";wt+=1; } if (document.form1.grenadestun.checked==true) { SecondWindowDefinition+="Grenade_Stun [range increment 4 meters, weight 0.5 kg, stun fort DC 15/12, energy, tiny, simple]
";wt+=1; }if (document.form1.thermaldetonator.checked==true) { SecondWindowDefinition+="Thermal_Detonator [damage 8d6+8 in blast radius, critical 20, range increment 4 meters / 8 meters, weight 0.5 kg, energy, tiny, simple ]
";wt+=1; }if (document.form1.net.checked==true) { SecondWindowDefinition+="Net [range increment 2 meters, weight 4.5 kg, medium, primitive]
";wt+=5; }if (document.form1.electronet.checked==true) { SecondWindowDefinition+="Electro-Net [range increment 2 meters, eight 7 kg, stun fort DC 12, medium, exotic]
";wt+=7; }if (document.form1.sling.checked==true) { SecondWindowDefinition+="Sling [bullet damage 1d4 + strength modifier, critical 20, range meters, 0.3 kg, small, primitive]
";wt+=1; }if (document.form1.bow.checked==true) { SecondWindowDefinition+="Bow [damage 1d8, critical 20, range increment 12 meters, weight 1.4 kg, piercing, medium, primitive]
";wt+=2; }if (document.form1.slugthrowerpistol.checked==true) { SecondWindowDefinition+="Slugthrower_Pistol [damage 2d6, critical 20, range increment 10 meters, weight 1.4 kg, piercing, multifire, small, slugthrower]
";wt+=2; }if (document.form1.slugthrowerrifle.checked==true) { SecondWindowDefinition+="Slugthrower_Rifle [damage 2d8, critical 20, range increment 20 meters, weight 4 kg, piercing, multifire, medium, slugthrower]
";wt+=4; }if (document.form1.bowcaster.checked==true) { SecondWindowDefinition+="Bowcaster [damage 3d10, critical 19-20, range increment 10 meters, weight 8 kg, energy, large, exotic]
";wt+=8; }if (document.form1.blastercannon.checked==true) { SecondWindowDefinition+="Blaster_Cannon [damage 4d8, critical 19-20, range increment 40 meters, weight 18 kg, energy, large, heavy]
";wt+=18; }if (document.form1.blasterheavyrepeater.checked==true) { SecondWindowDefinition+="Blaster_Heavy_Repeater [damage 4d8, critical 19-20, range increment 30 meters, weight 12 kg, energy, multifire / autofire, large, heavy]
";wt+=12; }if (document.form1.blastereweb.checked==true) { SecondWindowDefinition+="Blaster_E-Web [damage 6d8, critical 19-20, range increment 80 meters, weight 30 kg, energy, multifire / autofire, large, heavy]
";wt+=30; }if (armor_string!=""){SecondWindowDefinition+=armor_string+"
\r"; }if (shield_string!=""){SecondWindowDefinition+=shield_string+"
\r"; }SecondWindowDefinition+="
Feats:
- "SecondWindowDefinition+="
Acrobatic | |
Alertness | |
Ambidexterity | |
Animal_Affinity | |
Athletic | |
Blind_Fight | |
Cautious | |
Combat_Reflexes | |
Endurance | |
Fame | |
Force_Sensitive | |
Frightful_Presence | |
Gearhead | |
Great_Fortitude | |
Headstrong | |
Heroic_Surge | |
Improved_Critical x"+has_improvedcritical+" | |
Improved_Initiative | |
Infamy | |
Influence | |
Iron_Will | |
Lightning_Reflexes | |
Low_Profile | |
Mimic | |
Nimble | |
Persuasive | |
Quick_Draw | |
Quickness x"+has_quickness+" | |
Rugged | |
Run | |
Self_Sufficient | |
Sharp_Eyed | |
Spacer | |
Stamina | |
Starship_Dodge (fighter) | |
Starship_Dodge (transport) | |
Starship_Operation x"+has_starshipoperation+" | |
Steady | |
Stealthy | |
Surgery | |
Toughness x"+has_toughness+" | |
Track | |
Trick | |
Trustworthy | |
Weapon_Finesse x"+has_weaponfinesse+" | |
Weapon_Focus x"+has_weaponfocus+" | |
Zero-G_Training | |
"+document.form1.other_feat_1_name.value+" | |
"+document.form1.other_feat_2_name.value+" | |
"+document.form1.other_feat_3_name.value+" | |
"+document.form1.other_feat_4_name.value+" | |
"+document.form1.other_feat_5_name.value+" | |
"+document.form1.other_feat_6_name.value+" | |
"+document.form1.other_feat_7_name.value+" | |
"+document.form1.other_feat_8_name.value+" | |
"+document.form1.other_feat_9_name.value+" | |
"+document.form1.other_feat_10_name.value+" | |
Blaster_pistols | |
Blaster_Rifles | |
Heavy_Weapons | |
Primitive_Weapons | |
Simple_Weapons | |
Slugthrowers | |
Vehicle_Weapons | |
Vibro_Weapons | |
Exotic_Weapons"+has_exoticweapons+" | |
Armor_Proficiency -- light | |
Armor_Proficiency -- medium | |
Armor_Proficiency -- heavy | |
Armor_Proficiency -- powered | |
Combat_Expertise | |
Improved_Disarm | |
Improved_Trip | |
Whirlwind_Attack | |
Dodge | |
Mobility | |
Spring_Attack | |
Martial_Arts | |
Defensive_Martial_Arts | |
Improved_Martial_Arts | |
Advanced_Martial_Arts"+stringy+" | |
Point_Blank_Shot | |
Far_Shot | |
Precise_Shot | |
Rapid_Shot | |
Many_Shot | |
Shot_on_the_Run | |
Improved_Precise_Shot | |
Power_Attack | |
Cleave | |
Great_Cleave | |
Improved_Bantha_Rush | |
Improved_Sunder | |
Two_Weapon_Fighting | |
Improved_Two_Weapon_Fighting | |
Alter | |
Compassion | |
Focus | |
Force_Flight | |
Force_Whirlwind | |
Mind_Trick | |
Control | |
Attuned | |
Burst_of_Speed | |
Force_Speed | |
Knight_Speed | |
Master_Speed | |
Dissipate_Energy | |
Lightsaber_Defense | |
Knight_Defense | |
Master_Defense | |
Mettle | |
Rage | |
Force_Mastery | |
High_Force_Mastery | |
Sense | |
Aware | |
Forcemind | |
Improved_Force_Mind | |
Knight_Mind | |
Master_Mind | |
Link | |
Malevolent | |
Skill_Emphasis -- Appraise | |
Skill_Emphasis -- Astrogate | |
Skill_Emphasis -- Balance | |
Skill_Emphasis -- Bluff | |
Skill_Emphasis -- Climb | |
Skill_Emphasis -- Computer_Use | |
Skill_Emphasis -- Craft_1 | |
Skill_Emphasis -- Craft_2 | |
Skill_Emphasis -- Craft_3 | |
Skill_Emphasis -- Demolitions | |
Skill_Emphasis -- Diplomacy | |
Skill_Emphasis -- Disable_Device | |
Skill_Emphasis -- Disguise | |
Skill_Emphasis -- Entertain_1 | |
Skill_Emphasis -- Entertain_2 | |
Skill_Emphasis -- Entertain_3 | |
Skill_Emphasis -- Entertain_4 | |
Skill_Emphasis -- Entertain_5 | |
Skill_Emphasis -- Escape_Artist | |
Skill_Emphasis -- Forgery | |
Skill_Emphasis -- Gamble | |
Skill_Emphasis -- Gather_Information | |
Skill_Emphasis -- Handle_Animal | |
Skill_Emphasis -- Hide | |
Skill_Emphasis -- Intimidate | |
Skill_Emphasis -- Jump | |
Skill_Emphasis -- Knowledge (alien species) | |
Skill_Emphasis -- Knowledge (archeology) | |
Skill_Emphasis -- Knowledge (architecture) | |
Skill_Emphasis -- Knowledge (astronomy) | |
Skill_Emphasis -- Knowledge (biology) | |
Skill_Emphasis -- Knowledge (bureaucracy) | |
Skill_Emphasis -- Knowledge (business) | |
Skill_Emphasis -- Knowledge (chemistry) | |
Skill_Emphasis -- Knowledge (engineering) | |
Skill_Emphasis -- Knowledge (forensics) | |
Skill_Emphasis -- Knowledge (genetics) | |
Skill_Emphasis -- Knowledge (geography) | |
Skill_Emphasis -- Knowledge (history) | |
Skill_Emphasis -- Knowledge (jedi lore) | |
Skill_Emphasis -- Knowledge (medicine) | |
Skill_Emphasis -- Knowledge (physics) | |
Skill_Emphasis -- Knowledge (politics) | |
Skill_Emphasis -- Knowledge (streetwise) | |
Skill_Emphasis -- Knowledge (tactics) | |
Skill_Emphasis -- Knowledge (technology) | |
Skill_Emphasis -- Knowledge (wilderness lore) | |
Skill_Emphasis -- Knowledge (world_lore) | |
Skill_Emphasis -- Listen | |
Skill_Emphasis -- Movesilently | |
Skill_Emphasis -- Pilot | |
Skill_Emphasis -- profession | |
Skill_Emphasis -- repair | |
Skill_Emphasis -- ride | |
Skill_Emphasis -- search | |
Skill_Emphasis -- sensemotive | |
Skill_Emphasis -- sleightofhand | |
Skill_Emphasis -- spot | |
Skill_Emphasis -- survival | |
Skill_Emphasis -- swim | |
Skill_Emphasis -- Treat_Injury | |
Skill_Emphasis -- tumble | |
Skill_Emphasis -- affectmind | |
Skill_Emphasis -- battlemind | |
Skill_Emphasis -- drainenergy | |
Skill_Emphasis -- empathy | |
Skill_Emphasis -- enhanceability | |
Skill_Emphasis -- enhancesenses | |
Skill_Emphasis -- farseeing | |
Skill_Emphasis -- fear | |
Skill_Emphasis -- forcedefense | |
Skill_Emphasis -- forcegrip | |
Skill_Emphasis -- forcelightning | |
Skill_Emphasis -- forcestealth | |
Skill_Emphasis -- forcestrike | |
Skill_Emphasis -- friendship | |
Skill_Emphasis -- healanother | |
Skill_Emphasis -- healself | |
Skill_Emphasis -- illusion | |
Skill_Emphasis -- moveobject | |
Skill_Emphasis -- seeforce | |
Skill_Emphasis -- telepathy |
\r";SecondWindowDefinition+="\r
\r"; //alert("write 7");SecondWindowDefinition+="
Ability | Modifier | Modifier | Modifier | ||
Appraise | Int | "+x+" = | "if (appraise>0){SecondWindowDefinition+="+"+appraise/appraise_class}; SecondWindowDefinition+=" | "if (raven_familiar==true){SecondWindowDefinition+=" +2 [raven] "}if (has_diligent==true){SecondWindowDefinition+=" +2 [diligent] "}if (has_skillfocusappraise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Astrogate | Int | "+x+" = | "if (astrogate>0){SecondWindowDefinition+="+"+astrogate/astrogate_class}; SecondWindowDefinition+=" | "if (has_skillfocusastrogate==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Balance | Dex* | "+x+" = | "if (balance>0){SecondWindowDefinition+="+"+balance/balance_class; }SecondWindowDefinition+=" | "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (tumble/tumble_class>=5){SecondWindowDefinition+=" +2 [tumble] "}if (has_steady==true){SecondWindowDefinition+=" +2 [steady] "}if (has_skillfocusbalance==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==6)){SecondWindowDefinition+=" +2 [mark of storm] "}SecondWindowDefinition+=" | |
Bluff | Cha | "+x+" = | "if (bluff>0){SecondWindowDefinition+="+"+bluff/bluff_class; }SecondWindowDefinition+=" | "if (snake_familiar==true){SecondWindowDefinition+=" +3 [snake] "}if (has_persuasive==true){SecondWindowDefinition+=" +2 [persuasive] "}if (has_trick==true){SecondWindowDefinition+=" +2 [trick] "}if (has_skillfocusbluff==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Climb | Str* | "+x+" = | "if (climb>0){SecondWindowDefinition+="+"+climb/climb_class; }SecondWindowDefinition+=" | "if (has_athletic){SecondWindowDefinition+=" +2 [athletic] "}if (has_skillfocusclimb==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==13){SecondWindowDefinition+=" +2 [sullustan] "}if (rayce==16){SecondWindowDefinition+=" +2 [wookiee] "}SecondWindowDefinition+=" | |
Computer_Use | Int | "+x+" = | "SecondWindowDefinition+=" | "if (has_skillfocuscomputeruse==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_gearhead){SecondWindowDefinition+=" +2 [gearhead] "}SecondWindowDefinition+=" | |
Craft_1 | Int | "+x+" = | "if ((craft_1>0)){SecondWindowDefinition+="+"+craft_1/craft_1_class; }SecondWindowDefinition+=" | "if (has_skillfocuscraft_1==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}if (rayce==10){SecondWindowDefinition+=" +2 [mon calamari] "}SecondWindowDefinition+=" | |
Craft_2 | Int | "+x+" = | "if (craft_2>0){SecondWindowDefinition+="+"+craft_2/craft_2_class; }SecondWindowDefinition+=" | "if (has_skillfocuscraft_2==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}SecondWindowDefinition+=" | |
Craft_3 | Int | "+x+" = | "if (craft_3>0){SecondWindowDefinition+="+"+craft_3/craft_3_class; }SecondWindowDefinition+=" | "if (has_skillfocuscraft_3==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}SecondWindowDefinition+=" | |
Demolitions | Int | "+x+" = | "if (demolitions>0){SecondWindowDefinition+="+"+demolitions/demolitions_class; }SecondWindowDefinition+=" | "//if (demolitions==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_diligent){SecondWindowDefinition+=" +2 [diligent] "}if (has_skillfocusdemolitions==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==10)){SecondWindowDefinition+=" +2 [mark of scribing] "}SecondWindowDefinition+=" | |
Diplomacy | Cha | "+x+" = | "if (diplomacy>0){SecondWindowDefinition+="+"+diplomacy/diplomacy_class; }SecondWindowDefinition+=" | "if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_negotiator==true){SecondWindowDefinition+=" +2 [negotiator] "}if (has_trustworthy==true){SecondWindowDefinition+=" +2 [trustworthy] "}if (sensemotive/sensemotive_class>=5){SecondWindowDefinition+=" +2 [sense motive] "}if (has_skillfocusdiplomacy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Disable Device | Int | "+x+" = | "if (disabledevice>0){SecondWindowDefinition+="+"+disabledevice/disabledevice_class; }SecondWindowDefinition+=" | "if (has_nimblefingers==true){SecondWindowDefinition+=" +2 [nimble fingers] "}if (has_skillfocusdisabledevice==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Disguise | Cha | "+x+" = | "if (disguise>0){SecondWindowDefinition+="+"+disguise/disguise_class; }SecondWindowDefinition+=" | "if (has_skillfocusdisguise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Entertain_1 | Cha | "+x+" = | "if (entertain_1>0){SecondWindowDefinition+="+"+entertain_1/entertain_1_class; }SecondWindowDefinition+=" | "if (has_skillfocusentertain_1==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Entertain_2 | Cha | "+x+" = | "if (entertain_2>0){SecondWindowDefinition+="+"+entertain_2/entertain_2_class; }SecondWindowDefinition+=" | "if (has_skillfocusentertain_2==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Entertain_3 | Cha | "+x+" = | "if (entertain_3>0){SecondWindowDefinition+="+"+entertain_3/entertain_3_class; }SecondWindowDefinition+=" | "if (has_skillfocusentertain_3==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Entertain_4 | Cha | "+x+" = | "if (entertain_4>0){SecondWindowDefinition+="+"+entertain_4/entertain_4_class; }SecondWindowDefinition+=" | "if (has_skillfocusentertain_4==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Entertain_5 | Cha | "+x+" = | "if (entertain_5>0){SecondWindowDefinition+="+"+entertain_5/entertain_5_class; }SecondWindowDefinition+=" | "if (has_skillfocusentertain_5==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Escape Artist | Dex* | "+x+" = | "if ((escapeartist>0)){SecondWindowDefinition+="+"+escapeartist/escapeartist_class; }SecondWindowDefinition+=" | "if (has_nimble==true){SecondWindowDefinition+=" +2 [nimble] "}if (has_skillfocusescapeartist==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Forgery | Int | "+x+" = | "if (forgery>0){SecondWindowDefinition+="+"+forgery/forgery_class; }SecondWindowDefinition+=" | "if (has_skillfocusforgery==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Gamble | Int | "+x+" = | "if (gamble>0){SecondWindowDefinition+="+"+gamble/gamble_class; }SecondWindowDefinition+=" | "if (has_skillfocusgamble==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_trick==true){SecondWindowDefinition+=" +3 [trick] "}SecondWindowDefinition+=" | |
Gather Information | Cha | "+x+" = | "if (gatherinformation>0){SecondWindowDefinition+="+"+gatherinformation/gatherinformation_class; }SecondWindowDefinition+=" | "if (has_skillfocusgatherinformation==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==2){SecondWindowDefinition+=" +2 [bothan] "}if (has_trustworthy==true){SecondWindowDefinition+=" +2 [trustworthy] "}SecondWindowDefinition+=" | |
Handle Animal | Cha | "+x+" = | "if (handleanimal>0){SecondWindowDefinition+="+"+handleanimal/handleanimal_class; }SecondWindowDefinition+=" | "//if (handleanimal==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_animalaffinity==true){SecondWindowDefinition+=" +2 [animal affinity] "}if (has_skillfocushandleanimal==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Treat_Injury | Wis | "+x+" = | "if (heal>0){SecondWindowDefinition+="+"+heal/heal_class; }SecondWindowDefinition+=" | "if (has_selfsufficient){SecondWindowDefinition+=" +2 [self-sufficient] "}if (has_skillfocusheal==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Hide | Dex* | "+x+" = | "if (hide>0){SecondWindowDefinition+="+"+hide/hide_class; }SecondWindowDefinition+=" | "if (small==true){SecondWindowDefinition+=" +4 [small] "}if (large==true){SecondWindowDefinition+=" -4 [large] "}if (has_skillfocushide==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_stealthy){SecondWindowDefinition+=" +2 [stealthy] "}SecondWindowDefinition+=" | |
Intimidate | Cha | "+x+" = | "if ((intimidate>0)){SecondWindowDefinition+="+"+intimidate/intimidate_class; }SecondWindowDefinition+=" | "if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_persuasive==true){SecondWindowDefinition+=" +2 [persuasive] "}if (has_skillfocusintimidate==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==16){SecondWindowDefinition+=" +4 [wookiee] "}SecondWindowDefinition+=" | |
Jump | Str* | "+x+" = | "if (jump>0){SecondWindowDefinition+="+"+jump/jump_class; }SecondWindowDefinition+=" | "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (tumble/tumble_class>=5){SecondWindowDefinition+=" +2 [tumble] "}if (has_acrobatic==true){SecondWindowDefinition+=" +2 [acrobatic] "}if (has_skillfocusjump==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (alien_species) | Int | "+x+" = | "if (knowledgealienspecies>0){SecondWindowDefinition+="+" + knowledgealienspecies/knowledgealienspecies_class; }SecondWindowDefinition+=" | "//if (knowledgealienspecies==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgealienspecies==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (archeology) | Int | "+x+" = | "if (knowledgearcheology>0){SecondWindowDefinition+="+" + knowledgearcheology/knowledgearcheology_class; }SecondWindowDefinition+=" | "//if (knowledgearcheology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgearcheology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (architecture) | Int | "+x+" = | "if (knowledgearchitecture>0){SecondWindowDefinition+="+" + knowledgearchitecture/knowledgearchitecture_class; }SecondWindowDefinition+=" | "//if (knowledgearchitecture==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgearchitecture==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (astronomy) | Int | "+x+" = | "if (knowledgeastronomy>0){SecondWindowDefinition+="+" + knowledgeastronomy/knowledgeastronomy_class; }SecondWindowDefinition+=" | "//if (knowledgeastronomy==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeastronomy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (biology) | Int | "+x+" = | "if (knowledgebiology>0){SecondWindowDefinition+="+" + knowledgebiology/knowledgebiology_class; }SecondWindowDefinition+=" | "//if (knowledgebiology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgebiology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (bureaucracy) | Int | "+x+" = | "if (knowledgebureaucracy>0){SecondWindowDefinition+="+" + knowledgebureaucracy/knowledgebureaucracy_class; }SecondWindowDefinition+=" | "//if (knowledgebureaucracy==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgebureaucracy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (business) | Int | "+x+" = | "if (knowledgebusiness>0){SecondWindowDefinition+="+" + knowledgebusiness/knowledgebusiness_class; }SecondWindowDefinition+=" | "if (has_skillfocusknowledgebusiness==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (chemistry) | Int | "+x+" = | "if (knowledgechemistry>0){SecondWindowDefinition+="+" + knowledgechemistry/knowledgechemistry_class; }SecondWindowDefinition+=" | "//if (knowledgechemistry==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgechemistry==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (engineering) | Int | "+x+" = | "if (knowledgeengineering>0){SecondWindowDefinition+="+" + knowledgeengineering/knowledgeengineering_class; }SecondWindowDefinition+=" | "//if (knowledgeengineering==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeengineering==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (forensics) | Int | "+x+" = | "if (knowledgeforensics>0){SecondWindowDefinition+="+" + knowledgeforensics/knowledgeforensics_class; }SecondWindowDefinition+=" | "//if (knowledgeforensics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeforensics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (genetics) | Int | "+x+" = | "if (knowledgegenetics>0){SecondWindowDefinition+="+" + knowledgegenetics/knowledgegenetics_class; }SecondWindowDefinition+=" | "if (has_skillfocusknowledgegenetics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (geography) | Int | "+x+" = | "if (knowledgegeography>0){SecondWindowDefinition+="+" + knowledgegeography/knowledgegeography_class; }SecondWindowDefinition+=" | "//if (knowledgegeography==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgegeography==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (history) | Int | "+x+" = | "if (knowledgehistory>0){SecondWindowDefinition+="+" + knowledgehistory/knowledgehistory_class; }SecondWindowDefinition+=" | "//if (knowledgehistory==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgehistory==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (jedi_lore) | Int | "+x+" = | "if (knowledgejedilore>0){SecondWindowDefinition+="+" + knowledgejedilore/knowledgejedilore_class; }SecondWindowDefinition+=" | "//if (knowledgejedilore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgejedilore==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (medicine) | Int | "+x+" = | "if (knowledgemedicine>0){SecondWindowDefinition+="+" + knowledgemedicine/knowledgemedicine_class; }SecondWindowDefinition+=" | "//if (knowledgemedicine==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgemedicine==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (physics) | Int | "+x+" = | "if (knowledgephysics>0){SecondWindowDefinition+="+" + knowledgephysics/knowledgephysics_class; }SecondWindowDefinition+=" | "//if (knowledgephysics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgephysics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (politics) | Int | "+x+" = | "if (knowledgepolitics>0){SecondWindowDefinition+="+" + knowledgepolitics/knowledgepolitics_class; }SecondWindowDefinition+=" | "//if (knowledgepolitics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgepolitics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (streetwise) | Int | "+x+" = | "if (knowledgestreetwise>0){SecondWindowDefinition+="+" + knowledgestreetwise/knowledgestreetwise_class; }SecondWindowDefinition+=" | "//if (knowledgestreetwise==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgestreetwise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (tactics) | Int | "+x+" = | "if (knowledgetactics>0){SecondWindowDefinition+="+" + knowledgetactics/knowledgetactics_class; }SecondWindowDefinition+=" | "//if (knowledgetactics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgetactics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (technology) | Int | "+x+" = | "if (knowledgetechnology>0){SecondWindowDefinition+="+" + knowledgetechnology/knowledgetechnology_class; }SecondWindowDefinition+=" | "//if (knowledgetechnology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgetechnology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Knowledge (wilderness_lore) | Int | "+x+" = | "if (knowledgewildernesslore>0){SecondWindowDefinition+="+" + knowledgewildernesslore/knowledgewildernesslore_class; }SecondWindowDefinition+=" | "//if (knowledgewildernesslore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgewildernesslore==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==8){SecondWindowDefinition+=" +2 [ithorian] "}SecondWindowDefinition+=" | |
Knowledge (world_lore) | Int | "+x+" = | "if (knowledgeworldlore>0){SecondWindowDefinition+="+" + knowledgeworldlore/knowledgeworldlore_class; }SecondWindowDefinition+=" | "//if (knowledgeworldlore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeworldlore==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Listen | Wis | "+x+" = | "if (listen>0){SecondWindowDefinition+="+"+listen/listen_class; }SecondWindowDefinition+=" | "if (has_alertness){SecondWindowDefinition+=" +2 [alertness] "}if (rayce==7){SecondWindowDefinition+=" +2 [gungan] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}if (rayce==13){SecondWindowDefinition+=" +2 [sullustan] "}if (has_skillfocuslisten==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Move Silently | Dex* | "+x+" = | "if (movesilently>0){SecondWindowDefinition+="+"+movesilently/movesilently_class; }SecondWindowDefinition+=" | "if (has_stealthy){SecondWindowDefinition+=" +2 [stealthy] "}if (has_skillfocusmovesilently==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Pilot | Dex | "+x+" = | "if (pilot>0){SecondWindowDefinition+="+"+pilot/pilot_class; }SecondWindowDefinition+=" | "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (has_skillfocuspilot==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Profession | Wis | "+x+" = | "if (profession>0){SecondWindowDefinition+="+"+profession/profession_class; }SecondWindowDefinition+=" | "//if (profession==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusprofession==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){SecondWindowDefinition+=" +2 [reforged insight] "}SecondWindowDefinition+=" | |
Ride | Dex | "+x+" = | "if (ride>0){SecondWindowDefinition+="+"+ride/ride_class; }SecondWindowDefinition+=" | "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (handleanimal/handleanimal_class>=5){SecondWindowDefinition+=" +2 [handle animal] "}if (has_animalaffinity==true){SecondWindowDefinition+=" +2 [animal affinity] "}if (has_skillfocusride==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Search | Int | "+x+" = | "if (search>0){SecondWindowDefinition+="+"+search/search_class; }SecondWindowDefinition+=" | "if (has_investigator){SecondWindowDefinition+=" +2 [investigator] "}if (has_skillfocussearch==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_sharpeyed==true){SecondWindowDefinition+=" +2 [sharp-eyed] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}SecondWindowDefinition+=" | |
Sense Motive | Wis | "+x+" = | "if (sensemotive>0){SecondWindowDefinition+="+"+sensemotive/sensemotive_class; }SecondWindowDefinition+=" | "if (has_negotiator==true){SecondWindowDefinition+=" +2 [negotiator] "}if (has_skillfocussensemotive==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_sharpeyed==true){SecondWindowDefinition+=" +2 [sharp-eyed] "}SecondWindowDefinition+=" | |
Sleight of Hand | Dex* | "+x+" = | "if (sleightofhand>0){SecondWindowDefinition+="+"+sleightofhand/sleightofhand_class; }SecondWindowDefinition+=" | "//if (sleightofhand==0){SecondWindowDefinition+="[cannot use untrained] "}if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_defthands){SecondWindowDefinition+=" +2 [deft hands] "}if (has_nimble){SecondWindowDefinition+=" +2 [nimble] "}if (has_skillfocussleightofhand==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
readwritelanguage | Int | "+x+" = | "if (readwritelanguage>0){SecondWindowDefinition+="+"+readwritelanguage/readwritelanguage_class; }SecondWindowDefinition+=" | "//if (readwritelanguage==0){SecondWindowDefinition+="[cannot use untrained] "}if (knowledgealienspecies/knowledgealienspecies_class>=5){SecondWindowDefinition+=" +2 [Knowledge, arcane] "}if (has_magicalaptitude){SecondWindowDefinition+=" +2 [magical aptitude] "}if (has_skillfocusreadwritelanguage==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Spot | Wis | "+x+" = | "if (spot>0){SecondWindowDefinition+="+"+spot/spot_class; }SecondWindowDefinition+=" | "if (has_alertness==true){SecondWindowDefinition+=" +2 [alertness] "}if (rayce==2){SecondWindowDefinition+=" +2 [bothan] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}if (has_skillfocusspot==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Survival | Wis | "+x+" = | "if (survival>0){SecondWindowDefinition+="+"+survival/survival_class; }SecondWindowDefinition+=" | "if (has_selfsufficient){SecondWindowDefinition+=" +2 [self-sufficient] "}if (rayce==8){SecondWindowDefinition+=" +4 [ithorian] "}if (has_skillfocussurvival==true){SecondWindowDefinition+=" +3 [skill focus] "}if (fringer_levels>=18){SecondWindowDefinition+=" +6 [fringer] "} elseif (fringer_levels>=10){SecondWindowDefinition+=" +4 [fringer] "} elseif (fringer_levels>=5){SecondWindowDefinition+=" +2 [fringer] "}if (has_rugged){SecondWindowDefinition+=" +2 [rugged] "}SecondWindowDefinition+=" | |
Swim | Str** | "+x+" = | "if (swim>0){SecondWindowDefinition+="+"+swim/swim_class; }SecondWindowDefinition+=" | "if (rayce==3){SecondWindowDefinition+=" +4 [gungan] "}if (rayce==10){SecondWindowDefinition+=" +4 [mon calamari] "}if (rayce==11){SecondWindowDefinition+=" +4 [quorren] "}if (has_athletic){SecondWindowDefinition+=" +2 [athletic] "}if (has_skillfocusswim==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Tumble | Dex* | "+x+" = | "if (tumble>0){SecondWindowDefinition+="+"+tumble/tumble_class; }SecondWindowDefinition+=" | "if (jump/jump_class>=5){SecondWindowDefinition+=" +2 [jump] "}if (has_acrobatic){SecondWindowDefinition+=" +2 [acrobatic] "}if (has_skillfocustumble==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Repair | Int | "+x+" = | "if (repair>0){SecondWindowDefinition+="+"+repair/repair_class; }SecondWindowDefinition+=" | "if (has_defthands){SecondWindowDefinition+=" +2 [deft hands] "}if (has_gearhead){SecondWindowDefinition+=" +2 [gearhead] "}if (has_skillfocusrepair==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Affect_Mind | Wis | "+x+" = | "SecondWindowDefinition+="+"+affectmind;SecondWindowDefinition+=" | "if (has_skillfocusaffectmind==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Battlemind | Con | "+x+" = | "SecondWindowDefinition+="+"+battlemind;SecondWindowDefinition+=" | "if (has_skillfocusbattlemind==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_mettle==true){SecondWindowDefinition+=" +2 [mettle] "}SecondWindowDefinition+=" | |
Drain_Energy | Con | "+x+" = | "SecondWindowDefinition+="+"+drainenergy;SecondWindowDefinition+=" | "if (has_skillfocusdrainenergy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Empathy | Wis | "+x+" = | "SecondWindowDefinition+="+"+empathy;SecondWindowDefinition+=" | "if (has_skillfocusempathy==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_compassion==true){SecondWindowDefinition+=" +2 [compassion] "}SecondWindowDefinition+=" | |
Enhance Ability | Con | "+x+" = | "SecondWindowDefinition+="+"+enhanceability;SecondWindowDefinition+=" | "if (has_skillfocusenhanceability==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Enhance Senses | Wis | "+x+" = | "SecondWindowDefinition+="+"+enhancesenses;SecondWindowDefinition+=" | "if (has_skillfocusenhancesenses==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Farseeing | Wis | "+x+" = | "SecondWindowDefinition+="+"+farseeing;SecondWindowDefinition+=" | "if (has_skillfocusfarseeing==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Fear | Wis | "+x+" = | "SecondWindowDefinition+="+"+fear;SecondWindowDefinition+=" | "if (has_skillfocusfear==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_malevolent==true){SecondWindowDefinition+=" +2 [malevolent] "}SecondWindowDefinition+=" | |
Force Defense | Cha | "+x+" = | "SecondWindowDefinition+="+"+forcedefense;SecondWindowDefinition+=" | "if (has_skillfocusforcedefense==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_mettle==true){SecondWindowDefinition+=" +2 [mettle] "}SecondWindowDefinition+=" | |
Force_Grip | Int | "+x+" = | "SecondWindowDefinition+="+"+forcegrip;SecondWindowDefinition+=" | "if (has_skillfocusforcegrip==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_malevolent==true){SecondWindowDefinition+=" +2 [malevolent] "}SecondWindowDefinition+=" | |
Force Lightning | Int | "+x+" = | "SecondWindowDefinition+="+"+forcelightning;SecondWindowDefinition+=" | "if (has_skillfocusforcelightning==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Force_Stealth | Cha | "+x+" = | "SecondWindowDefinition+="+"+forcestealth;SecondWindowDefinition+=" | "if (has_skillfocusforcestealth==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_focus==true){SecondWindowDefinition+=" +2 [focus] "}SecondWindowDefinition+=" | |
Force_Strike | Int | "+x+" = | "SecondWindowDefinition+="+"+forcestrike;SecondWindowDefinition+=" | "if (has_skillfocusforcestrike==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_focus==true){SecondWindowDefinition+=" +2 [focus] "}SecondWindowDefinition+=" | |
Friendship | Cha | "+x+" = | "SecondWindowDefinition+="+"+friendship;SecondWindowDefinition+=" | "if (has_skillfocusfriendship==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Heal_Another | Wis | "+x+" = | "SecondWindowDefinition+="+"+healanother;SecondWindowDefinition+=" | "if (has_skillfocushealanother==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_compassion==true){SecondWindowDefinition+=" +2 [compassion] "}SecondWindowDefinition+=" | |
Heal_Self | Cha | "+x+" = | "SecondWindowDefinition+="+"+healself;SecondWindowDefinition+=" | "if (has_skillfocushealself==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Illusion | Cha | "+x+" = | "SecondWindowDefinition+="+"+illusion;SecondWindowDefinition+=" | "if (has_skillfocusillusion==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Move_Object | Int | "+x+" = | "SecondWindowDefinition+="+"+moveobject;SecondWindowDefinition+=" | "if (has_skillfocusmoveobject==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
See_Force | Wis | "+x+" = | "SecondWindowDefinition+="+"+seeforce;SecondWindowDefinition+=" | "if (has_skillfocusseeforce==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
Telepathy | Wis | "+x+" = | "SecondWindowDefinition+="+"+telepathy;SecondWindowDefinition+=" | "if (has_skillfocustelepathy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+=" | |
"+document.form1.otherskill1_name.value+" | "+stringy+" | "+x+" = | "SecondWindowDefinition+="+"+otherskill1;stringy="";if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){stringy+="+2 [reforged insight]";} SecondWindowDefinition+=" | "+stringy+" | |
"+document.form1.otherskill2_name.value+" | "+stringy+" | "+x+" = | "SecondWindowDefinition+="+"+otherskill2; //SecondWindowDefinition+=" | "+stringy+" | \r" }if (otherskill3>0){if (document.form1.otherskill3_ability_list.selectedIndex==0){y=modifier_number(strength); x=y+otherskill3; stringy="Str"; }if (document.form1.otherskill3_ability_list.selectedIndex==1){y=modifier_number(dexterity); x=y+otherskill3; stringy="Dex"; }if (document.form1.otherskill3_ability_list.selectedIndex==2){y=modifier_number(constitution); x=y+otherskill3; stringy="Con"; }if (document.form1.otherskill3_ability_list.selectedIndex==3){y=modifier_number(intelligence); x=y+otherskill3; stringy="Int"; }if (document.form1.otherskill3_ability_list.selectedIndex==4){y=modifier_number(wisdom); x=y+otherskill3; stringy="Wis"; if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){x+=2;} }if (document.form1.otherskill3_ability_list.selectedIndex==5){y=modifier_number(charisma); x=y+otherskill3; stringy="Chr"; }SecondWindowDefinition+="|
"+document.form1.otherskill3_name.value+" | "+stringy+" | "+x+" = | "SecondWindowDefinition+="+"+otherskill3; //SecondWindowDefinition+=" | "+stringy+" | \r" }//alert("write 12c");SecondWindowDefinition+="
\r* = check penalty for wearing armor
\r"if (speaklanguage/speaklanguage_class>0){SecondWindowDefinition+="This character also has "+speaklanguage/speaklanguage_class+" ranks in Speak Languages.
"}if (bluff/bluff_class>=5){SecondWindowDefinition+="Bluff >=5 ranks gives +2 on disguise checks to act in character.
"}if (craft_1/craft_1_class>=5){SecondWindowDefinition+="Craft_1 >=5 ranks gives +2 on related appraise checks.
"}if (craft_2/craft_2_class>=5){SecondWindowDefinition+="Craft_2 >=5 ranks gives +2 on related appraise checks.
"}if (craft_3/craft_3_class>=5){SecondWindowDefinition+="Craft_3 >=5 ranks gives +2 on related appraise checks.
"}if ((handleanimal/handleanimal_class>=5)&&((ranger_levels + epic_ranger_levels>0)|(druid_levels + epic_druid_levels>0))){SecondWindowDefinition+="Handle Animal >=5 ranks gives +2 on wild empathy checks.
"}if (knowledgearcheology/knowledgearcheology_class>=5){SecondWindowDefinition+="Know archeology >=5 ranks gives +2 on search checks for secret doors.
"}if (knowledgearchitecture/knowledgearchitecture_class>=5){SecondWindowDefinition+="Know architecture >=5 ranks gives +2 on survival checks underground.
"}if (knowledgeastronomy/knowledgeastronomy_class>=5){SecondWindowDefinition+="Know astronomy >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
"}if ((knowledgebiology/knowledgebiology_class>=5)&&(bard_levels + epic_bard_levels>0)){SecondWindowDefinition+="Know biology >=5 ranks gives +2 on bardic knowledge checks.
"}if (knowledgebusiness/knowledgebusiness_class>=5){SecondWindowDefinition+="Know business >=5 ranks gives +2 on survival checks above ground.
"}if ((knowledgeengineering/knowledgeengineering_class>=5)&&((cleric_levels + epic_cleric_levels>0)|(paladin_levels + epic_paladin_levels>0))){SecondWindowDefinition+="Know engineering >=5 ranks gives +2 on turn/rebuke the undead.
"}if (search/search_class>=5){SecondWindowDefinition+="Search >=5 ranks gives +2 on survival checks while tracking.
"}if (has_wardeninitiate){SecondWindowDefinition+="Warden Initiate gives +2 on armor class fighting in a forest.
"}if (hawk_familiar==true){SecondWindowDefinition+="The hawk confers +3 on spot checks in well-lit conditions.
"}if (owl_familiar==true){SecondWindowDefinition+="The owl confers +3 on spot checks in dimly-lit conditions.
"}if ((bat_familiar==true)|(cat_familiar==true)|(hawk_familiar==true)| (lizard_familiar==true)|(owl_familiar==true)|(rat_familiar==true)| (raven_familiar==true)|(snake_familiar==true)|(toad_familiar==true)| (weasel_familiar==true)) { if (has_alertness==false) { SecondWindowDefinition+="If the familiar is within reach, +2 on spot and listen (\"alertness\").
" } }SecondWindowDefinition+="
"//raceif ((rayce==1)) { if (rayce==44){SecondWindowDefinition+="Aquatic "; } SecondWindowDefinition+="Human
- " SecondWindowDefinition+="
- Extra feat at first level (already included) " SecondWindowDefinition+="
- Four extra skill points at first level (already included) " SecondWindowDefinition+="
- One extra skill point at each additional level (already included) " SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Extra skill points" SecondWindowDefinition+="
- Extra feat at first level" SecondWindowDefinition+="
" }if (rayce==2) { SecondWindowDefinition+="Bothan:
- " SecondWindowDefinition+="
- +2 dexterity, -2 constitution (already included)
- +2 on gather information and spot" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==3) { SecondWindowDefinition+="Cerean:
- " SecondWindowDefinition+="
- +2 intelligence, +2 wisdom, -2 dexterity (already included)
- +2 on initiative checks" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==4) { SecondWindowDefinition+="Duro:
- " SecondWindowDefinition+="
- +2 dexterity, +2 intelligence, -2 strength, -2 constitution (already included)
- Free spacer feat at first level" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==5) { SecondWindowDefinition+="Ewok:
- " SecondWindowDefinition+="
- +2 dexterity, -2 strength (already included)
- Small" SecondWindowDefinition+="
- Free alertness feat at first level" SecondWindowDefinition+="
- Primitive" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==6) { SecondWindowDefinition+="Gamorrean:
- " SecondWindowDefinition+="
- +2 strength, -2 dexterity, -2 intelligence (already included)
- Primitive" SecondWindowDefinition+="
- +2 on fortitude saves" SecondWindowDefinition+="
- Free power attack feat at first level" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==7) { SecondWindowDefinition+="Gungan:
- " SecondWindowDefinition+="
- +2 constitution, -2 wisdom (already included)
- Hold breath" SecondWindowDefinition+="
- Low-light vision" SecondWindowDefinition+="
- +2 on listen checks" SecondWindowDefinition+="
- +1 on reflex saves" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==8) { SecondWindowDefinition+="Ithorian:
- " SecondWindowDefinition+="
- +2 wisdom, +2 charisma, -2 dexterity (already included)
- +2 on wilderness lore" SecondWindowDefinition+="
- +2 on survival checks" SecondWindowDefinition+="
- +1 on will saves" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==9) { SecondWindowDefinition+="Kel Dor:
- " SecondWindowDefinition+="
- +2 dexterity, +2 wisdom, -2 constitution (already included)
- Gas breather" SecondWindowDefinition+="
- Low-light vision" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==10) { SecondWindowDefinition+="Mon Calamari:
- " SecondWindowDefinition+="
- +2 intelligence, -2 constitution (already included)
- Breathe underwater" SecondWindowDefinition+="
- Low-light vision" SecondWindowDefinition+="
- +4 species bonus on one craft" SecondWindowDefinition+="
- +1 on will saves when moist, -1 when dry" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==11) { SecondWindowDefinition+="Quarren:
- " SecondWindowDefinition+="
- +2 constitution, -=2 wisdom, -2 charisma (already included)
- Breathe underwater, +4 on swim checks" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==12) { SecondWindowDefinition+="Rodian:
- " SecondWindowDefinition+="
- +2 dexterity, -2 wisdom, -2 charisma (already included)
- Free track feat at level 1" SecondWindowDefinition+="
- +2 bonus on listen, search, and spot checks" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==13) { SecondWindowDefinition+="Sullustan:
- " SecondWindowDefinition+="
- +2 dexterity, -2 constitution (already included)
- Darkvision to 20 meters (black and white)" SecondWindowDefinition+="
- +2 on climb and listen checks" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==14) { SecondWindowDefinition+="Trandoshan:
- " SecondWindowDefinition+="
- +2 strength, -2 dexterity (already included)
- +1 natural armor" SecondWindowDefinition+="
- Darkvision to 20 meters (black and white)" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==15) { SecondWindowDefinition+="Twilek:
- " SecondWindowDefinition+="
- +2 charisma, -2 wisdom (already included)
- Low-light vision" SecondWindowDefinition+="
- +1 on fortitude checks" SecondWindowDefinition+="
- Speak the head-tail language (Lekku)" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==16) { SecondWindowDefinition+="Wookiee:
- " SecondWindowDefinition+="
- +4 strength, -2 dexterity, -2 wisdom, -2 charisma (already included)
- +2 bonus on climb checks" SecondWindowDefinition+="
- +4 bonus on intimidate checks" SecondWindowDefinition+="
- Wookiee rage (+4 strength, +2 vitality points per level, +2 on fortitude and will saves, -2 defense)" SecondWindowDefinition+="
- Recover 2 vitality points per level per hour" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==17) { SecondWindowDefinition+="Zabrak:
- " SecondWindowDefinition+="
- No ability score adjustments
- +2 on fortitude and will saves" SecondWindowDefinition+="
" SecondWindowDefinition+="
" }if (rayce==18) { SecondWindowDefinition+=document.form1.otherrace_name.value+":
- " SecondWindowDefinition+="
- Unfamiliar race. Adjustments already included.
- "+stringy+" strength
- "+stringy+" dexterity
- "+stringy+" constitution
- "+stringy+" intelligence
- "+stringy+" wisdom
- "+stringy+" charisma
- Edit sheet & write details here as needed
- Be sure to know bonus to skills, special abilities,
- low-light / dark vision, and any natural armor class bonus.
" x=2*document.form1.otherrace_strength.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" x=2*document.form1.otherrace_dexterity.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" x=2*document.form1.otherrace_constitution.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" x=2*document.form1.otherrace_intelligence.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" x=2*document.form1.otherrace_wisdom.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" x=2*document.form1.otherrace_charisma.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Bonus feat, bonus class skill (level 1)
- Barter (level 2)
- Jury-rig +2 (level 3)
- Bonus class skill (level 4)
- Survival +2 (level 5)
- Jury-rig +4 (level 6)
- Bonus feat (level 7)
- Bonus class skill (level 8)
- Jury-rig +6 (level 9)
- Survival +4 (level 10)
- --- (level 11)
- Bonus class skill (level 12)
- Jury-rig +8 (level 13)
- Bonus feat (level 14)
- --- (level 15)
- Bonus class skill (level 16)
- --- (level 17)
- Survival +6 (level 18)
- --- (level 19)
- Bonus feat (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Bonus class skill, favor +1(level 1)
- Inspire confidence (level 2)
- Favor +2, resource access (level 3)
- Coordinate +1 (level 4)
- --- (level 5)
- Bonus feat (level 6)
- Favor +3 (level 7)
- Coordinate +2 (level 8)
- Bonus feat (level 9)
- --- (level 10)
- Inspire greatness (level 11)
- Favor +4 (level 12)
- Coordinate +3 (level 13)
- Bonus feat (level 14)
- --- (level 15)
- Favor +5 (level 16)
- --- (level 17)
- Coordinate +4 (level 18)
- Bonus feat (level 19)
- Coordinate +5 (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Illicit barter (level 1)
- Lucky (1/day) (level 2)
- Precise attack +1 (level 3)
- Skill emphasis (level 4)
- Bonus feat (level 5)
- Lucky 2/day (level 6)
- --- (level 7)
- Skill emphasis (level 8)
- Precise attack +2 (level 9)
- Bonus feat (level 10)
- --- (level 11)
- Skill emphasis (level 12)
- Lucky (3/day) (level 13)
- Precise attack +3 (level 14)
- Bonus feat (level 15)
- Skill emphasis (level 16)
- --- (level 17)
- Lucky (4/day) (level 18)
- --- (level 19)
- Skill emphasis (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Bonus feat (level 1)
- Trailblazing (level 2)
- Heart +1 (level 3)
- Uncanny dodge (dexterity bonus to defense) (level 4)
- Skill mastery, extreme effort (level 5)
- Evasion (level 6)
- Uncanny dodge (can't be flanked) (level 7)
- Bonus feat (level 8)
- --- (level 9)
- Skill mastery (level 10)
- Heart +2 (level 11)
- Bonus feat (level 12)
- --- (level 13)
- Heart +3 (level 14)
- Skill mastery (level 15)
- Bonus feat (level 16)
- --- (level 17)
- Heart +4 (level 18)
- --- (level 19)
- Skill mastery (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Starting feats (level 1)
- Bonus feat (level 2)
- Bonus feat (level 3)
- Bonus feat (level 4)
- --- (level 5)
- Bonus feat (level 6)
- --- (level 7)
- Bonus feat (level 8)
- --- (level 9)
- Bonus feat (level 10)
- --- (level 11)
- Bonus feat (level 12)
- --- (level 13)
- Bonus feat (level 14)
- --- (level 15)
- Bonus feat (level 16)
- --- (level 17)
- Bonus feat (level 18)
- --- (level 19)
- Bonus feat (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Skill emphasis (level 1)
- Research (level 2)
- Instant Mastery (level 3)
- Tech specialty (enter by hand) (level 4)
- Expert (enter by hand)(level 5)
- --- (level 6)
- --- (level 7)
- Tech specialty (enter by hand) (level 8)
- --- (level 9)
- Expert (enter by hand) (level 10)
- Tech specialty (enter by hand) (level 11)
- --- (level 12)
- --- (level 13)
- Tech specialty (enter by hand) (level 14)
- Expert (enter by hand) (level 15)
- Instant mastery (level 16)
- Tech specialty (enter by hand) (level 17)
- --- (level 18)
- Tech specialty (enter by hand) (level 19)
- Expert (enter by hand) (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Force training (level 1)
- Force training (level 2)
- Bonus feat (level 3)
- Force training (level 4)
- Force weapon +1d8 (level 5)
- Skill emphasis (level 6)
- Comprehend speech (level 7)
- Force talisman +2 (level 8)
- Bonus feat (level 9)
- --- (level 10)
- Force secret (level 11)
- Skill emphasis (level 12)
- Force weapon +2d8 (level 13)
- Bonus feat (level 14)
- Force talisman +4 (level 15)
- Force secret (level 16)
- --- (level 17)
- Skill emphasis (level 18)
- --- (level 19)
- Bonus feat (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
Jedi_Consular
- " SecondWindowDefinition+="
- Force training, deflect (level 1)
- Bonus feat (level 2)
- Force training, deflect (attack -4) (level 3)
- Force training (level 4)
- Deflect (extend defense and attack) (level 5)
- Increase lightsaber damage (3d8) (level 6)
- Jedi Knight (level 7)
- Healing (level 8)
- Skill emphasis (level 9)
- Deflect (defense +2), block (level 10)
- Bonus feat (level 11)
- Increase lightsaber damage (4d8) (level 12)
- Deflect (attack -3) (level 13)
- Skill emphasis (level 14)
- Deflect (defense +3) (level 15)
- Bonus feat (level 16)
- Deflect (attack -2) (level 17)
- Increase lightsaber damage (5d8) (level 18)
- Skill emphasis (level 19)
- --- (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Force training, deflect (defense +1) (level 1)
- Bonus feat (level 2)
- Force training, deflect (attack -4) (level 3)
- Force training (level 4)
- Increase lightsaber damage (3d8) (level 5)
- Deflect (extend defense and attack) (level 6)
- Jedi knight (level 7)
- Bonus feat (level 8)
- Deflect (defense +2), block (level 9)
- Increase lightsaber damage (4d8) (level 10)
- Deflect (attack -3) (level 11)
- Bonus feat (level 12)
- Deflect (defense +3) (level 13)
- --- (level 14)
- Increase lightsaber damage (5d8) (level 15)
- Deflect (attack -2) (level 16)
- Deflect (defense +4) (level 17)
- Bonus feat (level 18)
- Deflect (attack -1) (level 19)
- Increase lightsaber damage (6d8) (level 20)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Target bonus +1 (level 1)
- Sneak attack +1d6 (level 2)
- Target bonus +2 (level 3)
- Sneak attack +2d6 (level 4)
- Target bonus +3 (level 5)
- Sneak attack +3d6 (level 6)
- Target bonus +4 (level 7)
- Sneak attack +4d6 (level 8)
- Target bonus +5 (level 9)
- Sneak attack +5d6 (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Contact (level 1)
- Resource access (level 2)
- Inspire feat -2 (level 3)
- Contact (level 4)
- Minions (level 5)
- Inspire fear -4 (level 6)
- Contact (level 7)
- Exceptional minions (level 8)
- Inspire fear -6 (level 9)
- Contact (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Force training, dark side skill emphasis (level 1)
- Dark side talisman +2 (level 2)
- Force training (level 3)
- Dark side skill emphasis (level 4)
- Force training (level 5)
- Force weapon +1d8 (level 6)
- Dark side skill emphasis (level 7)
- Dark side talisman +4 (level 8)
- Force weapon +2d8 (level 9)
- Dark side skill emphasis (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Force training (level 1)
- Bonus feat (level 2)
- Force training (level 3)
- Bonus feat (level 4)
- Force training (level 5)
- Bonus feat (level 6)
- --- (level 7)
- Bonus feat (level 8)
- --- (level 9)
- Bonus feat (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Staring feats (level 1)
- Weapon focus (level 2)
- Uncanny dodge (dexterity bonus) (level 3)
- --- (level 4)
- Weapon specialization (level 5)
- --- (level 6)
- Uncanny dodge (cannot be flanked) (level 7)
- --- (level 8)
- Deadly strike (level 9)
- --- (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
Jedi Ace
- " SecondWindowDefinition+="
- Starfighter defense (level 1)
- Starship focus (level 2)
- Familiarity +1 (level 3)
- Starfighter evasion (level 4)
- Trust the force, familiarity +5 (level 4)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Bonus feat; profile; target bonus +1, deflect (defense) (level 1)
- Contact; increase lightsaber damage (level 2)
- Target bonus +2; favor +1 (level 3)
- Contact; deflect (attack) (level 4)
- Target bonus +3; favor +2 (level 5)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Force secret (level 1)
- Increase lightsaber damage (level 2)
- Force secret (level 3)
- Bonus feat (level 4)
- Deflect (defense) (level 5)
- Force secret (level 6)
- Increase lightsaber damage (level 7)
- Bonus feat (level 8)
- Increase lightsaber damage (level 9)
- Deflect (attack) (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Leadership (level 1)
- --- (level 2)
- Requisition supplies (level 3)
- Bonus feat (level 4)
- Tactics (level 5)
- --- (level 6)
- Uncanny survival (level 7)
- bonus feat (level 8)
- Improved tactics (level 9)
- --- (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- " SecondWindowDefinition+="
- Starship defense (level 1)
- Familiarity +1 (level 2)
- --- (level 3)
- Familiary +2 (level 4)
- Starship evasion (level 5)
- Familiarity +3 (level 6)
- --- (level 7)
- Familiary +4 (level 8)
- Improved starship evasion (level 9)
- Familiary +5 (level 10)
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
" SecondWindowDefinition+="
- Hit dice d"+prestige_hit_point_dice+"
- Slow increase in attack bonuses
- Average increase in attack bonuses
- Fast increase in attack bonuses
- Slow increase in fortitude saves
- Average increase in fortitude saves
- Fast increase in fortitude saves
- Slow increase in reflex saves
- Average increase in reflex saves
- Fast increase in reflex saves
- Slow increase in will saves
- Average increase in will saves
- Fast increase in will saves
- Slow increase in defense bonus
- Average increase in defense bonus
- Fast increase in defense bonus
- Very slow increase in reputation bonus
- Semi-slow increase in reputation bonus
- Average increase in reputation bonus
- Semi-fast increase in reputation bonus
- Very fast increase in reputation bonus
- Base "+prestige_skill_points_per_level + " skill points per level
- Additional bard spell levels: "+prestige_bard_spell_levels + "
- Additional cleric spell levels: "+prestige_cleric_spell_levels + "
- Additional druid spell levels: "+prestige_druid_spell_levels + "
- Additional paladin spell levels: "+prestige_paladin_spell_levels + "
- Additional ranger spell levels: "+prestige_ranger_spell_levels + "
- Additional sorcerer spell levels: "+prestige_sorcerer_spell_levels + "
- Additional wizard spell levels: "+prestige_wizard_spell_levels + " "} if (prestige_artificer_spell_levels>0){SecondWindowDefinition+="
- Additional artificer spell levels: "+prestige_artificer_spell_levels + " "} SecondWindowDefinition+="
"; SecondWindowDefinition+="
" if (prestige_attack_bonus_progress==1){SecondWindowDefinition+="
"} if (prestige_attack_bonus_progress==2){SecondWindowDefinition+="
"} if (prestige_attack_bonus_progress==3){SecondWindowDefinition+="
"} if (prestige_fortitude_save_bonus==1){SecondWindowDefinition+="
"} if (prestige_fortitude_save_bonus==2){SecondWindowDefinition+="
"} if (prestige_fortitude_save_bonus==3){SecondWindowDefinition+="
"} if (prestige_reflex_save_bonus==1){SecondWindowDefinition+="
"} if (prestige_reflex_save_bonus==2){SecondWindowDefinition+="
"} if (prestige_reflex_save_bonus==3){SecondWindowDefinition+="
"} if (prestige_will_save_bonus==1){SecondWindowDefinition+="
"} if (prestige_will_save_bonus==2){SecondWindowDefinition+="
"} if (prestige_will_save_bonus==3){SecondWindowDefinition+="
"} if (prestige_defense_bonus==1){SecondWindowDefinition+="
"} if (prestige_defense_bonus==2){SecondWindowDefinition+="
"} if (prestige_defense_bonus==3){SecondWindowDefinition+="
"} if (prestige_reputation_bonus==1){SecondWindowDefinition+="
"} if (prestige_reputation_bonus==2){SecondWindowDefinition+="
"} if (prestige_reputation_bonus==3){SecondWindowDefinition+="
"} if (prestige_reputation_bonus==4){SecondWindowDefinition+="
"} if (prestige_reputation_bonus==5){SecondWindowDefinition+="
"} SecondWindowDefinition+="
" if (prestige_bard_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_cleric_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_druid_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_paladin_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_ranger_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_sorcerer_spell_levels>0){SecondWindowDefinition+="
"} if (prestige_wizard_spell_levels>0){SecondWindowDefinition+="
More:" SecondWindowDefinition+="
"; }//alert("22a"); SecondWindowDefinition+="
" SecondWindowDefinition+=" \r" SecondWindowDefinition+=" Class HP rolled \r" if (total_levels>=2){SecondWindowDefinition+="Level 1: "+ClassName(class01)+" "+(newHP01)+" \r"} if (total_levels>=3){SecondWindowDefinition+="Level 2: "+ClassName(class02)+" "+(newHP02)+" \r"} if (total_levels>=4){SecondWindowDefinition+="Level 3: "+ClassName(class03)+" "+(newHP03)+" \r"} if (total_levels>=5){SecondWindowDefinition+="Level 4: "+ClassName(class04)+" "+(newHP04)+" +1 to "+NumberToAbility(upitat04)+" \r"} if (total_levels>=6){SecondWindowDefinition+="Level 5: "+ClassName(class05)+" "+(newHP05)+" \r"} if (total_levels>=7){SecondWindowDefinition+="Level 6: "+ClassName(class06)+" "+(newHP06)+" \r"} if (total_levels>=8){SecondWindowDefinition+="Level 7: "+ClassName(class07)+" "+(newHP07)+" \r"} if (total_levels>=9){SecondWindowDefinition+="Level 8: "+ClassName(class08)+" "+(newHP08)+" +1 to "+NumberToAbility(upitat08)+" \r"} if (total_levels>=10){SecondWindowDefinition+="Level 9: "+ClassName(class09)+" "+(newHP09)+" \r"} if (total_levels>=11){SecondWindowDefinition+="Level 10: "+ClassName(class10)+" "+(newHP10)+" \r"} if (total_levels>=12){SecondWindowDefinition+="Level 11: "+ClassName(class11)+" "+(newHP11)+" \r"} if (total_levels>=13){SecondWindowDefinition+="Level 12: "+ClassName(class12)+" "+(newHP12)+" +1 to "+NumberToAbility(upitat12)+" \r"} if (total_levels>=14){SecondWindowDefinition+="Level 13: "+ClassName(class13)+" "+(newHP13)+" \r"} if (total_levels>=15){SecondWindowDefinition+="Level 14: "+ClassName(class14)+" "+(newHP14)+" \r"} if (total_levels>=16){SecondWindowDefinition+="Level 15: "+ClassName(class15)+" "+(newHP15)+" \r"} if (total_levels>=17){SecondWindowDefinition+="Level 16: "+ClassName(class16)+" "+(newHP16)+" +1 to "+NumberToAbility(upitat16)+" \r"} if (total_levels>=18){SecondWindowDefinition+="Level 17: "+ClassName(class17)+" "+(newHP17)+" \r"} if (total_levels>=19){SecondWindowDefinition+="Level 18: "+ClassName(class18)+" "+(newHP18)+" \r"} if (total_levels>=20){SecondWindowDefinition+="Level 19: "+ClassName(class19)+" "+(newHP19)+" \r"} if (epic_total_levels>=1){SecondWindowDefinition+="Level 20: "+ClassName(class20)+" "+(newHP20)+" +1 to "+NumberToAbility(upitat20)+" \r"} if (epic_total_levels>=2){SecondWindowDefinition+="Level 21: "+ClassName(class_epic)+" "+(newHP21)+" \r"} if (epic_total_levels>=3){SecondWindowDefinition+="Level 22: "+ClassName(class_epic)+" "+(newHP22)+" \r"} if (epic_total_levels>=4){SecondWindowDefinition+="Level 23: "+ClassName(class_epic)+" "+(newHP23)+" \r"} if (epic_total_levels>=5){SecondWindowDefinition+="Level 24: "+ClassName(class_epic)+" "+(newHP24)+" +1 to "+NumberToAbility(upitat24)+" \r"} if (epic_total_levels>=6){SecondWindowDefinition+="Level 25: "+ClassName(class_epic)+" "+(newHP25)+" \r"} if (epic_total_levels>=7){SecondWindowDefinition+="Level 26: "+ClassName(class_epic)+" "+(newHP26)+" \r"} if (epic_total_levels>=8){SecondWindowDefinition+="Level 27: "+ClassName(class_epic)+" "+(newHP27)+" \r"} if (epic_total_levels>=9){SecondWindowDefinition+="Level 28: "+ClassName(class_epic)+" "+(newHP28)+" +1 to "+NumberToAbility(upitat28)+" \r"} if (epic_total_levels>=10){SecondWindowDefinition+="Level 29: "+ClassName(class_epic)+" "+(newHP29)+" \r"} if (epic_total_levels>=11){SecondWindowDefinition+="Level 30: "+ClassName(class_epic)+" "+(newHP30)+" \r"} if (epic_total_levels>=12){SecondWindowDefinition+="Level 31: "+ClassName(class_epic)+" "+(newHP31)+" \r"} if (epic_total_levels>=13){SecondWindowDefinition+="Level 32: "+ClassName(class_epic)+" "+(newHP32)+" +1 to "+NumberToAbility(upitat32)+" \r"} if (epic_total_levels>=14){SecondWindowDefinition+="Level 33: "+ClassName(class_epic)+" "+(newHP33)+" \r"} if (epic_total_levels>=15){SecondWindowDefinition+="Level 34: "+ClassName(class_epic)+" "+(newHP34)+" \r"} if (epic_total_levels>=16){SecondWindowDefinition+="Level 35: "+ClassName(class_epic)+" "+(newHP35)+" \r"} if (epic_total_levels>=17){SecondWindowDefinition+="Level 36: "+ClassName(class_epic)+" "+(newHP36)+" +1 to "+NumberToAbility(upitat36)+" \r"} if (epic_total_levels>=18){SecondWindowDefinition+="Level 37: "+ClassName(class_epic)+" "+(newHP37)+" \r"} if (epic_total_levels>=19){SecondWindowDefinition+="Level 38: "+ClassName(class_epic)+" "+(newHP38)+" \r"} if (epic_total_levels>=20){SecondWindowDefinition+="Level 39: "+ClassName(class_epic)+" "+(newHP39)+" \r"} if (epic_total_levels>=21){SecondWindowDefinition+="Level 40: "+ClassName(class_epic)+" "+(newHP40)+" +1 to "+NumberToAbility(upitat40)+" \r"} if (epic_total_levels>=22){SecondWindowDefinition+="Level 41: "+ClassName(class_epic)+" "+(newHP41)+" \r"} if (epic_total_levels>=23){SecondWindowDefinition+="Level 42: "+ClassName(class_epic)+" "+(newHP42)+" \r"} if (epic_total_levels>=24){SecondWindowDefinition+="Level 43: "+ClassName(class_epic)+" "+(newHP43)+" \r"} if (epic_total_levels>=25){SecondWindowDefinition+="Level 44: "+ClassName(class_epic)+" "+(newHP44)+" +1 to "+NumberToAbility(upitat44)+" \r"} if (epic_total_levels>=26){SecondWindowDefinition+="Level 45: "+ClassName(class_epic)+" "+(newHP45)+" \r"} if (epic_total_levels>=27){SecondWindowDefinition+="Level 46: "+ClassName(class_epic)+" "+(newHP46)+" \r"} if (epic_total_levels>=28){SecondWindowDefinition+="Level 47: "+ClassName(class_epic)+" "+(newHP47)+" \r"} if (epic_total_levels>=29){SecondWindowDefinition+="Level 48: "+ClassName(class_epic)+" "+(newHP48)+" +1 to "+NumberToAbility(upitat48)+" \r"} if (epic_total_levels>=30){SecondWindowDefinition+="Level 49: "+ClassName(class_epic)+" "+(newHP49)+" \r"} if (epic_total_levels>=31){SecondWindowDefinition+="Level 50: "+ClassName(class_epic)+" "+(newHP50)+" \r"} if (epic_total_levels>=32){SecondWindowDefinition+="Level 51: "+ClassName(class_epic)+" "+(newHP51)+" \r"} if (epic_total_levels>=33){SecondWindowDefinition+="Level 52: "+ClassName(class_epic)+" "+(newHP52)+" +1 to "+NumberToAbility(upitat52)+" \r"} if (epic_total_levels>=34){SecondWindowDefinition+="Level 53: "+ClassName(class_epic)+" "+(newHP53)+" \r"} if (epic_total_levels>=35){SecondWindowDefinition+="Level 54: "+ClassName(class_epic)+" "+(newHP54)+" \r"} if (epic_total_levels>=36){SecondWindowDefinition+="Level 55: "+ClassName(class_epic)+" "+(newHP55)+" \r"} if (epic_total_levels>=37){SecondWindowDefinition+="Level 56: "+ClassName(class_epic)+" "+(newHP56)+" +1 to "+NumberToAbility(upitat56)+" \r"} if (epic_total_levels>=38){SecondWindowDefinition+="Level 57: "+ClassName(class_epic)+" "+(newHP57)+" \r"} if (epic_total_levels>=39){SecondWindowDefinition+="Level 58: "+ClassName(class_epic)+" "+(newHP58)+" \r"} if (epic_total_levels>=40){SecondWindowDefinition+="Level 59: "+ClassName(class_epic)+" "+(newHP59)+" \r"} if (epic_total_levels>=41){SecondWindowDefinition+="Level 60: "+ClassName(class_epic)+" "+(newHP60)+" +1 to "+NumberToAbility(upitat60)+" \r"} if (epic_total_levels>=42){SecondWindowDefinition+="Level 61: "+ClassName(class_epic)+" "+(newHP61)+" \r"} if (epic_total_levels>=43){SecondWindowDefinition+="Level 62: "+ClassName(class_epic)+" "+(newHP62)+" \r"} if (epic_total_levels>=44){SecondWindowDefinition+="Level 63: "+ClassName(class_epic)+" "+(newHP63)+" \r"} if (epic_total_levels>=45){SecondWindowDefinition+="Level 64: "+ClassName(class_epic)+" "+(newHP64)+" +1 to "+NumberToAbility(upitat64)+" \r"} if (epic_total_levels>=46){SecondWindowDefinition+="Level 65: "+ClassName(class_epic)+" "+(newHP65)+" \r"} if (epic_total_levels>=47){SecondWindowDefinition+="Level 66: "+ClassName(class_epic)+" "+(newHP66)+" \r"} if (epic_total_levels>=48){SecondWindowDefinition+="Level 67: "+ClassName(class_epic)+" "+(newHP67)+" \r"} if (epic_total_levels>=49){SecondWindowDefinition+="Level 68: "+ClassName(class_epic)+" "+(newHP68)+" +1 to "+NumberToAbility(upitat68)+" \r"} if (epic_total_levels>=50){SecondWindowDefinition+="Level 69: "+ClassName(class_epic)+" "+(newHP69)+" \r"} if (epic_total_levels>=51){SecondWindowDefinition+="Level 60: "+ClassName(class_epic)+" "+(newHP70)+" \r"} if (epic_total_levels>=52){SecondWindowDefinition+="Level 71: "+ClassName(class_epic)+" "+(newHP71)+" \r"} if (epic_total_levels>=53){SecondWindowDefinition+="Level 72: "+ClassName(class_epic)+" "+(newHP72)+" +1 to "+NumberToAbility(upitat72)+" \r"} if (epic_total_levels>=54){SecondWindowDefinition+="Level 73: "+ClassName(class_epic)+" "+(newHP73)+" \r"} if (epic_total_levels>=55){SecondWindowDefinition+="Level 74: "+ClassName(class_epic)+" "+(newHP74)+" \r"} if (epic_total_levels>=56){SecondWindowDefinition+="Level 75: "+ClassName(class_epic)+" "+(newHP75)+" \r"} if (epic_total_levels>=57){SecondWindowDefinition+="Level 76: "+ClassName(class_epic)+" "+(newHP76)+" +1 to "+NumberToAbility(upitat76)+" \r"} if (epic_total_levels>=58){SecondWindowDefinition+="Level 77: "+ClassName(class_epic)+" "+(newHP77)+" \r"} if (epic_total_levels>=59){SecondWindowDefinition+="Level 78: "+ClassName(class_epic)+" "+(newHP78)+" \r"} if (epic_total_levels>=60){SecondWindowDefinition+="Level 79: "+ClassName(class_epic)+" "+(newHP79)+" \r"} if (epic_total_levels>=61){SecondWindowDefinition+="Level 70: "+ClassName(class_epic)+" "+(newHP80)+" +1 to "+NumberToAbility(upitat80)+" \r"} if (epic_total_levels>=62){SecondWindowDefinition+="Level 81: "+ClassName(class_epic)+" "+(newHP81)+" \r"} if (epic_total_levels>=63){SecondWindowDefinition+="Level 82: "+ClassName(class_epic)+" "+(newHP82)+" \r"} if (epic_total_levels>=64){SecondWindowDefinition+="Level 83: "+ClassName(class_epic)+" "+(newHP83)+" \r"} if (epic_total_levels>=65){SecondWindowDefinition+="Level 84: "+ClassName(class_epic)+" "+(newHP84)+" +1 to "+NumberToAbility(upitat84)+" \r"} if (epic_total_levels>=66){SecondWindowDefinition+="Level 85: "+ClassName(class_epic)+" "+(newHP85)+" \r"} if (epic_total_levels>=67){SecondWindowDefinition+="Level 86: "+ClassName(class_epic)+" "+(newHP86)+" \r"} if (epic_total_levels>=68){SecondWindowDefinition+="Level 87: "+ClassName(class_epic)+" "+(newHP87)+" \r"} if (epic_total_levels>=69){SecondWindowDefinition+="Level 88: "+ClassName(class_epic)+" "+(newHP88)+" +1 to "+NumberToAbility(upitat88)+" \r"} if (epic_total_levels>=70){SecondWindowDefinition+="Level 89: "+ClassName(class_epic)+" "+(newHP89)+" \r"} if (epic_total_levels>=71){SecondWindowDefinition+="Level 90: "+ClassName(class_epic)+" "+(newHP90)+" \r"} if (epic_total_levels>=72){SecondWindowDefinition+="Level 91: "+ClassName(class_epic)+" "+(newHP91)+" \r"} if (epic_total_levels>=73){SecondWindowDefinition+="Level 92: "+ClassName(class_epic)+" "+(newHP92)+" +1 to "+NumberToAbility(upitat92)+" \r"} if (epic_total_levels>=74){SecondWindowDefinition+="Level 93: "+ClassName(class_epic)+" "+(newHP93)+" \r"} if (epic_total_levels>=75){SecondWindowDefinition+="Level 94: "+ClassName(class_epic)+" "+(newHP94)+" \r"} if (epic_total_levels>=76){SecondWindowDefinition+="Level 95: "+ClassName(class_epic)+" "+(newHP95)+" \r"} if (epic_total_levels>=77){SecondWindowDefinition+="Level 96: "+ClassName(class_epic)+" "+(newHP96)+" +1 to "+NumberToAbility(upitat96)+" \r"} if (epic_total_levels>=78){SecondWindowDefinition+="Level 97: "+ClassName(class_epic)+" "+(newHP97)+" \r"} if (epic_total_levels>=79){SecondWindowDefinition+="Level 98: "+ClassName(class_epic)+" "+(newHP98)+" \r"} if (epic_total_levels>=80){SecondWindowDefinition+="Level 99: "+ClassName(class_epic)+" "+(newHP99)+" \r"} SecondWindowDefinition+="Level 100: "+ClassName(class_epic)+" "+(newHP100)+" +1 to "+NumberToAbility(upitat100)+"
\r"//alert("22b"); SecondWindowDefinition+="
"} else {SecondWindowDefinition+=document.form1.moniker.value+"'s Equipment:
"}//alert("22c");SecondWindowDefinition+="
"x=Math.ceil(wt); SecondWindowDefinition+=x+" kg "; if (document.form1.crossbowbolts.selectedIndex>0) {x=Math.ceil(1*document.form1.crossbowbolts.selectedIndex) SecondWindowDefinition+=x+" kg "; wt+=x; }if (document.form1.arrows.selectedIndex>0) {x=Math.ceil(0.8*document.form1.arrows.selectedIndex); SecondWindowDefinition+=x+" kg "; wt+=x; }if (document.form1.energyballs.selectedIndex>0) {x=Math.ceil(0.35*document.form1.energyballs.selectedIndex) SecondWindowDefinition+=x+" kg "; wt+=x; }if (document.form1.bullets.selectedIndex>0) {x=Math.ceil(5*document.form1.bullets.selectedIndex); SecondWindowDefinition+=x+" kg "; wt+=x; } if (document.form1.alltemperaturecloak.checked==true) {x=2; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.aquatabreather.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.bactatank.checked==true) {x=500; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.bacta.selectedIndex>0) {x=Math.ceil(2*document.form1.bacta.selectedIndex) SecondWindowDefinition+=x+" kg ";wt+=x;}if (document.form1.breathmask.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.atmospherecanister.selectedIndex>0) {x=Math.ceil(1*document.form1.atmospherecanister.selectedIndex) SecondWindowDefinition+=x+" kg ";wt+=x;}if (document.form1.codecylinder.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.comlink.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.creditchip.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.datapad.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.datacardblank.selectedIndex>0) {x=Math.ceil(0.2*document.form1.datacardblank.selectedIndex) SecondWindowDefinition+=x+" kg ";wt+=x;}if (document.form1.datacardprogram.selectedIndex>0) {x=Math.ceil(0.1*document.form1.datacardprogram.selectedIndex) SecondWindowDefinition+=x+" kg ";wt+=x;}if (document.form1.datapadmastercraft.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.electrobinoculars.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.energycell.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.fieldkit.checked==true) {x=10; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.flightsuit.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.fusionlantern.checked==true) {x=2; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.glowrod.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.grapplingspikelauncher.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.holoprojectorpersonal.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.liquidcabledispenser.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.macrobinoculars.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.medicalkig.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.medpac.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.medpacmastercraft.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.powerpack.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.recordingrod.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.sensorpack.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.sensorpackmastercraft.checked==true) {x=9; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.securitykit.checked==true) {x=9; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.securitykigmastercraft.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.surgerykit.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}if (document.form1.tookit.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg "}x=Math.ceil(wt); SecondWindowDefinition+="_____ "+x+" kg"; SecondWindowDefinition+=" | "SecondWindowDefinition+="Weapons / Armor / Shield (from above) "; if (document.form1.crossbowbolts.selectedIndex>0) {SecondWindowDefinition+="Crossbow bolts (quiver of 10) x"+document.form1.crossbowbolts.selectedIndex+" "; }if (document.form1.arrows.selectedIndex>0) {SecondWindowDefinition+="Arrows (quiver of 20) x"+document.form1.arrows.selectedIndex+" "; }if (document.form1.energyballs.selectedIndex>0) {SecondWindowDefinition+="Energy Balls (group of 10) x"+document.form1.energyballs.selectedIndex+" "; }if (document.form1.bullets.selectedIndex>0) {SecondWindowDefinition+="Bullets (10) x"+document.form1.bullets.selectedIndex+" "; }if (document.form1.alltemperaturecloak.checked==true) {SecondWindowDefinition+="All-Temperature_Cloak "}if (document.form1.aquatabreather.checked==true) {SecondWindowDefinition+="Aquata_Breather "}if (document.form1.bactatank.checked==true) {SecondWindowDefinition+="Bacta_Tank "}if (document.form1.bacta.selectedIndex>0) {SecondWindowDefinition+="bacta x"+document.form1.bacta.selectedIndex + " ";}if (document.form1.breathmask.checked==true) {SecondWindowDefinition+="Breath_Mask "}if (document.form1.atmospherecanister.selectedIndex>0) {SecondWindowDefinition+="atmospherecanister x"+document.form1.atmospherecanister.selectedIndex + " ";}if (document.form1.codecylinder.checked==true) {SecondWindowDefinition+="Code_Cylinder "}if (document.form1.comlink.checked==true) {SecondWindowDefinition+="Comlink "}if (document.form1.creditchip.checked==true) {SecondWindowDefinition+="Credit_Chip "}if (document.form1.datapad.checked==true) {SecondWindowDefinition+="Datapad "}if (document.form1.datacardblank.selectedIndex>0) {SecondWindowDefinition+="datacardblank x"+document.form1.datacardblank.selectedIndex + " ";}if (document.form1.datacardprogram.selectedIndex>0) {SecondWindowDefinition+="datacardprogram x"+document.form1.datacardprogram.selectedIndex + " ";}if (document.form1.datapadmastercraft.checked==true) {SecondWindowDefinition+="Datapad_Mastercraft "}if (document.form1.electrobinoculars.checked==true) {SecondWindowDefinition+="Electrobinoculars "}if (document.form1.energycell.checked==true) {SecondWindowDefinition+="Energy_Cell "}if (document.form1.fieldkit.checked==true) {SecondWindowDefinition+="Field_Kit "}if (document.form1.flightsuit.checked==true) {SecondWindowDefinition+="Flight_Suit "}if (document.form1.fusionlantern.checked==true) {SecondWindowDefinition+="Fusion_Lantern "}if (document.form1.glowrod.checked==true) {SecondWindowDefinition+="Glow_Rod "}if (document.form1.grapplingspikelauncher.checked==true) {SecondWindowDefinition+="Grappling_Spike_Launcher "}if (document.form1.holoprojectorpersonal.checked==true) {SecondWindowDefinition+="Holoprojector_Personal "}if (document.form1.liquidcabledispenser.checked==true) {SecondWindowDefinition+="Liquid_Cable_Dispenser "}if (document.form1.macrobinoculars.checked==true) {SecondWindowDefinition+="Macrobinoculars "}if (document.form1.medicalkig.checked==true) {SecondWindowDefinition+="Medical_Kit "}if (document.form1.medpac.checked==true) {SecondWindowDefinition+="Medpac "}if (document.form1.medpacmastercraft.checked==true) {SecondWindowDefinition+="Medpac_Mastercraft "}if (document.form1.powerpack.checked==true) {SecondWindowDefinition+="Power_Pack "}if (document.form1.recordingrod.checked==true) {SecondWindowDefinition+="Recording_Rod "}if (document.form1.sensorpack.checked==true) {SecondWindowDefinition+="Sensor_Pack "}if (document.form1.sensorpackmastercraft.checked==true) {SecondWindowDefinition+="Sensor_Pack_Mastercraft "}if (document.form1.securitykit.checked==true) {SecondWindowDefinition+="Security_Kit "}if (document.form1.securitykigmastercraft.checked==true) {SecondWindowDefinition+="Security_Kit_Mastercraft "}if (document.form1.surgerykit.checked==true) {SecondWindowDefinition+="Surgery_Kit "}if (document.form1.tookit.checked==true) {SecondWindowDefinition+="Tool_Kit "}SecondWindowDefinition+=" Total |
"if (document.form1.additionalEquipment.value!="") {SecondWindowDefinition+="Also...
- "+document.form1.additionalEquipment.value+"
"; }SecondWindowDefinition+="
"} else {SecondWindowDefinition+="More about "+document.form1.moniker.value+":
- "} SecondWindowDefinition+=document.form1.moreAbout.value; SecondWindowDefinition+="