Star Wars Character Generator (2024)

Star Wars Character Generator (1) Star Wars Character Generator

Thanks to everyone who has written me during the past few weeks expressing appreciation for mycharacter generators. I am happy that I can now bring most of them back online.

Special thanks toStephen McArthur, Esq. and to the people at WoTCto whom we all owe so much.

This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.

Ed Friedlander MD
March 10, 2015.
scalpel_blade@yahoo.com

This little program is my gift to my fellow-gamers, andmy way of saying "thank you" to the hobby's developers.Over a quarter-century, I have enjoyed a cordial relationshipwith people at TSR/WOTC. In return, I'm glad to help makethe process of character creation easier for everyone. May the force be with you!

Please accept my apologies if this large program fails to load on your computer.

There are probably several remaining bugs.Please write me and let me know about them. While this is being tested, please go first to the bottom of the pageand click the character bar and see whether a blank sheet pops up. It would be helpful to have your javascript error messages turned on.

\r" SecondWindowDefinition+=genderandrace_string+class_string+"
" if (document.form1.playerName.value!=""){SecondWindowDefinition+="Representing "+document.form1.playerName.value; } SecondWindowDefinition+="

\r" SecondWindowDefinition+="

\r
" SecondWindowDefinition+="\r\r\r\r\r\r
" SecondWindowDefinition+="Strength "+strength+"("+modifier_string(strength)+")
" SecondWindowDefinition+="Dexterity "+dexterity+"("+modifier_string(dexterity)+")
" SecondWindowDefinition+="Constitution " + constitution+"("+modifier_string(constitution)+")
" SecondWindowDefinition+="Intelligence "+intelligence+"("+modifier_string(intelligence)+")
" SecondWindowDefinition+="Wisdom "+wisdom+"("+modifier_string(wisdom)+")
" SecondWindowDefinition+="Charisma "+charisma+"("+modifier_string(charisma)+")
\r" SecondWindowDefinition+="
"//alert("write 2"); SecondWindowDefinition+="" if (small==true){stringy="Small"} else if (large==true){stringy="Large"; } else {stringy="Medium"} SecondWindowDefinition+="\r" stringy="" switch(document.form1.how_tall.selectedIndex){ case 0:{stringy="---"; break; } case 1:{stringy="0.8 meters"; break; } case 2:{stringy="0.9 meters"; break; } case 3:{stringy="1.0 meters"; break; } case 4:{stringy="1.1 meters"; break; } case 5:{stringy="1.2 meters"; break; } case 6:{stringy="1.3 meters"; break; } case 7:{stringy="1.4 meters"; break; } case 8:{stringy="1.5 meters"; break; } case 9:{stringy="1.6 meters"; break; } case 10:{stringy="1.7 meters"; break; } case 11:{stringy="1.8 meters"; break; } case 12:{stringy="1.9 meters"; break; } case 13:{stringy="2.0 meters"; break; } case 14:{stringy="2.1 meters"; break; } case 15:{stringy="2.2 meters"; break; } case 16:{stringy="2.3 meters"; break; } case 17:{stringy="2.4 meters"; break; } } SecondWindowDefinition+="\r" stringy=""//alert("write 2a"); switch(document.form1.how_heavy.selectedIndex){ case 0:{stringy="--- kg"; break; } case 1:{stringy=" 45 kg"; break; } case 2:{stringy=" 46 kg"; break; } case 3:{stringy=" 47 kg"; break; } case 4:{stringy=" 48 kg"; break; } case 5:{stringy=" 49 kg"; break; } case 6:{stringy=" 50 kg"; break; } case 7:{stringy=" 51 kg"; break; } case 8:{stringy=" 52 kg"; break; } case 9:{stringy=" 53 kg"; break; } case 10:{stringy=" 54 kg"; break; } case 11:{stringy=" 55 kg"; break; } case 12:{stringy=" 56 kg"; break; } case 13:{stringy=" 57 kg"; break; } case 14:{stringy=" 58 kg"; break; } case 15:{stringy=" 59 kg"; break; } case 16:{stringy=" 60 kg"; break; } case 17:{stringy=" 61 kg"; break; } case 18:{stringy=" 62 kg"; break; } case 19:{stringy=" 63 kg"; break; } case 20:{stringy=" 64 kg"; break; } case 21:{stringy=" 65 kg"; break; } case 22:{stringy=" 66 kg"; break; } case 23:{stringy=" 67 kg"; break; } case 24:{stringy=" 68 kg"; break; } case 25:{stringy=" 69 kg"; break; } case 26:{stringy=" 70 kg"; break; } case 27:{stringy=" 71 kg"; break; } case 28:{stringy=" 72 kg"; break; } case 29:{stringy=" 73 kg"; break; } case 30:{stringy=" 74 kg"; break; } case 31:{stringy=" 75 kg"; break; } case 32:{stringy=" 76 kg"; break; } case 33:{stringy=" 77 kg"; break; } case 34:{stringy=" 78 kg"; break; } case 35:{stringy=" 79 kg"; break; } case 36:{stringy=" 80 kg"; break; } case 37:{stringy=" 81 kg"; break; } case 38:{stringy=" 82 kg"; break; } case 39:{stringy=" 83 kg"; break; } case 40:{stringy=" 84 kg"; break; } case 41:{stringy=" 85 kg"; break; } case 42:{stringy=" 86 kg"; break; } case 43:{stringy=" 87 kg"; break; } case 44:{stringy=" 88 kg"; break; } case 45:{stringy=" 89 kg"; break; } case 46:{stringy=" 90 kg"; break; } case 47:{stringy=" 91 kg"; break; } case 48:{stringy=" 92 kg"; break; } case 49:{stringy=" 93 kg"; break; } case 50:{stringy=" 94 kg"; break; } case 51:{stringy=" 95 kg"; break; } case 52:{stringy=" 96 kg"; break; } case 53:{stringy=" 97 kg"; break; } case 54:{stringy=" 98 kg"; break; } case 55:{stringy=" 99 kg"; break; } case 56:{stringy="100 kg"; break; } case 57:{stringy="101 kg"; break; } case 58:{stringy="102 kg"; break; } case 59:{stringy="103 kg"; break; } case 60:{stringy="104 kg"; break; } case 61:{stringy="105 kg"; break; } case 62:{stringy="106 kg"; break; } case 63:{stringy="107 kg"; break; } case 64:{stringy="108 kg"; break; } case 65:{stringy="109 kg"; break; } case 66:{stringy="110 kg"; break; } case 67:{stringy="111 kg"; break; } case 68:{stringy="112 kg"; break; } case 69:{stringy="113 kg"; break; } case 70:{stringy="114 kg"; break; } case 71:{stringy="115 kg"; break; } case 72:{stringy="116 kg"; break; } case 73:{stringy="117 kg"; break; } case 74:{stringy="118 kg"; break; } case 75:{stringy="119 kg"; break; } case 76:{stringy="120 kg"; break; } case 77:{stringy="121 kg"; break; } case 78:{stringy="122 kg"; break; } case 79:{stringy="123 kg"; break; } case 80:{stringy="124 kg"; break; } case 81:{stringy="125 kg"; break; } case 82:{stringy="126 kg"; break; } case 83:{stringy="127 kg"; break; } case 84:{stringy="128 kg"; break; } case 85:{stringy="129 kg"; break; } case 86:{stringy="130 kg"; break; } case 87:{stringy="131 kg"; break; } case 88:{stringy="132 kg"; break; } case 89:{stringy="133 kg"; break; } case 90:{stringy="134 kg"; break; } case 91:{stringy="135 kg"; break; } case 92:{stringy="136 kg"; break; } case 93:{stringy="137 kg"; break; } case 94:{stringy="138 kg"; break; } case 95:{stringy="139 kg"; break; } case 96:{stringy="140 kg"; break; } case 97:{stringy="141 kg"; break; } case 98:{stringy="142 kg"; break; } case 99:{stringy="143 kg"; break; } case 100:{stringy="144 kg"; break; } case 101:{stringy="145 kg"; break; } case 102:{stringy="146 kg"; break; } case 103:{stringy="147 kg"; break; } case 104:{stringy="148 kg"; break; } case 105:{stringy="149 kg"; break; } case 106:{stringy="150 kg"; break; } case 107:{stringy="151 kg"; break; } case 108:{stringy="152 kg"; break; } case 109:{stringy="153 kg"; break; } case 110:{stringy="154 kg"; break; } case 111:{stringy="155 kg"; break; } case 112:{stringy="156 kg"; break; } case 113:{stringy="157 kg"; break; } case 114:{stringy="158 kg"; break; } case 115:{stringy="159 kg"; break; } case 116:{stringy="160 kg"; break; } } //alert("wr1te 2b"); SecondWindowDefinition+="\r" stringy="" if (document.form1.skin_color[0].checked==true){stringy="Pale"; } if (document.form1.skin_color[1].checked==true){stringy="Light"; } if (document.form1.skin_color[2].checked==true){stringy="Yellow"; } if (document.form1.skin_color[3].checked==true){stringy="Tan"; } if (document.form1.skin_color[4].checked==true){stringy="Brown"; } if (document.form1.skin_color[5].checked==true){stringy="Black"; } if (document.form1.skin_color[6].checked==true){stringy="Silvery"; } if (document.form1.skin_color[7].checked==true){stringy="Gray"; } if (document.form1.skin_color[8].checked==true){stringy="Green"; } if (document.form1.skin_color[9].checked==true){stringy="Blue"; } SecondWindowDefinition+="\r" stringy=""//race if (document.form1.eye_color[0].checked==true){stringy="Red"; } if (document.form1.eye_color[1].checked==true){stringy="Green"; } if (document.form1.eye_color[2].checked==true){stringy="Blue"; } if (document.form1.eye_color[3].checked==true){stringy="Hazel"; } if (document.form1.eye_color[4].checked==true){stringy="Light Brown"; } if (document.form1.eye_color[5].checked==true){stringy="Dark Brown"; } if (document.form1.eye_color[6].checked==true){stringy="Black"; } if (document.form1.eye_color[7].checked==true){stringy="Gray"; } if (document.form1.eye_color[8].checked==true){stringy="Amber"; } if (document.form1.eye_color[9].checked==true){stringy="Violet"; } if (document.form1.eye_color[10].checked==true){stringy="Silver"; } SecondWindowDefinition+="\r" stringy="" if (document.form1.hair_color[0].checked==true){stringy="White"; } if (document.form1.hair_color[1].checked==true) { if (gender==1){stringy="Blond"; } if (gender==2){stringy="Blonde"; } } if (document.form1.hair_color[2].checked==true){stringy="Red"; } if (document.form1.hair_color[3].checked==true){stringy="Light Brown"; } if (document.form1.hair_color[4].checked==true){stringy="Dark Brown"; } if (document.form1.hair_color[5].checked==true){stringy="Black"; } if (document.form1.hair_color[6].checked==true){stringy="Gray"; } if (document.form1.hair_color[7].checked==true){stringy="Silver"; } if (document.form1.hair_color[8].checked==true){stringy="Gold"; } if (document.form1.hair_color[9].checked==true){stringy="Green"; } if (document.form1.hair_color[10].checked==true){stringy="Blue"; } if (document.form1.hair_color[11].checked==true){stringy="None"; NegateHairType(); } if (document.form1.hair_type[0].checked==true){stringy+="; Straight"; } if (document.form1.hair_type[1].checked==true){stringy+="; Wavy"; } if (document.form1.hair_type[2].checked==true){stringy+="; Curly"; } if (document.form1.beard_type[0].checked==true){stringy+="; Beardless"; } if (document.form1.beard_type[1].checked==true){stringy+="; Light Beard"; } if (document.form1.beard_type[2].checked==true){stringy+="; Average Beard"; } if (document.form1.beard_type[3].checked==true){stringy+="; Thick Beard / Hirsute"; }//alert("write 2c"); SecondWindowDefinition+="\r" SecondWindowDefinition+="\r
Size: "+stringy+"
Height: "+stringy+"
Weight: "+stringy+"
Skin: "+stringy+"
Eyes: "+stringy+"
Hair: "+stringy+"
\r" SecondWindowDefinition+="
\r"SecondWindowDefinition+="

\r"//alert("write 2d");if (npcother_levels==total_levels){total_hit_points=0;}SecondWindowDefinition+="\r

Total Vitality Points: "+(total_hit_points);if (has_quickness>0){SecondWindowDefinition+=" [includes quickness x" + has_quickness+"] "}SecondWindowDefinition+="\r
Total Wound Points: "+(constitution + (3*has_toughness));if (has_toughness>0){SecondWindowDefinition+=" [includes toughness x" + has_toughness+"] "}SecondWindowDefinition+="

\r"SecondWindowDefinition+="Speed: "+speed_string+"

\r"SecondWindowDefinition+="

Defense: "+total_armor_classif (armor_class_string!=""){SecondWindowDefinition+=" = 10 + "+armor_class_string}SecondWindowDefinition+="

    Touch AC: "+touch_armor_classSecondWindowDefinition+="
    Flat-footed: "+flatfooted_armor_classif (has_uncanny_dodge==true){SecondWindowDefinition+=" [uncanny dodge] "}SecondWindowDefinition+="

\r"//alert("write 2e");SecondWindowDefinition+="

"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="\r"SecondWindowDefinition+="
Initiative modifier:"+initiative_string_1+""+initiative_string_2+"
Fortitude save:"+fortitude_string_1+""+fortitude_string_2+"
Reflex save:"+reflex_string_1+""+reflex_string_2+"
Will save:"+will_string_1+""+will_string_2+"
Attack (handheld):"+handheld_attack_string_1+""+handheld_attack_string_2+"
Attack (unarmed):"+unarmed_attack_string_1+""+unarmed_attack_string_2+"
Attack (missile):"+missile_attack_string_1+""+missile_attack_string_2+"
Grapple check:"+grapple_attack_string_1+""+grapple_attack_string_2+"

\r"//alert("write 2g");SecondWindowDefinition+="

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
"x=0; z=0; x_and_heft()if ((small==false)&&(large==false)){SecondWindowDefinition+=x+" kg. or less
"; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+" kg. or less
"; }if (large==true){SecondWindowDefinition+=x*2+" kg. or less
"; }x++; z=0; if (strength== 1){z=3; }if (strength== 2){z=7; }if (strength== 3){z=10; }if (strength== 4){z=13; }if (strength== 5){z=16; }if (strength== 6){z=20; }if (strength== 7){z=23; }if (strength== 8){z=27; }if (strength== 9){z=30; }if (strength==10){z=33; }if (strength==11){z=38; }if (strength==12){z=43; }if (strength==13){z=50;}if (strength==14){z=58;}if (strength==15){z=67; }if (strength==16){z=77; }if (strength==17){z=87; }if (strength==18){z=100; }if (strength==19){z=117; }if (strength==20){z=133; }if (strength==21){z=153; }if (strength==22){z=173; }if (strength==23){z=200; }if (strength==24){z=233; }if (strength==25){z=267; }if (strength==26){z=307; }if (strength==27){z=347; }if (strength==28){z=400; }if (strength==29){z=457; }if (strength==20){z=133*4; }if (strength==21){z=153*4; }if (strength==22){z=173*4; }if (strength==23){z=200*4; }if (strength==24){z=233*4; }if (strength==25){z=267*4; }if (strength==26){z=307*4; }if (strength==27){z=347*4; }if (strength==28){z=400*4; }if (strength==29){z=457*4; }if (strength==20){z=133*4*4; }if (strength==21){z=153*4*4; }if (strength==22){z=173*4*4; }if (strength==23){z=200*4*4; }if (strength==24){z=233*4*4; }if (strength==25){z=267*4*4; }if (strength==26){z=307*4*4; }if (strength==27){z=347*4*4; }if (strength==28){z=400*4*4; }if (strength==29){z=457*4*4; }if ((small==false)&&(large==false)){SecondWindowDefinition+=x+"-"+z+" kg.
"; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+"-"+Math.round(z*3/4)+" kg.
"; }if (large==true){SecondWindowDefinition+=x*2+"-"+z*2+" kg.
"; }x=z+1; if (strength== 1){z=5; }if (strength== 2){z=10; }if (strength== 3){z=15; }if (strength== 4){z=20; }if (strength== 5){z=25; }if (strength== 6){z=30; }if (strength== 7){z=35; }if (strength== 8){z=40; }if (strength== 9){z=45; }if (strength==10){z=50; }if (strength==11){z=58; }if (strength==12){z=65; }if (strength==13){z=75; }if (strength==14){z=88; }if (strength==15){z=100; }if (strength==16){z=115; }if (strength==17){z=130; }if (strength==18){z=150; }if (strength==19){z=175; }if (strength==20){z=200; }if (strength==21){z=230; }if (strength==22){z=260; }if (strength==23){z=300; }if (strength==24){z=350; }if (strength==25){z=400; }if (strength==26){z=460; }if (strength==27){z=520; }if (strength==28){z=600; }if (strength==29){z=700; }if (strength==30){z=200*4; }if (strength==31){z=230*4; }if (strength==32){z=260*4; }if (strength==33){z=300*4; }if (strength==34){z=350*4; }if (strength==35){z=400*4; }if (strength==36){z=460*4; }if (strength==37){z=520*4; }if (strength==38){z=600*4; }if (strength==39){z=700*4; }if (strength==40){z=200*4*4; }if (strength==41){z=230*4*4; }if (strength==42){z=260*4*4; }if (strength==43){z=300*4*4; }if (strength==44){z=350*4*4; }if (strength==45){z=400*4*4; }if (strength==46){z=460*4*4; }if (strength==47){z=520*4*4; }if (strength==48){z=600*4*4; }if (strength==49){z=700*4*4; }if ((small==false)&&(large==false)){SecondWindowDefinition+=x+"-"+z+" kg.
"; }if (small==true){SecondWindowDefinition+=Math.round(x*3/4)+"-"+Math.round(z*3/4)+" kg.
"; }if (large==true){SecondWindowDefinition+=x*2+"-"+z*2+" kg.
"; }if ((small==false)&&(large==false)){SecondWindowDefinition+=z+" kg.
"; }if (small==true){SecondWindowDefinition+=Math.round(z*3/4)+" kg.
"; }if (large==true){SecondWindowDefinition+=z*2+" kg.
"; }if ((small==false)&&(large==false)){SecondWindowDefinition+=(2*z)+" kg.
"; }if (small==true){SecondWindowDefinition+=Math.round(z*3/2)+" kg.
"; }if (large==true){SecondWindowDefinition+=Math.round(z*4)+" kg.
"; }if ((small==false)&&(large==false)){SecondWindowDefinition+=(5*z)+" kg.
"; }if (small==true){SecondWindowDefinition+=Math.round(z*15/4)+" kg.
"; }if (large==true){SecondWindowDefinition+=Math.round(z*10)+" kg.
"; }SecondWindowDefinition+="

"//alert("write 2h");SecondWindowDefinition+="

Languages:"if (document.form1.speak_basic.checked==true){SecondWindowDefinition+="Speak basic
"}if (document.form1.read_basic.checked==true){SecondWindowDefinition+="Read/write basic
"}if (document.form1.speak_bothese.checked==true){SecondWindowDefinition+="Speak bothese
"}if (document.form1.read_bothese.checked==true){SecondWindowDefinition+="Read/write bothese
"}if (document.form1.speak_cerean.checked==true){SecondWindowDefinition+="Speak cerean
"}if (document.form1.read_cerean.checked==true){SecondWindowDefinition+="Read/write cerean
"}if (document.form1.speak_dosh.checked==true){SecondWindowDefinition+="Speak dosh
"}if (document.form1.read_dosh.checked==true){SecondWindowDefinition+="Read/write dosh
"}if (document.form1.speak_dug.checked==true){SecondWindowDefinition+="Speak dug
"}if (document.form1.read_dug.checked==true){SecondWindowDefinition+="Read/write dug
"}if (document.form1.speak_durese.checked==true){SecondWindowDefinition+="Speak durese
"}if (document.form1.read_durese.checked==true){SecondWindowDefinition+="Read/write durese
"}if (document.form1.speak_ewokese.checked==true){SecondWindowDefinition+="Speak ewokese
"}if (document.form1.read_ewokese.checked==true){SecondWindowDefinition+="Read/write ewokese
"}if (document.form1.speak_gamorrean.checked==true){SecondWindowDefinition+="Speak gamorrean
"}//if (document.form1.read_gamorrean.checked==true){SecondWindowDefinition+="Read/write gamorrean
"}if (document.form1.speak_geonosian.checked==true){SecondWindowDefinition+="Speak geonosian
"}if (document.form1.read_geonosian.checked==true){SecondWindowDefinition+="Read/write geonosian
"}if (document.form1.speak_gungan.checked==true){SecondWindowDefinition+="Speak gungan
"}if (document.form1.read_gungan.checked==true){SecondWindowDefinition+="Read/write gungan
"}if (document.form1.speak_huttese.checked==true){SecondWindowDefinition+="Speak huttese
"}if (document.form1.read_huttese.checked==true){SecondWindowDefinition+="Read/write huttese
"}if (document.form1.speak_ithorese.checked==true){SecondWindowDefinition+="Speak ithorese
"}if (document.form1.read_ithorese.checked==true){SecondWindowDefinition+="Read/write ithorese
"}if (document.form1.speak_jawatrade.checked==true){SecondWindowDefinition+="Speak jawatrade
"}if (document.form1.read_jawatrade.checked==true){SecondWindowDefinition+="Read/write jawatrade
"}if (document.form1.speak_kaminoan.checked==true){SecondWindowDefinition+="Speak kaminoan
"}if (document.form1.read_kaminoan.checked==true){SecondWindowDefinition+="Read/write kaminoan
"}if (document.form1.speak_keldor.checked==true){SecondWindowDefinition+="Speak keldor
"}if (document.form1.read_keldor.checked==true){SecondWindowDefinition+="Read/write keldor
"}if (document.form1.speak_moncalamarian.checked==true){SecondWindowDefinition+="Speak moncalamarian
"}if (document.form1.read_moncalamarian.checked==true){SecondWindowDefinition+="Read/write moncalamarian
"}if (document.form1.speak_neimoidian.checked==true){SecondWindowDefinition+="Speak neimoidian
"}if (document.form1.read_neimoidian.checked==true){SecondWindowDefinition+="Read/write neimoidian
"}if (document.form1.speak_quarrenese.checked==true){SecondWindowDefinition+="Speak quarrenese
"}if (document.form1.read_quarrenese.checked==true){SecondWindowDefinition+="Read/write quarrenese
"}if (document.form1.speak_rodese.checked==true){SecondWindowDefinition+="Speak rodese
"}if (document.form1.read_rodese.checked==true){SecondWindowDefinition+="Read/write rodese
"}if (document.form1.speak_ryl.checked==true){SecondWindowDefinition+="Speak ryl
"}if (document.form1.read_ryl.checked==true){SecondWindowDefinition+="Read/write ryl
"}if (document.form1.speak_sith.checked==true){SecondWindowDefinition+="Speak sith
"}if (document.form1.read_sith.checked==true){SecondWindowDefinition+="Read/write sith
"}if (document.form1.speak_sulleste.checked==true){SecondWindowDefinition+="Speak sulleste
"}if (document.form1.read_sulleste.checked==true){SecondWindowDefinition+="Read/write sulleste
"}if (document.form1.speak_yuuzhanvong.checked==true){SecondWindowDefinition+="Speak yuuzhanvong
"}if (document.form1.read_yuuzhanvong.checked==true){SecondWindowDefinition+="Read/write yuuzhanvong
"}if (document.form1.speak_zabrak.checked==true){SecondWindowDefinition+="Speak zabrak
"}if (document.form1.read_zabrak.checked==true){SecondWindowDefinition+="Read/write zabrak
"}if (document.form1.speak_otherlanguage1.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_1_name.value+"
"}//alert("write 2i");if (document.form1.read_otherlanguage1.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_1_name.value+"
"}if (document.form1.speak_otherlanguage2.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_2_name.value+"
"}if (document.form1.read_otherlanguage2.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_2_name.value+"
"}if (document.form1.speak_otherlanguage3.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_3_name.value+"
"}if (document.form1.read_otherlanguage3.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_3_name.value+"
"}if (document.form1.speak_otherlanguage4.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_4_name.value+"
"}if (document.form1.read_otherlanguage4.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_4_name.value+"
"}if (document.form1.speak_otherlanguage5.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_5_name.value+"
"}if (document.form1.read_otherlanguage5.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_5_name.value+"
"}if (document.form1.speak_otherlanguage6.checked==true){SecondWindowDefinition+="Speak "+document.form1.other_language_6_name.value+"
"}if (document.form1.read_otherlanguage6.checked==true){SecondWindowDefinition+="Read/write"+document.form1.other_language_6_name.value+"
"}if (chosen_speak+chosen_read==modifier_number(intelligence)+skillbought_read+skillbought_speak) {SecondWindowDefinition+="Learn some more?
";}//alert("write 2m");SecondWindowDefinition+="

"SecondWindowDefinition+="Reputation: "+reputation_save;if (reputation_string!=""){SecondWindowDefinition+=" = "+base_reputation_bonus + " [base] " + reputation_string}SecondWindowDefinition+="

Force Points: "+forcepoints;if (forcepoints>=20){SecondWindowDefinition+="+";}SecondWindowDefinition+="
Dark Side Points: "+darksidepoints;if (forcepoints>=20){SecondWindowDefinition+="+";}SecondWindowDefinition+="

";if (document.form1.atlatl.checked==true) { SecondWindowDefinition+="Atlatl [damage 2d4. critical 20, range increment 10 meters, weight 1.5 kg, bludgeoning, medium, exotic]
";wt+=2; }if (document.form1.cesta.checked==true) { SecondWindowDefinition+="Cesta [damage 2d4, critical 20, range increment 20 meters, weight 1.8 kg, bludgeoning, large, exotic]
";wt+=2; }if (document.form1.clubbaton.checked==true) { SecondWindowDefinition+="Club/Baton [damage 1d6, critical 20, range increment 2 meters, weight 1.5 kg, bludgeoning, medium, simple]
";wt+=2; }if (document.form1.combatgloves.checked==true) { SecondWindowDefinition+="Combat_Gloves [+2 bonus on damage, 1 kg, bludgeoning, medium, simple]
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";wt+=2; }if (document.form1.gaderffii.checked==true) { SecondWindowDefinition+="Gaderffii [damage 1d8/1d6 critical 20, weight 2 kg, slashing/piercing, large, exotic]
";wt+=2; }if (document.form1.knife.checked==true) { SecondWindowDefinition+="Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]
";wt+=1; }if (document.form1.lightsaber.checked==true) { SecondWindowDefinition+="Lightsaber [damage 2d8, critical 19-20, weight 1 kg, energy, medium, exotic]
";wt+=1; }if (document.form1.lightsaberdouble.checked==true) { SecondWindowDefinition+="Lightsaber_double [damage 2d8/2d8, critical 19-20, weight 2 kg, energy, medium, exotic ]
";wt+=2; }if (document.form1.longsword.checked==true) { SecondWindowDefinition+="Longsword [damage 1d8, critical 20, 2 kg, slashing, medium, exotic]
";wt+=2; }if (document.form1.macelight.checked==true) { SecondWindowDefinition+="Mace_light [damage 1d6, critical 20, weight 2.5 kg, bludgeoning, small, simple]
";wt+=3; }if (document.form1.quarterstaff.checked==true) { SecondWindowDefinition+="Quarterstaff [1d6/1d6 damage, critical 20, 1.8 kg, bludgeoning, medium, simple]
";wt+=2; }if (document.form1.spear.checked==true) { SecondWindowDefinition+="Spear [1d8 damage, critical 20, range increment 4 meters, 1.5 kg, piercing, medium, primitive]
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";wt+=1; }if (document.form1.vibroax.checked==true) { SecondWindowDefinition+="Vibro_Ax [damage 2d10, weight 2 kg, slashing, large, vibro]
";wt+=2; }if (document.form1.vibroblade.checked==true) { SecondWindowDefinition+="Vibro_Blade [damage 2d6, critical 20, weight 1.8 kg, slashing, medium, vibro]
";wt+=1; }if (document.form1.vibrodagger.checked==true) { SecondWindowDefinition+="Vibro_Dagger [damage 2d4, critical 20, weight 1 kg, slashing, small, vibro]
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";wt+=1; }if (document.form1.blasterheavy.checked==true) { SecondWindowDefinition+="Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
";wt+=2; }if (document.form1.blasterholdout.checked==true) { SecondWindowDefinition+="Blaster_Hold-Out [damage 3d4, critical 20, range increment 4 meters, weight 0.5 kg, stun fort DC 10, energy, tiny, blaster pistol]
";wt+=1; }if (document.form1.blastersporting.checked==true) { SecondWindowDefinition+="Blaster_Hold-Out [damage 3d4, critical 20, range increment 8 meters, weight 1 kg, stun fort DC 12, energy, small, blaster pistol]
";wt+=1; }if (document.form1.iongunpistol.checked==true) { SecondWindowDefinition+="Ion_Gun_Pistol [damage 3d6, critical 20, range increment 8 meters, weight 1 kg, stun fort DC 15, energy, small, blaster pistol]
";wt+=1; }if (document.form1.blastercarbine.checked==true) { SecondWindowDefinition+="Blaster_Carbine [damage 3d8, critical 19-20, range increment 20 meters, weight 2.2 kg, stun fort DC 15, energy, multifire, medium, blaster rifle]
";wt+=3; }if (document.form1.blasterrifle.checked==true) { SecondWindowDefinition+="Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]
";wt+=5; }if (document.form1.blasterriflesporting.checked==true) { SecondWindowDefinition+="Blaster_Rifle_Sporting [damage 3d6, critical 19-20, range increment 40 meters, weight 4 kg, stun fort DC 15. energy, multifire / autofire, large, blaster rifle]
";wt+=4; }if (document.form1.blasterlightrepeating.checked==true) { SecondWindowDefinition+="Blaster_Light_Repeating [damage 3d8, critical 19-20, range increment 40 meters, weight 6 kg, energy, multifire / autofire, large, blaster rifle]
";wt+=6; }if (document.form1.iongunrifle.checked==true) { SecondWindowDefinition+="Ion_Gun_Rifle [damage 3d8, critical 19-20, range increment 30 meters, weight 3.1 kg, stun fort DC 18, energy, medium, blaster rifle]
";wt+=4; }if (document.form1.grenadefrag.checked==true) { SecondWindowDefinition+="Grenade_Frag [damage 4d6+1 in blast radius critical 20, range increment 4 meters, weight 0.5 kg, slashing, tiny, simple]
";wt+=1; } if (document.form1.grenadestun.checked==true) { SecondWindowDefinition+="Grenade_Stun [range increment 4 meters, weight 0.5 kg, stun fort DC 15/12, energy, tiny, simple]
";wt+=1; }if (document.form1.thermaldetonator.checked==true) { SecondWindowDefinition+="Thermal_Detonator [damage 8d6+8 in blast radius, critical 20, range increment 4 meters / 8 meters, weight 0.5 kg, energy, tiny, simple ]
";wt+=1; }if (document.form1.net.checked==true) { SecondWindowDefinition+="Net [range increment 2 meters, weight 4.5 kg, medium, primitive]
";wt+=5; }if (document.form1.electronet.checked==true) { SecondWindowDefinition+="Electro-Net [range increment 2 meters, eight 7 kg, stun fort DC 12, medium, exotic]
";wt+=7; }if (document.form1.sling.checked==true) { SecondWindowDefinition+="Sling [bullet damage 1d4 + strength modifier, critical 20, range meters, 0.3 kg, small, primitive]
";wt+=1; }if (document.form1.bow.checked==true) { SecondWindowDefinition+="Bow [damage 1d8, critical 20, range increment 12 meters, weight 1.4 kg, piercing, medium, primitive]
";wt+=2; }if (document.form1.slugthrowerpistol.checked==true) { SecondWindowDefinition+="Slugthrower_Pistol [damage 2d6, critical 20, range increment 10 meters, weight 1.4 kg, piercing, multifire, small, slugthrower]
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";wt+=4; }if (document.form1.bowcaster.checked==true) { SecondWindowDefinition+="Bowcaster [damage 3d10, critical 19-20, range increment 10 meters, weight 8 kg, energy, large, exotic]
";wt+=8; }if (document.form1.blastercannon.checked==true) { SecondWindowDefinition+="Blaster_Cannon [damage 4d8, critical 19-20, range increment 40 meters, weight 18 kg, energy, large, heavy]
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";wt+=12; }if (document.form1.blastereweb.checked==true) { SecondWindowDefinition+="Blaster_E-Web [damage 6d8, critical 19-20, range increment 80 meters, weight 30 kg, energy, multifire / autofire, large, heavy]
";wt+=30; }if (armor_string!=""){SecondWindowDefinition+=armor_string+"

\r"; }if (shield_string!=""){SecondWindowDefinition+=shield_string+"

\r"; }SecondWindowDefinition+="

Feats:

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(has_starshipdodgetransport==true){SecondWindowDefinition+="\r"}if (has_starshipoperation>0){SecondWindowDefinition+="\r"}if (has_steady==true){SecondWindowDefinition+="\r"}if (has_stealthy==true){SecondWindowDefinition+="\r"}if (has_surgery==true){SecondWindowDefinition+="\r"}if (has_toughness>0){SecondWindowDefinition+="\r"}if (has_track==true){SecondWindowDefinition+="\r"}if (has_trick==true){SecondWindowDefinition+="\r"}if (has_trustworthy==true){SecondWindowDefinition+="\r"}if (has_weaponfinesse>0){SecondWindowDefinition+="\r"}if (has_weaponfocus>0){SecondWindowDefinition+="\r"}if (has_zerogtraining==true){SecondWindowDefinition+="\r"}if (has_otherfeat1==true){SecondWindowDefinition+="\r"}if (has_otherfeat2==true){SecondWindowDefinition+="\r"}if (has_otherfeat3==true){SecondWindowDefinition+="\r"}if (has_otherfeat4==true){SecondWindowDefinition+="\r"}if (has_otherfeat5==true){SecondWindowDefinition+="\r"}if (has_otherfeat6==true){SecondWindowDefinition+="\r"}if (has_otherfeat7==true){SecondWindowDefinition+="\r"}if (has_otherfeat8==true){SecondWindowDefinition+="\r"}if (has_otherfeat9==true){SecondWindowDefinition+="\r"}if (has_otherfeat10==true){SecondWindowDefinition+="\r"}if (has_blasterpistols==true){SecondWindowDefinition+="\r"}if (has_blasterrifles==true){SecondWindowDefinition+="\r"}if (has_heavyweapons==true){SecondWindowDefinition+="\r"}if (has_primitiveweapons==true){SecondWindowDefinition+="\r"}if (has_simpleweapons==true){SecondWindowDefinition+="\r"}if (has_slugthrowers==true){SecondWindowDefinition+="\r"}if (has_vehicleweapons==true){SecondWindowDefinition+="\r"}if (has_vibroweapons==true){SecondWindowDefinition+="\r"}if (has_exoticweapons>0){SecondWindowDefinition+="\r"}if (has_armorproficiencylight==true){SecondWindowDefinition+="\r"}if (has_armorproficiencymedium==true){SecondWindowDefinition+="\r"}if (has_armorproficiencyheavy==true){SecondWindowDefinition+="\r"}if (has_armorproficiencypowered==true){SecondWindowDefinition+="\r"}if (has_combatexpertise==true){SecondWindowDefinition+="\r"}if (has_improveddisarm==true){SecondWindowDefinition+="\r"}if (has_improvedtrip==true){SecondWindowDefinition+="\r"}if (has_whirlwindattack==true){SecondWindowDefinition+="\r"}if (has_dodge==true){SecondWindowDefinition+="\r"}if (has_mobility==true){SecondWindowDefinition+="\r"}if (has_springattack==true){SecondWindowDefinition+="\r"}if (has_martialarts==true){SecondWindowDefinition+="\r"}if (has_defensivemartialarts==true){SecondWindowDefinition+="\r"}if (has_improvedmartialarts==true){SecondWindowDefinition+="\r"}if (has_advancedmartialarts==true) { stringy=" [unarmed strike deals 3d4 damage]"; if (small==true){stringy=" [unarmed strike deals 3d3 damage]";} SecondWindowDefinition+="\r" }if (has_pointblankshot==true){SecondWindowDefinition+="\r"}if (has_farshot==true){SecondWindowDefinition+="\r"}if (has_preciseshot==true){SecondWindowDefinition+="\r"}if 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    Acrobatic
    Alertness
    Ambidexterity
    Animal_Affinity
    Athletic
    Blind_Fight
    Cautious
    Combat_Reflexes
    Endurance
    Fame
    Force_Sensitive
    Frightful_Presence
    Gearhead
    Great_Fortitude
    Headstrong
    Heroic_Surge
    Improved_Critical x"+has_improvedcritical+"
    Improved_Initiative
    Infamy
    Influence
    Iron_Will
    Lightning_Reflexes
    Low_Profile
    Mimic
    Nimble
    Persuasive
    Quick_Draw
    Quickness x"+has_quickness+"
    Rugged
    Run
    Self_Sufficient
    Sharp_Eyed
    Spacer
    Stamina
    Starship_Dodge (fighter)
    Starship_Dodge (transport)
    Starship_Operation x"+has_starshipoperation+"
    Steady
    Stealthy
    Surgery
    Toughness x"+has_toughness+"
    Track
    Trick
    Trustworthy
    Weapon_Finesse x"+has_weaponfinesse+"
    Weapon_Focus x"+has_weaponfocus+"
    Zero-G_Training
    "+document.form1.other_feat_1_name.value+"
    "+document.form1.other_feat_2_name.value+"
    "+document.form1.other_feat_3_name.value+"
    "+document.form1.other_feat_4_name.value+"
    "+document.form1.other_feat_5_name.value+"
    "+document.form1.other_feat_6_name.value+"
    "+document.form1.other_feat_7_name.value+"
    "+document.form1.other_feat_8_name.value+"
    "+document.form1.other_feat_9_name.value+"
    "+document.form1.other_feat_10_name.value+"
    Blaster_pistols
    Blaster_Rifles
    Heavy_Weapons
    Primitive_Weapons
    Simple_Weapons
    Slugthrowers
    Vehicle_Weapons
    Vibro_Weapons
    Exotic_Weapons"+has_exoticweapons+"
    Armor_Proficiency -- light
    Armor_Proficiency -- medium
    Armor_Proficiency -- heavy
    Armor_Proficiency -- powered
    Combat_Expertise
    Improved_Disarm
    Improved_Trip
    Whirlwind_Attack
    Dodge
    Mobility
    Spring_Attack
    Martial_Arts
    Defensive_Martial_Arts
    Improved_Martial_Arts
    Advanced_Martial_Arts"+stringy+"
    Point_Blank_Shot
    Far_Shot
    Precise_Shot
    Rapid_Shot
    Many_Shot
    Shot_on_the_Run
    Improved_Precise_Shot
    Power_Attack
    Cleave
    Great_Cleave
    Improved_Bantha_Rush
    Improved_Sunder
    Two_Weapon_Fighting
    Improved_Two_Weapon_Fighting
    Alter
    Compassion
    Focus
    Force_Flight
    Force_Whirlwind
    Mind_Trick
    Control
    Attuned
    Burst_of_Speed
    Force_Speed
    Knight_Speed
    Master_Speed
    Dissipate_Energy
    Lightsaber_Defense
    Knight_Defense
    Master_Defense
    Mettle
    Rage
    Force_Mastery
    High_Force_Mastery
    Sense
    Aware
    Forcemind
    Improved_Force_Mind
    Knight_Mind
    Master_Mind
    Link
    Malevolent
    Skill_Emphasis -- Appraise
    Skill_Emphasis -- Astrogate
    Skill_Emphasis -- Balance
    Skill_Emphasis -- Bluff
    Skill_Emphasis -- Climb
    Skill_Emphasis -- Computer_Use
    Skill_Emphasis -- Craft_1
    Skill_Emphasis -- Craft_2
    Skill_Emphasis -- Craft_3
    Skill_Emphasis -- Demolitions
    Skill_Emphasis -- Diplomacy
    Skill_Emphasis -- Disable_Device
    Skill_Emphasis -- Disguise
    Skill_Emphasis -- Entertain_1
    Skill_Emphasis -- Entertain_2
    Skill_Emphasis -- Entertain_3
    Skill_Emphasis -- Entertain_4
    Skill_Emphasis -- Entertain_5
    Skill_Emphasis -- Escape_Artist
    Skill_Emphasis -- Forgery
    Skill_Emphasis -- Gamble
    Skill_Emphasis -- Gather_Information
    Skill_Emphasis -- Handle_Animal
    Skill_Emphasis -- Hide
    Skill_Emphasis -- Intimidate
    Skill_Emphasis -- Jump
    Skill_Emphasis -- Knowledge (alien species)
    Skill_Emphasis -- Knowledge (archeology)
    Skill_Emphasis -- Knowledge (architecture)
    Skill_Emphasis -- Knowledge (astronomy)
    Skill_Emphasis -- Knowledge (biology)
    Skill_Emphasis -- Knowledge (bureaucracy)
    Skill_Emphasis -- Knowledge (business)
    Skill_Emphasis -- Knowledge (chemistry)
    Skill_Emphasis -- Knowledge (engineering)
    Skill_Emphasis -- Knowledge (forensics)
    Skill_Emphasis -- Knowledge (genetics)
    Skill_Emphasis -- Knowledge (geography)
    Skill_Emphasis -- Knowledge (history)
    Skill_Emphasis -- Knowledge (jedi lore)
    Skill_Emphasis -- Knowledge (medicine)
    Skill_Emphasis -- Knowledge (physics)
    Skill_Emphasis -- Knowledge (politics)
    Skill_Emphasis -- Knowledge (streetwise)
    Skill_Emphasis -- Knowledge (tactics)
    Skill_Emphasis -- Knowledge (technology)
    Skill_Emphasis -- Knowledge (wilderness lore)
    Skill_Emphasis -- Knowledge (world_lore)
    Skill_Emphasis -- Listen
    Skill_Emphasis -- Movesilently
    Skill_Emphasis -- Pilot
    Skill_Emphasis -- profession
    Skill_Emphasis -- repair
    Skill_Emphasis -- ride
    Skill_Emphasis -- search
    Skill_Emphasis -- sensemotive
    Skill_Emphasis -- sleightofhand
    Skill_Emphasis -- spot
    Skill_Emphasis -- survival
    Skill_Emphasis -- swim
    Skill_Emphasis -- Treat_Injury
    Skill_Emphasis -- tumble
    Skill_Emphasis -- affectmind
    Skill_Emphasis -- battlemind
    Skill_Emphasis -- drainenergy
    Skill_Emphasis -- empathy
    Skill_Emphasis -- enhanceability
    Skill_Emphasis -- enhancesenses
    Skill_Emphasis -- farseeing
    Skill_Emphasis -- fear
    Skill_Emphasis -- forcedefense
    Skill_Emphasis -- forcegrip
    Skill_Emphasis -- forcelightning
    Skill_Emphasis -- forcestealth
    Skill_Emphasis -- forcestrike
    Skill_Emphasis -- friendship
    Skill_Emphasis -- healanother
    Skill_Emphasis -- healself
    Skill_Emphasis -- illusion
    Skill_Emphasis -- moveobject
    Skill_Emphasis -- seeforce
    Skill_Emphasis -- telepathy
    \r

\r";SecondWindowDefinition+="\r

\r"; //alert("write 7");SecondWindowDefinition+="

"SecondWindowDefinition+="\r"x=modifier_number(intelligence)+appraise/appraise_class; if (raven_familiar==true){x=x+2; }if (has_diligent==true){x=x+2; }if (has_skillfocusappraise==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(intelligence)+astrogate/astrogate_class; if (has_skillfocusastrogate==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(dexterity)+balance/balance_class;if (starwarsprestigeclassnumber==34){x+=2;}if ((has_leastdragonmark==true)&(dragonmark==6)){x++; }if (has_feeble==true){x=x-2; }if (tumble/tumble_class>=5){x=x+2; }if (has_steady==true){x=x+2; }if (has_skillfocusbalance==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(charisma)+bluff/bluff_class; if (snake_familiar==true){x=x+3; }if (has_persuasive==true){x=x+2; }if (has_trick==true){x=x+2; }if (has_skillfocusbluff==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(strength)+climb/climb_class;if (has_athletic){x=x+2; }if (has_skillfocusclimb==true){x=x+3; }if (rayce==13){x+=2;}if (rayce==16){x+=2;}SecondWindowDefinition+="\r"x=modifier_number(intelligence)+computeruse/computeruse_class;if (has_gearhead==true){x+=2;}if (has_skillfocuscomputeruse==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(intelligence)+craft_1/craft_1_class; if ((has_leastdragonmark==true)&(dragonmark==1)){x+=2; }if (rayce==10){x+=2;}if (has_skillfocuscraft_1==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(intelligence)+craft_2/craft_2_class; if ((has_leastdragonmark==true)&(dragonmark==1)){x+=2; }if (has_skillfocuscraft_2==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(intelligence)+craft_3/craft_3_class;if ((has_leastdragonmark==true)&(dragonmark==1)){x+=2; }if (has_skillfocuscraft_3==true){x=x+3; }SecondWindowDefinition+="\r"if ((demolitions>0)|(has_diligent==true)|(has_skillfocusdemolitions==true)){x=modifier_number(intelligence)+demolitions/demolitions_class; if ((has_leastdragonmark==true)&(dragonmark==10)){x++; }if (has_diligent==true){x=x+2; }if (has_skillfocusdemolitions==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(charisma)+diplomacy/diplomacy_class; if ((has_leastdragonmark==true)&(dragonmark==3)){x++; }if (bluff/bluff_class>=5){x=x+2; }if (has_negotiator==true){x=x+2; }if (has_trustworthy==true){x=x+2; }if (sensemotive/sensemotive_class/sensemotive_class>=5){x=x+2; }if (has_skillfocusdiplomacy==true){x=x+3; }SecondWindowDefinition+="\r"if ((disabledevice>0)|(has_nimblefingers==true)|(has_skillfocusdisabledevice==true)){x=modifier_number(intelligence)+disabledevice/disabledevice_class; if (has_nimblefingers==true){x=x+2; }if (has_skillfocusdisabledevice==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(charisma)+disguise/disguise_class; if (has_skillfocusdisguise==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(charisma)+entertain_1/entertain_1_class; if (has_skillfocusentertain_1==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(charisma)+entertain_2/entertain_2_class; if (has_skillfocusentertain_2==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 8");x=modifier_number(charisma)+entertain_3/entertain_3_class; if (has_skillfocusentertain_3==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(charisma)+entertain_4/entertain_4_class; if (has_skillfocusentertain_4==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(charisma)+entertain_5/entertain_5_class; if (has_skillfocusentertain_5==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 8a");x=modifier_number(dexterity)+escapeartist/escapeartist_class; if (has_nimble==true){x=x+2; }if (has_skillfocusescapeartist==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 8a2");x=modifier_number(intelligence)+forgery/forgery_class; if (has_skillfocusforgery==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 8a3");x=modifier_number(wisdom)+gamble/gamble_class;if (has_skillfocusgamble==true){x=x+3; }if (has_trick==true){x+=2; }SecondWindowDefinition+="\r"//alert("write 8b");x=modifier_number(charisma)+gatherinformation/gatherinformation_class;if (rayce==2){x+=2;}if (has_trustworthy==true){x+=2;}if (has_skillfocusgatherinformation==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 8c");if ((handleanimal>0)|(has_skillfocushandleanimal==true)|(has_animalaffinity==true)){x=modifier_number(charisma)+handleanimal/handleanimal_class; if (has_animalaffinity==true){x=x+2; }if (has_skillfocushandleanimal==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(wisdom)+heal/heal_class; if ((has_leastdragonmark==true)&(dragonmark==4)){x++; }if (has_selfsufficient==true){x=x+2; }if (has_skillfocusheal==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(dexterity)+hide/hide_class; if (small==true){x=x+4; }if (large==true){x=x-4; }if (has_skillfocushide==true){x=x+3; }if (has_stealthy==true){x=x+2; }SecondWindowDefinition+="\r"//alert("write 8d");x=modifier_number(charisma)+intimidate/intimidate_class; if (bluff/bluff_class>=5){x=x+2; }if (rayce==16){x+=4;}if (has_persuasive==true){x=x+2; }if (has_skillfocusintimidate==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 9");x=modifier_number(strength)+jump/jump_class;if (starwarsprestigeclassnumber==34){x+=2;}if (has_feeble==true){x=x-2; }if (tumble/tumble_class>=5){x=x+2; }if (has_acrobatic==true){x=x+2; }if (has_skillfocusjump==true){x=x+3; }//alert("write 9a");SecondWindowDefinition+="\r"//alert("write 9b");if ((knowledgealienspecies>0)){x=modifier_number(intelligence) + knowledgealienspecies/knowledgealienspecies_class; if (has_skillfocusknowledgealienspecies==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9b");if ((knowledgearcheology>0)){x=modifier_number(intelligence) + knowledgearcheology/knowledgearcheology_class; if (has_skillfocusknowledgearcheology==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9c");if ((knowledgearchitecture>0)){x=modifier_number(intelligence) + knowledgearchitecture/knowledgearchitecture_class; if (has_skillfocusknowledgearchitecture==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgeastronomy>0){x=modifier_number(intelligence) + knowledgeastronomy/knowledgeastronomy_class; if (has_skillfocusknowledgeastronomy==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9d");if ((knowledgebiology>0)){x=modifier_number(intelligence) + knowledgebiology/knowledgebiology_class; if (has_skillfocusknowledgebiology==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgebureaucracy>0){x=modifier_number(intelligence) + knowledgebureaucracy/knowledgebureaucracy_class; if (has_skillfocusknowledgebureaucracy==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9e");if ((knowledgebusiness>0)){x=modifier_number(intelligence) + knowledgebusiness/knowledgebusiness_class; if (has_skillfocusknowledgebusiness==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9f");if (knowledgechemistry>0){x=modifier_number(intelligence) + knowledgechemistry/knowledgechemistry_class; if (has_skillfocusknowledgechemistry==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgeengineering>0){x=modifier_number(intelligence) + knowledgeengineering/knowledgeengineering_class; if (has_skillfocusknowledgeengineering==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9g");if (knowledgeforensics>0){x=modifier_number(intelligence) + knowledgeforensics/knowledgeforensics_class; if (has_skillfocusknowledgeforensics==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9h");if (knowledgegenetics>0){x=modifier_number(intelligence) + knowledgegenetics/knowledgegenetics_class; if (has_skillfocusknowledgegenetics==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 9i");if (knowledgegeography>0){x=modifier_number(intelligence) + knowledgegeography/knowledgegeography_class; if (has_skillfocusknowledgegeography==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgehistory>0){x=modifier_number(intelligence) + knowledgehistory/knowledgehistory_class; if (has_skillfocusknowledgehistory==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgejedilore>0){x=modifier_number(intelligence) + knowledgejedilore/knowledgejedilore_class; if (has_skillfocusknowledgejedilore==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgemedicine>0){x=modifier_number(intelligence) + knowledgemedicine/knowledgemedicine_class; if (has_skillfocusknowledgemedicine==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgephysics>0){x=modifier_number(intelligence) + knowledgephysics/knowledgephysics_class; if (has_skillfocusknowledgephysics==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgepolitics>0){x=modifier_number(intelligence) + knowledgepolitics/knowledgepolitics_class; if (has_skillfocusknowledgepolitics==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgestreetwise>0){x=modifier_number(intelligence) + knowledgestreetwise/knowledgestreetwise_class; if (has_skillfocusknowledgestreetwise==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgetactics>0){x=modifier_number(intelligence) + knowledgetactics/knowledgetactics_class; if (has_skillfocusknowledgetactics==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgetechnology>0){x=modifier_number(intelligence) + knowledgetechnology/knowledgetechnology_class; if (has_skillfocusknowledgetechnology==true){x=x+3; }SecondWindowDefinition+="\r"}if (knowledgewildernesslore>0){x=modifier_number(intelligence) + knowledgewildernesslore/knowledgewildernesslore_class; if (has_skillfocusknowledgewildernesslore==true){x=x+3; }if (rayce==8){x+=2;}SecondWindowDefinition+="\r"}if (knowledgeworldlore>0){x=modifier_number(intelligence) + knowledgeworldlore/knowledgeworldlore_class; if (has_skillfocusknowledgeworldlore==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(wisdom)+listen/listen_class;if (has_alertness){x+=2; }if (rayce==7){x+=2;}if (rayce==12){x+=2;}if (rayce==13){x+=2;}if (has_skillfocuslisten==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(dexterity)+movesilently/movesilently_class;if (has_stealthy){x=x+2; }if (has_skillfocusmovesilently==true){x=x+3; }SecondWindowDefinition+="\r"if ((pilot>0)|(has_skillfocuspilot==true)){x=modifier_number(dexterity)+pilot/pilot_class; if (has_skillfocuspilot==true){x=x+3; }SecondWindowDefinition+="\r"}if (profession>0){x=modifier_number(wisdom)+profession/profession_class; if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){x+=2;}if (has_skillfocusprofession==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(dexterity)+ride/ride_class;if (handleanimal/handleanimal_class>=5){x=x+2; }if (has_animalaffinity==true){x=x+2; }if (has_skillfocusride==true){x=x+3; }SecondWindowDefinition+="\r"x=modifier_number(intelligence)+search/search_class; if (rayce==12){x+=2;}if (has_investigator==true){x=x+2; }if (has_sharpeyed==true){x=x+2; }if (has_skillfocussearch==true){x=x+3; }SecondWindowDefinition+="\r"//alert("write 10");x=modifier_number(wisdom)+sensemotive/sensemotive_class;if (has_negotiator==true){x=x+2; }if (has_sharpeyed==true){x=x+2; }if (has_skillfocussensemotive==true){x=x+3; }SecondWindowDefinition+="\r"if ((sleightofhand>0)|(has_defthands==true)|(has_skillfocussleightofhand==true)){x=modifier_number(dexterity)+sleightofhand/sleightofhand_class; if (bluff/bluff_class>=5){x=x+2; }if (has_defthands==true){x=x+2; }if (has_nimble==true){x=x+2; }if (has_skillfocussleightofhand==true){x=x+3; }SecondWindowDefinition+="\r"}if ((readwritelanguage>0)|(has_magicalaptitude==true)|(has_skillfocusreadwritelanguage==true)){x=modifier_number(intelligence)+readwritelanguage/readwritelanguage_class; if (knowledgealienspecies/knowledgealienspecies_class>=5){x=x+2; }if (has_magicalaptitude==true){x=x+2; }if (has_skillfocusreadwritelanguage==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(wisdom)+spot/spot_class;if (has_alertness==true){x=x+2; }if (has_skillfocusspot==true){x=x+3; }if (rayce==2){x+=2;}if (rayce==12){x+=2;}SecondWindowDefinition+="\r"x=modifier_number(wisdom)+survival/survival_class; if (has_selfsufficient==true){x=x+2; }if (rayce==8){x+=4;}if (fringer_levels>=18){x+=6;} elseif (fringer_levels>=10){x+=4;} elseif (fringer_levels>=5){x+=2;}if (has_skillfocussurvival==true){x=x+3; }if (has_rugged==true){x=x+2; }SecondWindowDefinition+="\r"x=modifier_number(strength)+swim/swim_class; if (has_athletic==true){x=x+2; }if (rayce==3){x+=4;}if (rayce==10){x+=4;}if (rayce==11){x+=4;}if (has_skillfocusswim==true){x=x+3; }SecondWindowDefinition+="\r"if ((tumble>0)|(has_path_of_shadows==true)|(has_acrobatic==true)|(has_skillfocustumble==true)){x=modifier_number(dexterity)+tumble/tumble_class; if (jump/jump_class>=5){x=x+2; }if (has_acrobatic==true){x=x+2; }if (has_skillfocustumble==true){x=x+3; }SecondWindowDefinition+="\r"}x=modifier_number(intelligence)+repair/repair_class; if (has_defthands==true){x=x+2; }if (has_gearhead==true){x=x+2; }if (has_skillfocusrepair==true){x=x+3; }SecondWindowDefinition+="\r"if ((has_alter==true)){x=modifier_number(wisdom)+affectmind; if (has_skillfocusaffectmind==true){x=x+3; }SecondWindowDefinition+="\r"}if ((battlemind>0)){x=modifier_number(constitution)+battlemind; if (has_skillfocusbattlemind==true){x=x+3; }if (has_mettle==true){x=x+2; }SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(constitution)+drainenergy; if (has_skillfocusdrainenergy==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_forcesensitive==true)){x=modifier_number(wisdom)+empathy; if (has_skillfocusempathy==true){x=x+3; }if (has_compassion==true){x=x+2; }SecondWindowDefinition+="\r"}if ((has_forcesensitive==true)){x=modifier_number(constitution)+enhanceability; if (has_skillfocusenhanceability==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_sense)){x=modifier_number(wisdom)+enhancesenses; if (has_skillfocusenhancesenses==true){x=x+3; }SecondWindowDefinition+="\r"}if ((farseeing>0)){x=modifier_number(wisdom)+farseeing; if (has_skillfocusfarseeing==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_sense==true)){x=modifier_number(wisdom)+fear;if (has_malevolent==true){x+=2;}if (has_skillfocusfear==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_control==true)){x=modifier_number(charisma)+forcedefense; if (has_skillfocusforcedefense==true){x=x+3; }if (has_mettle==true){x+=2;}SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(intelligence)+forcegrip;x+=2;if (has_skillfocusforcegrip==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(intelligence)+forcelightning; if (has_skillfocusforcelightning==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_control==true)){x=modifier_number(charisma)+forcestealth; if (has_skillfocusforcestealth==true){x=x+3; }if (has_focus==true){x=x+2; }SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(intelligence)+forcestrike; if (has_focus==true){x=x+2; }if (has_skillfocusforcestrike==true){x=x+3; }SecondWindowDefinition+="\r"}if ((friendship>0)){x=modifier_number(charisma)+friendship; if (has_skillfocusfriendship==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(wisdom)+healanother; if (has_skillfocushealanother==true){x=x+3; }if (has_compassion==true){x=x+2; }SecondWindowDefinition+="\r"}if ((has_control==true)){x=modifier_number(charisma)+healself; if (has_skillfocushealself==true){x=x+3; }SecondWindowDefinition+="\r"}if ((illusion>0)){x=modifier_number(charisma)+illusion; if (has_skillfocusillusion==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_alter==true)){x=modifier_number(intelligence)+moveobject; if (has_skillfocusmoveobject==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_sense>0)){x=modifier_number(wisdom)+seeforce; if (has_skillfocusseeforce==true){x=x+3; }SecondWindowDefinition+="\r"}if ((has_sense)){x=modifier_number(wisdom)+telepathy; if (has_skillfocustelepathy==true){x=x+3; }SecondWindowDefinition+="\r"}//alert("write 11");if ((otherskill1>0)|(werebear_template==true)|(wereboar_template==true)|(wererat_template==true)|(weretiger_template==true)|(werewolf_template==true)){if (document.form1.otherskill1_ability_list.selectedIndex==0){y=modifier_number(strength); x=y+otherskill1; stringy="Str"; }if (document.form1.otherskill1_ability_list.selectedIndex==1){y=modifier_number(dexterity); x=y+otherskill1; stringy="Dex"; }if (document.form1.otherskill1_ability_list.selectedIndex==2){y=modifier_number(constitution); x=y+otherskill1; stringy="Con"; }if (document.form1.otherskill1_ability_list.selectedIndex==3){y=modifier_number(intelligence); x=y+otherskill1; stringy="Int"; }if (document.form1.otherskill1_ability_list.selectedIndex==4){y=modifier_number(wisdom); x=y+otherskill1; stringy="Wis"; if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){x+=2;} }if (document.form1.otherskill1_ability_list.selectedIndex==5){y=modifier_number(charisma); x=y+otherskill1; stringy="Chr"; }SecondWindowDefinition+="\r" }if (otherskill2>0){if (document.form1.otherskill2_ability_list.selectedIndex==0){y=modifier_number(strength); x=y+otherskill2; stringy="Str"; }if (document.form1.otherskill2_ability_list.selectedIndex==1){y=modifier_number(dexterity); x=y+otherskill2; stringy="Dex"; }if (document.form1.otherskill2_ability_list.selectedIndex==2){y=modifier_number(constitution); x=y+otherskill2; stringy="Con"; }if (document.form1.otherskill2_ability_list.selectedIndex==3){y=modifier_number(intelligence); x=y+otherskill2; stringy="Int"; }if (document.form1.otherskill2_ability_list.selectedIndex==4){y=modifier_number(wisdom); x=y+otherskill2; stringy="Wis"; if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){x+=2;} }if (document.form1.otherskill2_ability_list.selectedIndex==5){y=modifier_number(charisma); x=y+otherskill2; stringy="Chr"; }SecondWindowDefinition+="\r" }stringy="";if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){stringy+="+2 [reforged insight]";} SecondWindowDefinition+=" \r" }if (otherskill3>0){if (document.form1.otherskill3_ability_list.selectedIndex==0){y=modifier_number(strength); x=y+otherskill3; stringy="Str"; }if (document.form1.otherskill3_ability_list.selectedIndex==1){y=modifier_number(dexterity); x=y+otherskill3; stringy="Dex"; }if (document.form1.otherskill3_ability_list.selectedIndex==2){y=modifier_number(constitution); x=y+otherskill3; stringy="Con"; }if (document.form1.otherskill3_ability_list.selectedIndex==3){y=modifier_number(intelligence); x=y+otherskill3; stringy="Int"; }if (document.form1.otherskill3_ability_list.selectedIndex==4){y=modifier_number(wisdom); x=y+otherskill3; stringy="Wis"; if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){x+=2;} }if (document.form1.otherskill3_ability_list.selectedIndex==5){y=modifier_number(charisma); x=y+otherskill3; stringy="Chr"; }SecondWindowDefinition+="\r" }stringy="";if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){stringy+="+2 [reforged insight]";} SecondWindowDefinition+=" \r" }//alert("write 12c");SecondWindowDefinition+="
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int "+x+" =
"+modifier_string(intelligence)+"
"if (appraise>0){SecondWindowDefinition+="+"+appraise/appraise_class}; SecondWindowDefinition+=" "if (raven_familiar==true){SecondWindowDefinition+=" +2 [raven] "}if (has_diligent==true){SecondWindowDefinition+=" +2 [diligent] "}if (has_skillfocusappraise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Astrogate Int "+x+" =
"+modifier_string(intelligence)+"
"if (astrogate>0){SecondWindowDefinition+="+"+astrogate/astrogate_class}; SecondWindowDefinition+=" "if (has_skillfocusastrogate==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Balance Dex* "+x+" =
"+modifier_string(dexterity)+"
"if (balance>0){SecondWindowDefinition+="+"+balance/balance_class; }SecondWindowDefinition+=" "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (tumble/tumble_class>=5){SecondWindowDefinition+=" +2 [tumble] "}if (has_steady==true){SecondWindowDefinition+=" +2 [steady] "}if (has_skillfocusbalance==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==6)){SecondWindowDefinition+=" +2 [mark of storm] "}SecondWindowDefinition+="
Bluff Cha "+x+" =
"+modifier_string(charisma)+"
"if (bluff>0){SecondWindowDefinition+="+"+bluff/bluff_class; }SecondWindowDefinition+=" "if (snake_familiar==true){SecondWindowDefinition+=" +3 [snake] "}if (has_persuasive==true){SecondWindowDefinition+=" +2 [persuasive] "}if (has_trick==true){SecondWindowDefinition+=" +2 [trick] "}if (has_skillfocusbluff==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Climb Str* "+x+" =
"+modifier_string(strength)+"
"if (climb>0){SecondWindowDefinition+="+"+climb/climb_class; }SecondWindowDefinition+=" "if (has_athletic){SecondWindowDefinition+=" +2 [athletic] "}if (has_skillfocusclimb==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==13){SecondWindowDefinition+=" +2 [sullustan] "}if (rayce==16){SecondWindowDefinition+=" +2 [wookiee] "}SecondWindowDefinition+="
Computer_Use Int "+x+" =
"+modifier_string(intelligence)+"
"SecondWindowDefinition+=" "if (has_skillfocuscomputeruse==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_gearhead){SecondWindowDefinition+=" +2 [gearhead] "}SecondWindowDefinition+="
Craft_1 Int "+x+" =
"+modifier_string(intelligence)+"
"if ((craft_1>0)){SecondWindowDefinition+="+"+craft_1/craft_1_class; }SecondWindowDefinition+=" "if (has_skillfocuscraft_1==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}if (rayce==10){SecondWindowDefinition+=" +2 [mon calamari] "}SecondWindowDefinition+="
Craft_2 Int "+x+" =
"+modifier_string(intelligence)+"
"if (craft_2>0){SecondWindowDefinition+="+"+craft_2/craft_2_class; }SecondWindowDefinition+=" "if (has_skillfocuscraft_2==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}SecondWindowDefinition+="
Craft_3 Int "+x+" =
"+modifier_string(intelligence)+"
"if (craft_3>0){SecondWindowDefinition+="+"+craft_3/craft_3_class; }SecondWindowDefinition+=" "if (has_skillfocuscraft_3==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==1)){SecondWindowDefinition+=" +2 [mark of making] "}SecondWindowDefinition+="
Demolitions Int "+x+" =
"+modifier_string(intelligence)+"
"if (demolitions>0){SecondWindowDefinition+="+"+demolitions/demolitions_class; }SecondWindowDefinition+=" "//if (demolitions==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_diligent){SecondWindowDefinition+=" +2 [diligent] "}if (has_skillfocusdemolitions==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((has_leastdragonmark==true)&(dragonmark==10)){SecondWindowDefinition+=" +2 [mark of scribing] "}SecondWindowDefinition+="
Diplomacy Cha "+x+" =
"+modifier_string(charisma)+"
"if (diplomacy>0){SecondWindowDefinition+="+"+diplomacy/diplomacy_class; }SecondWindowDefinition+=" "if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_negotiator==true){SecondWindowDefinition+=" +2 [negotiator] "}if (has_trustworthy==true){SecondWindowDefinition+=" +2 [trustworthy] "}if (sensemotive/sensemotive_class>=5){SecondWindowDefinition+=" +2 [sense motive] "}if (has_skillfocusdiplomacy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Disable Device Int "+x+" =
"+modifier_string(intelligence)+"
"if (disabledevice>0){SecondWindowDefinition+="+"+disabledevice/disabledevice_class; }SecondWindowDefinition+=" "if (has_nimblefingers==true){SecondWindowDefinition+=" +2 [nimble fingers] "}if (has_skillfocusdisabledevice==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Disguise Cha "+x+" =
"+modifier_string(charisma)+"
"if (disguise>0){SecondWindowDefinition+="+"+disguise/disguise_class; }SecondWindowDefinition+=" "if (has_skillfocusdisguise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Entertain_1 Cha "+x+" =
"+modifier_string(charisma)+"
"if (entertain_1>0){SecondWindowDefinition+="+"+entertain_1/entertain_1_class; }SecondWindowDefinition+=" "if (has_skillfocusentertain_1==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Entertain_2 Cha "+x+" =
"+modifier_string(charisma)+"
"if (entertain_2>0){SecondWindowDefinition+="+"+entertain_2/entertain_2_class; }SecondWindowDefinition+=" "if (has_skillfocusentertain_2==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Entertain_3 Cha "+x+" =
"+modifier_string(charisma)+"
"if (entertain_3>0){SecondWindowDefinition+="+"+entertain_3/entertain_3_class; }SecondWindowDefinition+=" "if (has_skillfocusentertain_3==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Entertain_4 Cha "+x+" =
"+modifier_string(charisma)+"
"if (entertain_4>0){SecondWindowDefinition+="+"+entertain_4/entertain_4_class; }SecondWindowDefinition+=" "if (has_skillfocusentertain_4==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Entertain_5 Cha "+x+" =
"+modifier_string(charisma)+"
"if (entertain_5>0){SecondWindowDefinition+="+"+entertain_5/entertain_5_class; }SecondWindowDefinition+=" "if (has_skillfocusentertain_5==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Escape Artist Dex* "+x+" =
"+modifier_string(dexterity)+"
"if ((escapeartist>0)){SecondWindowDefinition+="+"+escapeartist/escapeartist_class; }SecondWindowDefinition+=" "if (has_nimble==true){SecondWindowDefinition+=" +2 [nimble] "}if (has_skillfocusescapeartist==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Forgery Int "+x+" =
"+modifier_string(intelligence)+"
"if (forgery>0){SecondWindowDefinition+="+"+forgery/forgery_class; }SecondWindowDefinition+=" "if (has_skillfocusforgery==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Gamble Int "+x+" =
"+modifier_string(wisdom)+"
"if (gamble>0){SecondWindowDefinition+="+"+gamble/gamble_class; }SecondWindowDefinition+=" "if (has_skillfocusgamble==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_trick==true){SecondWindowDefinition+=" +3 [trick] "}SecondWindowDefinition+="
Gather Information Cha "+x+" =
"+modifier_string(charisma)+"
"if (gatherinformation>0){SecondWindowDefinition+="+"+gatherinformation/gatherinformation_class; }SecondWindowDefinition+=" "if (has_skillfocusgatherinformation==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==2){SecondWindowDefinition+=" +2 [bothan] "}if (has_trustworthy==true){SecondWindowDefinition+=" +2 [trustworthy] "}SecondWindowDefinition+="
Handle Animal Cha "+x+" =
"+modifier_string(charisma)+"
"if (handleanimal>0){SecondWindowDefinition+="+"+handleanimal/handleanimal_class; }SecondWindowDefinition+=" "//if (handleanimal==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_animalaffinity==true){SecondWindowDefinition+=" +2 [animal affinity] "}if (has_skillfocushandleanimal==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Treat_Injury Wis "+x+" =
"+modifier_string(wisdom)+"
"if (heal>0){SecondWindowDefinition+="+"+heal/heal_class; }SecondWindowDefinition+=" "if (has_selfsufficient){SecondWindowDefinition+=" +2 [self-sufficient] "}if (has_skillfocusheal==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Hide Dex* "+x+" =
"+modifier_string(dexterity)+"
"if (hide>0){SecondWindowDefinition+="+"+hide/hide_class; }SecondWindowDefinition+=" "if (small==true){SecondWindowDefinition+=" +4 [small] "}if (large==true){SecondWindowDefinition+=" -4 [large] "}if (has_skillfocushide==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_stealthy){SecondWindowDefinition+=" +2 [stealthy] "}SecondWindowDefinition+="
Intimidate Cha "+x+" =
"+modifier_string(charisma)+"
"if ((intimidate>0)){SecondWindowDefinition+="+"+intimidate/intimidate_class; }SecondWindowDefinition+=" "if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_persuasive==true){SecondWindowDefinition+=" +2 [persuasive] "}if (has_skillfocusintimidate==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==16){SecondWindowDefinition+=" +4 [wookiee] "}SecondWindowDefinition+="
Jump Str* "+x+" =
"+modifier_string(strength)+"
"if (jump>0){SecondWindowDefinition+="+"+jump/jump_class; }SecondWindowDefinition+=" "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (tumble/tumble_class>=5){SecondWindowDefinition+=" +2 [tumble] "}if (has_acrobatic==true){SecondWindowDefinition+=" +2 [acrobatic] "}if (has_skillfocusjump==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (alien_species) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgealienspecies>0){SecondWindowDefinition+="+" + knowledgealienspecies/knowledgealienspecies_class; }SecondWindowDefinition+=" "//if (knowledgealienspecies==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgealienspecies==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (archeology) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgearcheology>0){SecondWindowDefinition+="+" + knowledgearcheology/knowledgearcheology_class; }SecondWindowDefinition+=" "//if (knowledgearcheology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgearcheology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (architecture) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgearchitecture>0){SecondWindowDefinition+="+" + knowledgearchitecture/knowledgearchitecture_class; }SecondWindowDefinition+=" "//if (knowledgearchitecture==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgearchitecture==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (astronomy) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgeastronomy>0){SecondWindowDefinition+="+" + knowledgeastronomy/knowledgeastronomy_class; }SecondWindowDefinition+=" "//if (knowledgeastronomy==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeastronomy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (biology) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgebiology>0){SecondWindowDefinition+="+" + knowledgebiology/knowledgebiology_class; }SecondWindowDefinition+=" "//if (knowledgebiology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgebiology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (bureaucracy) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgebureaucracy>0){SecondWindowDefinition+="+" + knowledgebureaucracy/knowledgebureaucracy_class; }SecondWindowDefinition+=" "//if (knowledgebureaucracy==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgebureaucracy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (business) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgebusiness>0){SecondWindowDefinition+="+" + knowledgebusiness/knowledgebusiness_class; }SecondWindowDefinition+=" "if (has_skillfocusknowledgebusiness==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (chemistry) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgechemistry>0){SecondWindowDefinition+="+" + knowledgechemistry/knowledgechemistry_class; }SecondWindowDefinition+=" "//if (knowledgechemistry==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgechemistry==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (engineering) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgeengineering>0){SecondWindowDefinition+="+" + knowledgeengineering/knowledgeengineering_class; }SecondWindowDefinition+=" "//if (knowledgeengineering==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeengineering==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (forensics) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgeforensics>0){SecondWindowDefinition+="+" + knowledgeforensics/knowledgeforensics_class; }SecondWindowDefinition+=" "//if (knowledgeforensics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeforensics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (genetics) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgegenetics>0){SecondWindowDefinition+="+" + knowledgegenetics/knowledgegenetics_class; }SecondWindowDefinition+=" "if (has_skillfocusknowledgegenetics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (geography) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgegeography>0){SecondWindowDefinition+="+" + knowledgegeography/knowledgegeography_class; }SecondWindowDefinition+=" "//if (knowledgegeography==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgegeography==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (history) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgehistory>0){SecondWindowDefinition+="+" + knowledgehistory/knowledgehistory_class; }SecondWindowDefinition+=" "//if (knowledgehistory==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgehistory==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (jedi_lore) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgejedilore>0){SecondWindowDefinition+="+" + knowledgejedilore/knowledgejedilore_class; }SecondWindowDefinition+=" "//if (knowledgejedilore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgejedilore==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (medicine) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgemedicine>0){SecondWindowDefinition+="+" + knowledgemedicine/knowledgemedicine_class; }SecondWindowDefinition+=" "//if (knowledgemedicine==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgemedicine==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (physics) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgephysics>0){SecondWindowDefinition+="+" + knowledgephysics/knowledgephysics_class; }SecondWindowDefinition+=" "//if (knowledgephysics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgephysics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (politics) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgepolitics>0){SecondWindowDefinition+="+" + knowledgepolitics/knowledgepolitics_class; }SecondWindowDefinition+=" "//if (knowledgepolitics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgepolitics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (streetwise) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgestreetwise>0){SecondWindowDefinition+="+" + knowledgestreetwise/knowledgestreetwise_class; }SecondWindowDefinition+=" "//if (knowledgestreetwise==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgestreetwise==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (tactics) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgetactics>0){SecondWindowDefinition+="+" + knowledgetactics/knowledgetactics_class; }SecondWindowDefinition+=" "//if (knowledgetactics==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgetactics==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (technology) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgetechnology>0){SecondWindowDefinition+="+" + knowledgetechnology/knowledgetechnology_class; }SecondWindowDefinition+=" "//if (knowledgetechnology==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgetechnology==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Knowledge (wilderness_lore) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgewildernesslore>0){SecondWindowDefinition+="+" + knowledgewildernesslore/knowledgewildernesslore_class; }SecondWindowDefinition+=" "//if (knowledgewildernesslore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgewildernesslore==true){SecondWindowDefinition+=" +3 [skill focus] "}if (rayce==8){SecondWindowDefinition+=" +2 [ithorian] "}SecondWindowDefinition+="
Knowledge (world_lore) Int "+x+" =
"+modifier_string(intelligence)+"
"if (knowledgeworldlore>0){SecondWindowDefinition+="+" + knowledgeworldlore/knowledgeworldlore_class; }SecondWindowDefinition+=" "//if (knowledgeworldlore==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusknowledgeworldlore==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Listen Wis "+x+" =
"+modifier_string(wisdom)+"
"if (listen>0){SecondWindowDefinition+="+"+listen/listen_class; }SecondWindowDefinition+=" "if (has_alertness){SecondWindowDefinition+=" +2 [alertness] "}if (rayce==7){SecondWindowDefinition+=" +2 [gungan] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}if (rayce==13){SecondWindowDefinition+=" +2 [sullustan] "}if (has_skillfocuslisten==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Move Silently Dex* "+x+" =
"+modifier_string(dexterity)+"
"if (movesilently>0){SecondWindowDefinition+="+"+movesilently/movesilently_class; }SecondWindowDefinition+=" "if (has_stealthy){SecondWindowDefinition+=" +2 [stealthy] "}if (has_skillfocusmovesilently==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Pilot Dex "+x+" =
"+modifier_string(dexterity)+"
"if (pilot>0){SecondWindowDefinition+="+"+pilot/pilot_class; }SecondWindowDefinition+=" "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (has_skillfocuspilot==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Profession Wis "+x+" =
"+modifier_string(wisdom)+"
"if (profession>0){SecondWindowDefinition+="+"+profession/profession_class; }SecondWindowDefinition+=" "//if (profession==0){SecondWindowDefinition+="[cannot use untrained] "}if (has_skillfocusprofession==true){SecondWindowDefinition+=" +3 [skill focus] "}if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){SecondWindowDefinition+=" +2 [reforged insight] "}SecondWindowDefinition+="
Ride Dex "+x+" =
"+modifier_string(dexterity)+"
"if (ride>0){SecondWindowDefinition+="+"+ride/ride_class; }SecondWindowDefinition+=" "if (has_feeble==true){SecondWindowDefinition+=" -2 [feeble] "}if (handleanimal/handleanimal_class>=5){SecondWindowDefinition+=" +2 [handle animal] "}if (has_animalaffinity==true){SecondWindowDefinition+=" +2 [animal affinity] "}if (has_skillfocusride==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Search Int "+x+" =
"+modifier_string(intelligence)+"
"if (search>0){SecondWindowDefinition+="+"+search/search_class; }SecondWindowDefinition+=" "if (has_investigator){SecondWindowDefinition+=" +2 [investigator] "}if (has_skillfocussearch==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_sharpeyed==true){SecondWindowDefinition+=" +2 [sharp-eyed] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}SecondWindowDefinition+="
Sense Motive Wis "+x+" =
"+modifier_string(wisdom)+"
"if (sensemotive>0){SecondWindowDefinition+="+"+sensemotive/sensemotive_class; }SecondWindowDefinition+=" "if (has_negotiator==true){SecondWindowDefinition+=" +2 [negotiator] "}if (has_skillfocussensemotive==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_sharpeyed==true){SecondWindowDefinition+=" +2 [sharp-eyed] "}SecondWindowDefinition+="
Sleight of Hand Dex* "+x+" =
"+modifier_string(dexterity)+"
"if (sleightofhand>0){SecondWindowDefinition+="+"+sleightofhand/sleightofhand_class; }SecondWindowDefinition+=" "//if (sleightofhand==0){SecondWindowDefinition+="[cannot use untrained] "}if (bluff/bluff_class>=5){SecondWindowDefinition+=" +2 [bluff] "}if (has_defthands){SecondWindowDefinition+=" +2 [deft hands] "}if (has_nimble){SecondWindowDefinition+=" +2 [nimble] "}if (has_skillfocussleightofhand==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
readwritelanguage Int "+x+" =
"+modifier_string(intelligence)+"
"if (readwritelanguage>0){SecondWindowDefinition+="+"+readwritelanguage/readwritelanguage_class; }SecondWindowDefinition+=" "//if (readwritelanguage==0){SecondWindowDefinition+="[cannot use untrained] "}if (knowledgealienspecies/knowledgealienspecies_class>=5){SecondWindowDefinition+=" +2 [Knowledge, arcane] "}if (has_magicalaptitude){SecondWindowDefinition+=" +2 [magical aptitude] "}if (has_skillfocusreadwritelanguage==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Spot Wis "+x+" =
"+modifier_string(wisdom)+"
"if (spot>0){SecondWindowDefinition+="+"+spot/spot_class; }SecondWindowDefinition+=" "if (has_alertness==true){SecondWindowDefinition+=" +2 [alertness] "}if (rayce==2){SecondWindowDefinition+=" +2 [bothan] "}if (rayce==12){SecondWindowDefinition+=" +4 [rodian] "}if (has_skillfocusspot==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Survival Wis "+x+" =
"+modifier_string(wisdom)+"
"if (survival>0){SecondWindowDefinition+="+"+survival/survival_class; }SecondWindowDefinition+=" "if (has_selfsufficient){SecondWindowDefinition+=" +2 [self-sufficient] "}if (rayce==8){SecondWindowDefinition+=" +4 [ithorian] "}if (has_skillfocussurvival==true){SecondWindowDefinition+=" +3 [skill focus] "}if (fringer_levels>=18){SecondWindowDefinition+=" +6 [fringer] "} elseif (fringer_levels>=10){SecondWindowDefinition+=" +4 [fringer] "} elseif (fringer_levels>=5){SecondWindowDefinition+=" +2 [fringer] "}if (has_rugged){SecondWindowDefinition+=" +2 [rugged] "}SecondWindowDefinition+="
Swim Str** "+x+" =
"+modifier_string(strength)+"
"if (swim>0){SecondWindowDefinition+="+"+swim/swim_class; }SecondWindowDefinition+=" "if (rayce==3){SecondWindowDefinition+=" +4 [gungan] "}if (rayce==10){SecondWindowDefinition+=" +4 [mon calamari] "}if (rayce==11){SecondWindowDefinition+=" +4 [quorren] "}if (has_athletic){SecondWindowDefinition+=" +2 [athletic] "}if (has_skillfocusswim==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Tumble Dex* "+x+" =
"+modifier_string(dexterity)+"
"if (tumble>0){SecondWindowDefinition+="+"+tumble/tumble_class; }SecondWindowDefinition+=" "if (jump/jump_class>=5){SecondWindowDefinition+=" +2 [jump] "}if (has_acrobatic){SecondWindowDefinition+=" +2 [acrobatic] "}if (has_skillfocustumble==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Repair Int "+x+" =
"+modifier_string(dexterity)+"
"if (repair>0){SecondWindowDefinition+="+"+repair/repair_class; }SecondWindowDefinition+=" "if (has_defthands){SecondWindowDefinition+=" +2 [deft hands] "}if (has_gearhead){SecondWindowDefinition+=" +2 [gearhead] "}if (has_skillfocusrepair==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Affect_Mind Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+affectmind;SecondWindowDefinition+=" "if (has_skillfocusaffectmind==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Battlemind Con "+x+" =
"+modifier_string(constitution)+"
"SecondWindowDefinition+="+"+battlemind;SecondWindowDefinition+=" "if (has_skillfocusbattlemind==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_mettle==true){SecondWindowDefinition+=" +2 [mettle] "}SecondWindowDefinition+="
Drain_Energy Con "+x+" =
"+modifier_string(constitution)+"
"SecondWindowDefinition+="+"+drainenergy;SecondWindowDefinition+=" "if (has_skillfocusdrainenergy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Empathy Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+empathy;SecondWindowDefinition+=" "if (has_skillfocusempathy==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_compassion==true){SecondWindowDefinition+=" +2 [compassion] "}SecondWindowDefinition+="
Enhance Ability Con "+x+" =
"+modifier_string(constitution)+"
"SecondWindowDefinition+="+"+enhanceability;SecondWindowDefinition+=" "if (has_skillfocusenhanceability==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Enhance Senses Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+enhancesenses;SecondWindowDefinition+=" "if (has_skillfocusenhancesenses==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Farseeing Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+farseeing;SecondWindowDefinition+=" "if (has_skillfocusfarseeing==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Fear Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+fear;SecondWindowDefinition+=" "if (has_skillfocusfear==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_malevolent==true){SecondWindowDefinition+=" +2 [malevolent] "}SecondWindowDefinition+="
Force Defense Cha "+x+" =
"+modifier_string(charisma)+"
"SecondWindowDefinition+="+"+forcedefense;SecondWindowDefinition+=" "if (has_skillfocusforcedefense==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_mettle==true){SecondWindowDefinition+=" +2 [mettle] "}SecondWindowDefinition+="
Force_Grip Int "+x+" =
"+modifier_string(intelligence)+"
"SecondWindowDefinition+="+"+forcegrip;SecondWindowDefinition+=" "if (has_skillfocusforcegrip==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_malevolent==true){SecondWindowDefinition+=" +2 [malevolent] "}SecondWindowDefinition+="
Force Lightning Int "+x+" =
"+modifier_string(intelligence)+"
"SecondWindowDefinition+="+"+forcelightning;SecondWindowDefinition+=" "if (has_skillfocusforcelightning==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Force_Stealth Cha "+x+" =
"+modifier_string(charisma)+"
"SecondWindowDefinition+="+"+forcestealth;SecondWindowDefinition+=" "if (has_skillfocusforcestealth==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_focus==true){SecondWindowDefinition+=" +2 [focus] "}SecondWindowDefinition+="
Force_Strike Int "+x+" =
"+modifier_string(intelligence)+"
"SecondWindowDefinition+="+"+forcestrike;SecondWindowDefinition+=" "if (has_skillfocusforcestrike==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_focus==true){SecondWindowDefinition+=" +2 [focus] "}SecondWindowDefinition+="
Friendship Cha "+x+" =
"+modifier_string(charisma)+"
"SecondWindowDefinition+="+"+friendship;SecondWindowDefinition+=" "if (has_skillfocusfriendship==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Heal_Another Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+healanother;SecondWindowDefinition+=" "if (has_skillfocushealanother==true){SecondWindowDefinition+=" +3 [skill focus] "}if (has_compassion==true){SecondWindowDefinition+=" +2 [compassion] "}SecondWindowDefinition+="
Heal_Self Cha "+x+" =
"+modifier_string(charisma)+"
"SecondWindowDefinition+="+"+healself;SecondWindowDefinition+=" "if (has_skillfocushealself==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Illusion Cha "+x+" =
"+modifier_string(charisma)+"
"SecondWindowDefinition+="+"+illusion;SecondWindowDefinition+=" "if (has_skillfocusillusion==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Move_Object Int "+x+" =
"+modifier_string(intelligence)+"
"SecondWindowDefinition+="+"+moveobject;SecondWindowDefinition+=" "if (has_skillfocusmoveobject==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
See_Force Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+seeforce;SecondWindowDefinition+=" "if (has_skillfocusseeforce==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
Telepathy Wis "+x+" =
"+modifier_string(wisdom)+"
"SecondWindowDefinition+="+"+telepathy;SecondWindowDefinition+=" "if (has_skillfocustelepathy==true){SecondWindowDefinition+=" +3 [skill focus] "}SecondWindowDefinition+="
"+document.form1.otherskill1_name.value+" "+stringy+" "+x+" =
"+y+"
"SecondWindowDefinition+="+"+otherskill1;stringy="";if ((prestige_levels>1)&(starwarsprestigeclassnumber==36)){stringy+="+2 [reforged insight]";} SecondWindowDefinition+=" "+stringy+"
"+document.form1.otherskill2_name.value+" "+stringy+" "+x+" =
"+y+"
"SecondWindowDefinition+="+"+otherskill2; //SecondWindowDefinition+="
"+stringy+"
"+document.form1.otherskill3_name.value+" "+stringy+" "+x+" =
"+y+"
"SecondWindowDefinition+="+"+otherskill3; //SecondWindowDefinition+="
"+stringy+"
\r

\r* = check penalty for wearing armor

\r"if (speaklanguage/speaklanguage_class>0){SecondWindowDefinition+="This character also has "+speaklanguage/speaklanguage_class+" ranks in Speak Languages.
"}if (bluff/bluff_class>=5){SecondWindowDefinition+="Bluff >=5 ranks gives +2 on disguise checks to act in character.
"}if (craft_1/craft_1_class>=5){SecondWindowDefinition+="Craft_1 >=5 ranks gives +2 on related appraise checks.
"}if (craft_2/craft_2_class>=5){SecondWindowDefinition+="Craft_2 >=5 ranks gives +2 on related appraise checks.
"}if (craft_3/craft_3_class>=5){SecondWindowDefinition+="Craft_3 >=5 ranks gives +2 on related appraise checks.
"}if ((handleanimal/handleanimal_class>=5)&&((ranger_levels + epic_ranger_levels>0)|(druid_levels + epic_druid_levels>0))){SecondWindowDefinition+="Handle Animal >=5 ranks gives +2 on wild empathy checks.
"}if (knowledgearcheology/knowledgearcheology_class>=5){SecondWindowDefinition+="Know archeology >=5 ranks gives +2 on search checks for secret doors.
"}if (knowledgearchitecture/knowledgearchitecture_class>=5){SecondWindowDefinition+="Know architecture >=5 ranks gives +2 on survival checks underground.
"}if (knowledgeastronomy/knowledgeastronomy_class>=5){SecondWindowDefinition+="Know astronomy >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
"}if ((knowledgebiology/knowledgebiology_class>=5)&&(bard_levels + epic_bard_levels>0)){SecondWindowDefinition+="Know biology >=5 ranks gives +2 on bardic knowledge checks.
"}if (knowledgebusiness/knowledgebusiness_class>=5){SecondWindowDefinition+="Know business >=5 ranks gives +2 on survival checks above ground.
"}if ((knowledgeengineering/knowledgeengineering_class>=5)&&((cleric_levels + epic_cleric_levels>0)|(paladin_levels + epic_paladin_levels>0))){SecondWindowDefinition+="Know engineering >=5 ranks gives +2 on turn/rebuke the undead.
"}if (search/search_class>=5){SecondWindowDefinition+="Search >=5 ranks gives +2 on survival checks while tracking.
"}if (has_wardeninitiate){SecondWindowDefinition+="Warden Initiate gives +2 on armor class fighting in a forest.
"}if (hawk_familiar==true){SecondWindowDefinition+="The hawk confers +3 on spot checks in well-lit conditions.
"}if (owl_familiar==true){SecondWindowDefinition+="The owl confers +3 on spot checks in dimly-lit conditions.
"}if ((bat_familiar==true)|(cat_familiar==true)|(hawk_familiar==true)| (lizard_familiar==true)|(owl_familiar==true)|(rat_familiar==true)| (raven_familiar==true)|(snake_familiar==true)|(toad_familiar==true)| (weasel_familiar==true)) { if (has_alertness==false) { SecondWindowDefinition+="If the familiar is within reach, +2 on spot and listen (\"alertness\").
" } }SecondWindowDefinition+="

"//raceif ((rayce==1)) { if (rayce==44){SecondWindowDefinition+="Aquatic "; } SecondWindowDefinition+="Human

    " SecondWindowDefinition+="
  • Extra feat at first level (already included)
  • " SecondWindowDefinition+="
  • Four extra skill points at first level (already included)
  • " SecondWindowDefinition+="
  • One extra skill point at each additional level (already included)
  • " SecondWindowDefinition+="
" }//alert("Racial descriptions");//alert("write 12y");if (rayce==1) { SecondWindowDefinition+="Human:
    " SecondWindowDefinition+="
  • Extra skill points" SecondWindowDefinition+="
  • Extra feat at first level" SecondWindowDefinition+="

" }if (rayce==2) { SecondWindowDefinition+="Bothan:

    " SecondWindowDefinition+="
  • +2 dexterity, -2 constitution (already included)

  • " SecondWindowDefinition+="
  • +2 on gather information and spot" SecondWindowDefinition+="

" }if (rayce==3) { SecondWindowDefinition+="Cerean:

    " SecondWindowDefinition+="
  • +2 intelligence, +2 wisdom, -2 dexterity (already included)

  • " SecondWindowDefinition+="
  • +2 on initiative checks" SecondWindowDefinition+="

" }if (rayce==4) { SecondWindowDefinition+="Duro:

    " SecondWindowDefinition+="
  • +2 dexterity, +2 intelligence, -2 strength, -2 constitution (already included)

  • " SecondWindowDefinition+="
  • Free spacer feat at first level" SecondWindowDefinition+="

" }if (rayce==5) { SecondWindowDefinition+="Ewok:

    " SecondWindowDefinition+="
  • +2 dexterity, -2 strength (already included)

  • " SecondWindowDefinition+="
  • Small" SecondWindowDefinition+="
  • Free alertness feat at first level" SecondWindowDefinition+="
  • Primitive" SecondWindowDefinition+="

" }if (rayce==6) { SecondWindowDefinition+="Gamorrean:

    " SecondWindowDefinition+="
  • +2 strength, -2 dexterity, -2 intelligence (already included)

  • " SecondWindowDefinition+="
  • Primitive" SecondWindowDefinition+="
  • +2 on fortitude saves" SecondWindowDefinition+="
  • Free power attack feat at first level" SecondWindowDefinition+="

" }if (rayce==7) { SecondWindowDefinition+="Gungan:

    " SecondWindowDefinition+="
  • +2 constitution, -2 wisdom (already included)

  • " SecondWindowDefinition+="
  • Hold breath" SecondWindowDefinition+="
  • Low-light vision" SecondWindowDefinition+="
  • +2 on listen checks" SecondWindowDefinition+="
  • +1 on reflex saves" SecondWindowDefinition+="

" }if (rayce==8) { SecondWindowDefinition+="Ithorian:

    " SecondWindowDefinition+="
  • +2 wisdom, +2 charisma, -2 dexterity (already included)

  • " SecondWindowDefinition+="
  • +2 on wilderness lore" SecondWindowDefinition+="
  • +2 on survival checks" SecondWindowDefinition+="
  • +1 on will saves" SecondWindowDefinition+="

" }if (rayce==9) { SecondWindowDefinition+="Kel Dor:

    " SecondWindowDefinition+="
  • +2 dexterity, +2 wisdom, -2 constitution (already included)

  • " SecondWindowDefinition+="
  • Gas breather" SecondWindowDefinition+="
  • Low-light vision" SecondWindowDefinition+="

" }if (rayce==10) { SecondWindowDefinition+="Mon Calamari:

    " SecondWindowDefinition+="
  • +2 intelligence, -2 constitution (already included)

  • " SecondWindowDefinition+="
  • Breathe underwater" SecondWindowDefinition+="
  • Low-light vision" SecondWindowDefinition+="
  • +4 species bonus on one craft" SecondWindowDefinition+="
  • +1 on will saves when moist, -1 when dry" SecondWindowDefinition+="

" }if (rayce==11) { SecondWindowDefinition+="Quarren:

    " SecondWindowDefinition+="
  • +2 constitution, -=2 wisdom, -2 charisma (already included)

  • " SecondWindowDefinition+="
  • Breathe underwater, +4 on swim checks" SecondWindowDefinition+="

" }if (rayce==12) { SecondWindowDefinition+="Rodian:

    " SecondWindowDefinition+="
  • +2 dexterity, -2 wisdom, -2 charisma (already included)

  • " SecondWindowDefinition+="
  • Free track feat at level 1" SecondWindowDefinition+="
  • +2 bonus on listen, search, and spot checks" SecondWindowDefinition+="

" }if (rayce==13) { SecondWindowDefinition+="Sullustan:

    " SecondWindowDefinition+="
  • +2 dexterity, -2 constitution (already included)

  • " SecondWindowDefinition+="
  • Darkvision to 20 meters (black and white)" SecondWindowDefinition+="
  • +2 on climb and listen checks" SecondWindowDefinition+="

" }if (rayce==14) { SecondWindowDefinition+="Trandoshan:

    " SecondWindowDefinition+="
  • +2 strength, -2 dexterity (already included)

  • " SecondWindowDefinition+="
  • +1 natural armor" SecondWindowDefinition+="
  • Darkvision to 20 meters (black and white)" SecondWindowDefinition+="

" }if (rayce==15) { SecondWindowDefinition+="Twilek:

    " SecondWindowDefinition+="
  • +2 charisma, -2 wisdom (already included)

  • " SecondWindowDefinition+="
  • Low-light vision" SecondWindowDefinition+="
  • +1 on fortitude checks" SecondWindowDefinition+="
  • Speak the head-tail language (Lekku)" SecondWindowDefinition+="

" }if (rayce==16) { SecondWindowDefinition+="Wookiee:

    " SecondWindowDefinition+="
  • +4 strength, -2 dexterity, -2 wisdom, -2 charisma (already included)

  • " SecondWindowDefinition+="
  • +2 bonus on climb checks" SecondWindowDefinition+="
  • +4 bonus on intimidate checks" SecondWindowDefinition+="
  • Wookiee rage (+4 strength, +2 vitality points per level, +2 on fortitude and will saves, -2 defense)" SecondWindowDefinition+="
  • Recover 2 vitality points per level per hour" SecondWindowDefinition+="

" }if (rayce==17) { SecondWindowDefinition+="Zabrak:

    " SecondWindowDefinition+="
  • No ability score adjustments

  • " SecondWindowDefinition+="
  • +2 on fortitude and will saves" SecondWindowDefinition+="

" }if (rayce==18) { SecondWindowDefinition+=document.form1.otherrace_name.value+":

    " SecondWindowDefinition+="
  • Unfamiliar race. Adjustments already included.

  • " x=2*document.form1.otherrace_strength.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" strength

  • " x=2*document.form1.otherrace_dexterity.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" dexterity

  • " x=2*document.form1.otherrace_constitution.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" constitution

  • " x=2*document.form1.otherrace_intelligence.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" intelligence

  • " x=2*document.form1.otherrace_wisdom.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" wisdom

  • " x=2*document.form1.otherrace_charisma.selectedIndex-6; stringy=x; if (x>=0){stringy="+"+stringy; } SecondWindowDefinition+="
  • "+stringy+" charisma

  • " SecondWindowDefinition+="
  • Edit sheet & write details here as needed

  • Star Wars Character Generator (2)
    " SecondWindowDefinition+="
  • Be sure to know bonus to skills, special abilities,

  • Star Wars Character Generator (3)
    " SecondWindowDefinition+="
  • low-light / dark vision, and any natural armor class bonus.

  • Star Wars Character Generator (4)
    " SecondWindowDefinition+="
" }if (fringer_levels>0) { SecondWindowDefinition+="Fringer:
    " SecondWindowDefinition+="
  • Bonus feat, bonus class skill (level 1)

  • " SecondWindowDefinition+="
  • Barter (level 2)

  • " SecondWindowDefinition+="
  • Jury-rig +2 (level 3)

  • " SecondWindowDefinition+="
  • Bonus class skill (level 4)

  • " SecondWindowDefinition+="
  • Survival +2 (level 5)

  • " SecondWindowDefinition+="
  • Jury-rig +4 (level 6)

  • " SecondWindowDefinition+="
  • Bonus feat (level 7)

  • " SecondWindowDefinition+="
  • Bonus class skill (level 8)

  • " SecondWindowDefinition+="
  • Jury-rig +6 (level 9)

  • " SecondWindowDefinition+="
  • Survival +4 (level 10)

  • " SecondWindowDefinition+="
  • --- (level 11)

  • " SecondWindowDefinition+="
  • Bonus class skill (level 12)

  • " SecondWindowDefinition+="
  • Jury-rig +8 (level 13)

  • " SecondWindowDefinition+="
  • Bonus feat (level 14)

  • " SecondWindowDefinition+="
  • --- (level 15)

  • " SecondWindowDefinition+="
  • Bonus class skill (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Survival +6 (level 18)

  • " SecondWindowDefinition+="
  • --- (level 19)

  • " SecondWindowDefinition+="
  • Bonus feat (level 20)

  • " SecondWindowDefinition+="
" }if (noble_levels>0) { SecondWindowDefinition+="Noble
    " SecondWindowDefinition+="
  • Bonus class skill, favor +1(level 1)

  • " SecondWindowDefinition+="
  • Inspire confidence (level 2)

  • " SecondWindowDefinition+="
  • Favor +2, resource access (level 3)

  • " SecondWindowDefinition+="
  • Coordinate +1 (level 4)

  • " SecondWindowDefinition+="
  • --- (level 5)

  • " SecondWindowDefinition+="
  • Bonus feat (level 6)

  • " SecondWindowDefinition+="
  • Favor +3 (level 7)

  • " SecondWindowDefinition+="
  • Coordinate +2 (level 8)

  • " SecondWindowDefinition+="
  • Bonus feat (level 9)

  • " SecondWindowDefinition+="
  • --- (level 10)

  • " SecondWindowDefinition+="
  • Inspire greatness (level 11)

  • " SecondWindowDefinition+="
  • Favor +4 (level 12)

  • " SecondWindowDefinition+="
  • Coordinate +3 (level 13)

  • " SecondWindowDefinition+="
  • Bonus feat (level 14)

  • " SecondWindowDefinition+="
  • --- (level 15)

  • " SecondWindowDefinition+="
  • Favor +5 (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Coordinate +4 (level 18)

  • " SecondWindowDefinition+="
  • Bonus feat (level 19)

  • " SecondWindowDefinition+="
  • Coordinate +5 (level 20)

  • " SecondWindowDefinition+="
" }if (scoundrel_levels>0) { SecondWindowDefinition+="Scoundrel
    " SecondWindowDefinition+="
  • Illicit barter (level 1)

  • " SecondWindowDefinition+="
  • Lucky (1/day) (level 2)

  • " SecondWindowDefinition+="
  • Precise attack +1 (level 3)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 4)

  • " SecondWindowDefinition+="
  • Bonus feat (level 5)

  • " SecondWindowDefinition+="
  • Lucky 2/day (level 6)

  • " SecondWindowDefinition+="
  • --- (level 7)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 8)

  • " SecondWindowDefinition+="
  • Precise attack +2 (level 9)

  • " SecondWindowDefinition+="
  • Bonus feat (level 10)

  • " SecondWindowDefinition+="
  • --- (level 11)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 12)

  • " SecondWindowDefinition+="
  • Lucky (3/day) (level 13)

  • " SecondWindowDefinition+="
  • Precise attack +3 (level 14)

  • " SecondWindowDefinition+="
  • Bonus feat (level 15)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Lucky (4/day) (level 18)

  • " SecondWindowDefinition+="
  • --- (level 19)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 20)

  • " SecondWindowDefinition+="
" }if (scout_levels>0) { SecondWindowDefinition+="Scout
    " SecondWindowDefinition+="
  • Bonus feat (level 1)

  • " SecondWindowDefinition+="
  • Trailblazing (level 2)

  • " SecondWindowDefinition+="
  • Heart +1 (level 3)

  • " SecondWindowDefinition+="
  • Uncanny dodge (dexterity bonus to defense) (level 4)

  • " SecondWindowDefinition+="
  • Skill mastery, extreme effort (level 5)

  • " SecondWindowDefinition+="
  • Evasion (level 6)

  • " SecondWindowDefinition+="
  • Uncanny dodge (can't be flanked) (level 7)

  • " SecondWindowDefinition+="
  • Bonus feat (level 8)

  • " SecondWindowDefinition+="
  • --- (level 9)

  • " SecondWindowDefinition+="
  • Skill mastery (level 10)

  • " SecondWindowDefinition+="
  • Heart +2 (level 11)

  • " SecondWindowDefinition+="
  • Bonus feat (level 12)

  • " SecondWindowDefinition+="
  • --- (level 13)

  • " SecondWindowDefinition+="
  • Heart +3 (level 14)

  • " SecondWindowDefinition+="
  • Skill mastery (level 15)

  • " SecondWindowDefinition+="
  • Bonus feat (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Heart +4 (level 18)

  • " SecondWindowDefinition+="
  • --- (level 19)

  • " SecondWindowDefinition+="
  • Skill mastery (level 20)

  • " SecondWindowDefinition+="
" }if (soldier_levels>0) { SecondWindowDefinition+="Soldier
    " SecondWindowDefinition+="
  • Starting feats (level 1)

  • " SecondWindowDefinition+="
  • Bonus feat (level 2)

  • " SecondWindowDefinition+="
  • Bonus feat (level 3)

  • " SecondWindowDefinition+="
  • Bonus feat (level 4)

  • " SecondWindowDefinition+="
  • --- (level 5)

  • " SecondWindowDefinition+="
  • Bonus feat (level 6)

  • " SecondWindowDefinition+="
  • --- (level 7)

  • " SecondWindowDefinition+="
  • Bonus feat (level 8)

  • " SecondWindowDefinition+="
  • --- (level 9)

  • " SecondWindowDefinition+="
  • Bonus feat (level 10)

  • " SecondWindowDefinition+="
  • --- (level 11)

  • " SecondWindowDefinition+="
  • Bonus feat (level 12)

  • " SecondWindowDefinition+="
  • --- (level 13)

  • " SecondWindowDefinition+="
  • Bonus feat (level 14)

  • " SecondWindowDefinition+="
  • --- (level 15)

  • " SecondWindowDefinition+="
  • Bonus feat (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Bonus feat (level 18)

  • " SecondWindowDefinition+="
  • --- (level 19)

  • " SecondWindowDefinition+="
  • Bonus feat (level 20)

  • " SecondWindowDefinition+="
" }if (techspecialist_levels>0) { SecondWindowDefinition+="Tech Specialist
    " SecondWindowDefinition+="
  • Skill emphasis (level 1)

  • " SecondWindowDefinition+="
  • Research (level 2)

  • " SecondWindowDefinition+="
  • Instant Mastery (level 3)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 4)

  • " SecondWindowDefinition+="
  • Expert (enter by hand)(level 5)

  • " SecondWindowDefinition+="
  • --- (level 6)

  • " SecondWindowDefinition+="
  • --- (level 7)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 8)

  • " SecondWindowDefinition+="
  • --- (level 9)

  • " SecondWindowDefinition+="
  • Expert (enter by hand) (level 10)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 11)

  • " SecondWindowDefinition+="
  • --- (level 12)

  • " SecondWindowDefinition+="
  • --- (level 13)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 14)

  • " SecondWindowDefinition+="
  • Expert (enter by hand) (level 15)

  • " SecondWindowDefinition+="
  • Instant mastery (level 16)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 17)

  • " SecondWindowDefinition+="
  • --- (level 18)

  • " SecondWindowDefinition+="
  • Tech specialty (enter by hand) (level 19)

  • " SecondWindowDefinition+="
  • Expert (enter by hand) (level 20)

  • " SecondWindowDefinition+="
" }if (forceadept_levels>0) { SecondWindowDefinition+="Force Adept
    " SecondWindowDefinition+="
  • Force training (level 1)

  • " SecondWindowDefinition+="
  • Force training (level 2)

  • " SecondWindowDefinition+="
  • Bonus feat (level 3)

  • " SecondWindowDefinition+="
  • Force training (level 4)

  • " SecondWindowDefinition+="
  • Force weapon +1d8 (level 5)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 6)

  • " SecondWindowDefinition+="
  • Comprehend speech (level 7)

  • " SecondWindowDefinition+="
  • Force talisman +2 (level 8)

  • " SecondWindowDefinition+="
  • Bonus feat (level 9)

  • " SecondWindowDefinition+="
  • --- (level 10)

  • " SecondWindowDefinition+="
  • Force secret (level 11)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 12)

  • " SecondWindowDefinition+="
  • Force weapon +2d8 (level 13)

  • " SecondWindowDefinition+="
  • Bonus feat (level 14)

  • " SecondWindowDefinition+="
  • Force talisman +4 (level 15)

  • " SecondWindowDefinition+="
  • Force secret (level 16)

  • " SecondWindowDefinition+="
  • --- (level 17)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 18)

  • " SecondWindowDefinition+="
  • --- (level 19)

  • " SecondWindowDefinition+="
  • Bonus feat (level 20)

  • " SecondWindowDefinition+="
" }if (jediconsular_levels>0) { SecondWindowDefinition+="

Jedi_Consular

    " SecondWindowDefinition+="
  • Force training, deflect (level 1)

  • " SecondWindowDefinition+="
  • Bonus feat (level 2)

  • " SecondWindowDefinition+="
  • Force training, deflect (attack -4) (level 3)

  • " SecondWindowDefinition+="
  • Force training (level 4)

  • " SecondWindowDefinition+="
  • Deflect (extend defense and attack) (level 5)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (3d8) (level 6)

  • " SecondWindowDefinition+="
  • Jedi Knight (level 7)

  • " SecondWindowDefinition+="
  • Healing (level 8)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 9)

  • " SecondWindowDefinition+="
  • Deflect (defense +2), block (level 10)

  • " SecondWindowDefinition+="
  • Bonus feat (level 11)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (4d8) (level 12)

  • " SecondWindowDefinition+="
  • Deflect (attack -3) (level 13)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 14)

  • " SecondWindowDefinition+="
  • Deflect (defense +3) (level 15)

  • " SecondWindowDefinition+="
  • Bonus feat (level 16)

  • " SecondWindowDefinition+="
  • Deflect (attack -2) (level 17)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (5d8) (level 18)

  • " SecondWindowDefinition+="
  • Skill emphasis (level 19)

  • " SecondWindowDefinition+="
  • --- (level 20)

  • " SecondWindowDefinition+="
" }if (jediguardian_levels>0) { SecondWindowDefinition+="Jedi_Guardian
    " SecondWindowDefinition+="
  • Force training, deflect (defense +1) (level 1)

  • " SecondWindowDefinition+="
  • Bonus feat (level 2)

  • " SecondWindowDefinition+="
  • Force training, deflect (attack -4) (level 3)

  • " SecondWindowDefinition+="
  • Force training (level 4)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (3d8) (level 5)

  • " SecondWindowDefinition+="
  • Deflect (extend defense and attack) (level 6)

  • " SecondWindowDefinition+="
  • Jedi knight (level 7)

  • " SecondWindowDefinition+="
  • Bonus feat (level 8)

  • " SecondWindowDefinition+="
  • Deflect (defense +2), block (level 9)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (4d8) (level 10)

  • " SecondWindowDefinition+="
  • Deflect (attack -3) (level 11)

  • " SecondWindowDefinition+="
  • Bonus feat (level 12)

  • " SecondWindowDefinition+="
  • Deflect (defense +3) (level 13)

  • " SecondWindowDefinition+="
  • --- (level 14)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (5d8) (level 15)

  • " SecondWindowDefinition+="
  • Deflect (attack -2) (level 16)

  • " SecondWindowDefinition+="
  • Deflect (defense +4) (level 17)

  • " SecondWindowDefinition+="
  • Bonus feat (level 18)

  • " SecondWindowDefinition+="
  • Deflect (attack -1) (level 19)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (6d8) (level 20)

  • " SecondWindowDefinition+="
" }if (prestige_levels>0) { if (starwarsprestigeclassnumber==1) { SecondWindowDefinition+="Bounty hunter
    " SecondWindowDefinition+="
  • Target bonus +1 (level 1)

  • " SecondWindowDefinition+="
  • Sneak attack +1d6 (level 2)

  • " SecondWindowDefinition+="
  • Target bonus +2 (level 3)

  • " SecondWindowDefinition+="
  • Sneak attack +2d6 (level 4)

  • " SecondWindowDefinition+="
  • Target bonus +3 (level 5)

  • " SecondWindowDefinition+="
  • Sneak attack +3d6 (level 6)

  • " SecondWindowDefinition+="
  • Target bonus +4 (level 7)

  • " SecondWindowDefinition+="
  • Sneak attack +4d6 (level 8)

  • " SecondWindowDefinition+="
  • Target bonus +5 (level 9)

  • " SecondWindowDefinition+="
  • Sneak attack +5d6 (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==2) { SecondWindowDefinition+="Crime lord
    " SecondWindowDefinition+="
  • Contact (level 1)

  • " SecondWindowDefinition+="
  • Resource access (level 2)

  • " SecondWindowDefinition+="
  • Inspire feat -2 (level 3)

  • " SecondWindowDefinition+="
  • Contact (level 4)

  • " SecondWindowDefinition+="
  • Minions (level 5)

  • " SecondWindowDefinition+="
  • Inspire fear -4 (level 6)

  • " SecondWindowDefinition+="
  • Contact (level 7)

  • " SecondWindowDefinition+="
  • Exceptional minions (level 8)

  • " SecondWindowDefinition+="
  • Inspire fear -6 (level 9)

  • " SecondWindowDefinition+="
  • Contact (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==3) { SecondWindowDefinition+="Dark Side Devotee
    " SecondWindowDefinition+="
  • Force training, dark side skill emphasis (level 1)

  • " SecondWindowDefinition+="
  • Dark side talisman +2 (level 2)

  • " SecondWindowDefinition+="
  • Force training (level 3)

  • " SecondWindowDefinition+="
  • Dark side skill emphasis (level 4)

  • " SecondWindowDefinition+="
  • Force training (level 5)

  • " SecondWindowDefinition+="
  • Force weapon +1d8 (level 6)

  • " SecondWindowDefinition+="
  • Dark side skill emphasis (level 7)

  • " SecondWindowDefinition+="
  • Dark side talisman +4 (level 8)

  • " SecondWindowDefinition+="
  • Force weapon +2d8 (level 9)

  • " SecondWindowDefinition+="
  • Dark side skill emphasis (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==4) { SecondWindowDefinition+="Dark Side Marauder
    " SecondWindowDefinition+="
  • Force training (level 1)

  • " SecondWindowDefinition+="
  • Bonus feat (level 2)

  • " SecondWindowDefinition+="
  • Force training (level 3)

  • " SecondWindowDefinition+="
  • Bonus feat (level 4)

  • " SecondWindowDefinition+="
  • Force training (level 5)

  • " SecondWindowDefinition+="
  • Bonus feat (level 6)

  • " SecondWindowDefinition+="
  • --- (level 7)

  • " SecondWindowDefinition+="
  • Bonus feat (level 8)

  • " SecondWindowDefinition+="
  • --- (level 9)

  • " SecondWindowDefinition+="
  • Bonus feat (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==5) { SecondWindowDefinition+="Elite trooper
    " SecondWindowDefinition+="
  • Staring feats (level 1)

  • " SecondWindowDefinition+="
  • Weapon focus (level 2)

  • " SecondWindowDefinition+="
  • Uncanny dodge (dexterity bonus) (level 3)

  • " SecondWindowDefinition+="
  • --- (level 4)

  • " SecondWindowDefinition+="
  • Weapon specialization (level 5)

  • " SecondWindowDefinition+="
  • --- (level 6)

  • " SecondWindowDefinition+="
  • Uncanny dodge (cannot be flanked) (level 7)

  • " SecondWindowDefinition+="
  • --- (level 8)

  • " SecondWindowDefinition+="
  • Deadly strike (level 9)

  • " SecondWindowDefinition+="
  • --- (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==6) { SecondWindowDefinition+="

Jedi Ace

    " SecondWindowDefinition+="
  • Starfighter defense (level 1)

  • " SecondWindowDefinition+="
  • Starship focus (level 2)

  • " SecondWindowDefinition+="
  • Familiarity +1 (level 3)

  • " SecondWindowDefinition+="
  • Starfighter evasion (level 4)

  • " SecondWindowDefinition+="
  • Trust the force, familiarity +5 (level 4)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==7) { SecondWindowDefinition+="Jedi Investigator
    " SecondWindowDefinition+="
  • Bonus feat; profile; target bonus +1, deflect (defense) (level 1)

  • " SecondWindowDefinition+="
  • Contact; increase lightsaber damage (level 2)

  • " SecondWindowDefinition+="
  • Target bonus +2; favor +1 (level 3)

  • " SecondWindowDefinition+="
  • Contact; deflect (attack) (level 4)

  • " SecondWindowDefinition+="
  • Target bonus +3; favor +2 (level 5)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==8) { SecondWindowDefinition+="Jedi Master
    " SecondWindowDefinition+="
  • Force secret (level 1)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (level 2)

  • " SecondWindowDefinition+="
  • Force secret (level 3)

  • " SecondWindowDefinition+="
  • Bonus feat (level 4)

  • " SecondWindowDefinition+="
  • Deflect (defense) (level 5)

  • " SecondWindowDefinition+="
  • Force secret (level 6)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (level 7)

  • " SecondWindowDefinition+="
  • Bonus feat (level 8)

  • " SecondWindowDefinition+="
  • Increase lightsaber damage (level 9)

  • " SecondWindowDefinition+="
  • Deflect (attack) (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==9) { SecondWindowDefinition+="Officer
    " SecondWindowDefinition+="
  • Leadership (level 1)

  • " SecondWindowDefinition+="
  • --- (level 2)

  • " SecondWindowDefinition+="
  • Requisition supplies (level 3)

  • " SecondWindowDefinition+="
  • Bonus feat (level 4)

  • " SecondWindowDefinition+="
  • Tactics (level 5)

  • " SecondWindowDefinition+="
  • --- (level 6)

  • " SecondWindowDefinition+="
  • Uncanny survival (level 7)

  • " SecondWindowDefinition+="
  • bonus feat (level 8)

  • " SecondWindowDefinition+="
  • Improved tactics (level 9)

  • " SecondWindowDefinition+="
  • --- (level 10)

  • " SecondWindowDefinition+="
" } if (starwarsprestigeclassnumber==10) { SecondWindowDefinition+="Starship Ace
    " SecondWindowDefinition+="
  • Starship defense (level 1)

  • " SecondWindowDefinition+="
  • Familiarity +1 (level 2)

  • " SecondWindowDefinition+="
  • --- (level 3)

  • " SecondWindowDefinition+="
  • Familiary +2 (level 4)

  • " SecondWindowDefinition+="
  • Starship evasion (level 5)

  • " SecondWindowDefinition+="
  • Familiarity +3 (level 6)

  • " SecondWindowDefinition+="
  • --- (level 7)

  • " SecondWindowDefinition+="
  • Familiary +4 (level 8)

  • " SecondWindowDefinition+="
  • Improved starship evasion (level 9)

  • " SecondWindowDefinition+="
  • Familiary +5 (level 10)

  • " SecondWindowDefinition+="
" } }//alert("22");if ((prestige_levels>0)&(starwarsprestigeclassnumber==11)){ SecondWindowDefinition+=prestige_class_name+"

    "; SecondWindowDefinition+="

  • Hit dice d"+prestige_hit_point_dice+"

  • " if (prestige_attack_bonus_progress==1){SecondWindowDefinition+="
  • Slow increase in attack bonuses

  • "} if (prestige_attack_bonus_progress==2){SecondWindowDefinition+="
  • Average increase in attack bonuses

  • "} if (prestige_attack_bonus_progress==3){SecondWindowDefinition+="
  • Fast increase in attack bonuses

  • "} if (prestige_fortitude_save_bonus==1){SecondWindowDefinition+="
  • Slow increase in fortitude saves

  • "} if (prestige_fortitude_save_bonus==2){SecondWindowDefinition+="
  • Average increase in fortitude saves

  • "} if (prestige_fortitude_save_bonus==3){SecondWindowDefinition+="
  • Fast increase in fortitude saves

  • "} if (prestige_reflex_save_bonus==1){SecondWindowDefinition+="
  • Slow increase in reflex saves

  • "} if (prestige_reflex_save_bonus==2){SecondWindowDefinition+="
  • Average increase in reflex saves

  • "} if (prestige_reflex_save_bonus==3){SecondWindowDefinition+="
  • Fast increase in reflex saves

  • "} if (prestige_will_save_bonus==1){SecondWindowDefinition+="
  • Slow increase in will saves

  • "} if (prestige_will_save_bonus==2){SecondWindowDefinition+="
  • Average increase in will saves

  • "} if (prestige_will_save_bonus==3){SecondWindowDefinition+="
  • Fast increase in will saves

  • "} if (prestige_defense_bonus==1){SecondWindowDefinition+="
  • Slow increase in defense bonus

  • "} if (prestige_defense_bonus==2){SecondWindowDefinition+="
  • Average increase in defense bonus

  • "} if (prestige_defense_bonus==3){SecondWindowDefinition+="
  • Fast increase in defense bonus

  • "} if (prestige_reputation_bonus==1){SecondWindowDefinition+="
  • Very slow increase in reputation bonus

  • "} if (prestige_reputation_bonus==2){SecondWindowDefinition+="
  • Semi-slow increase in reputation bonus

  • "} if (prestige_reputation_bonus==3){SecondWindowDefinition+="
  • Average increase in reputation bonus

  • "} if (prestige_reputation_bonus==4){SecondWindowDefinition+="
  • Semi-fast increase in reputation bonus

  • "} if (prestige_reputation_bonus==5){SecondWindowDefinition+="
  • Very fast increase in reputation bonus

  • "} SecondWindowDefinition+="
  • Base "+prestige_skill_points_per_level + " skill points per level

  • " if (prestige_bard_spell_levels>0){SecondWindowDefinition+="
  • Additional bard spell levels: "+prestige_bard_spell_levels + "

  • "} if (prestige_cleric_spell_levels>0){SecondWindowDefinition+="
  • Additional cleric spell levels: "+prestige_cleric_spell_levels + "

  • "} if (prestige_druid_spell_levels>0){SecondWindowDefinition+="
  • Additional druid spell levels: "+prestige_druid_spell_levels + "

  • "} if (prestige_paladin_spell_levels>0){SecondWindowDefinition+="
  • Additional paladin spell levels: "+prestige_paladin_spell_levels + "

  • "} if (prestige_ranger_spell_levels>0){SecondWindowDefinition+="
  • Additional ranger spell levels: "+prestige_ranger_spell_levels + "

  • "} if (prestige_sorcerer_spell_levels>0){SecondWindowDefinition+="
  • Additional sorcerer spell levels: "+prestige_sorcerer_spell_levels + "

  • "} if (prestige_wizard_spell_levels>0){SecondWindowDefinition+="
  • Additional wizard spell levels: "+prestige_wizard_spell_levels + "
  • "} if (prestige_artificer_spell_levels>0){SecondWindowDefinition+="
  • Additional artificer spell levels: "+prestige_artificer_spell_levels + "
  • "} SecondWindowDefinition+="
    More:" SecondWindowDefinition+="

    Star Wars Character Generator (5)

"; }//alert("22a"); SecondWindowDefinition+="

" SecondWindowDefinition+=" Class HP rolled \r" SecondWindowDefinition+=" Level 1: "+ClassName(class01)+" "+(newHP01)+" \r" if (total_levels>=2){SecondWindowDefinition+=" Level 2: "+ClassName(class02)+" "+(newHP02)+" \r"} if (total_levels>=3){SecondWindowDefinition+=" Level 3: "+ClassName(class03)+" "+(newHP03)+" \r"} if (total_levels>=4){SecondWindowDefinition+=" Level 4: "+ClassName(class04)+" "+(newHP04)+" +1 to "+NumberToAbility(upitat04)+"\r"} if (total_levels>=5){SecondWindowDefinition+=" Level 5: "+ClassName(class05)+" "+(newHP05)+" \r"} if (total_levels>=6){SecondWindowDefinition+=" Level 6: "+ClassName(class06)+" "+(newHP06)+" \r"} if (total_levels>=7){SecondWindowDefinition+=" Level 7: "+ClassName(class07)+" "+(newHP07)+" \r"} if (total_levels>=8){SecondWindowDefinition+=" Level 8: "+ClassName(class08)+" "+(newHP08)+" +1 to "+NumberToAbility(upitat08)+"\r"} if (total_levels>=9){SecondWindowDefinition+=" Level 9: "+ClassName(class09)+" "+(newHP09)+" \r"} if (total_levels>=10){SecondWindowDefinition+=" Level 10: "+ClassName(class10)+" "+(newHP10)+" \r"} if (total_levels>=11){SecondWindowDefinition+=" Level 11: "+ClassName(class11)+" "+(newHP11)+" \r"} if (total_levels>=12){SecondWindowDefinition+=" Level 12: "+ClassName(class12)+" "+(newHP12)+" +1 to "+NumberToAbility(upitat12)+"\r"} if (total_levels>=13){SecondWindowDefinition+=" Level 13: "+ClassName(class13)+" "+(newHP13)+" \r"} if (total_levels>=14){SecondWindowDefinition+=" Level 14: "+ClassName(class14)+" "+(newHP14)+" \r"} if (total_levels>=15){SecondWindowDefinition+=" Level 15: "+ClassName(class15)+" "+(newHP15)+" \r"} if (total_levels>=16){SecondWindowDefinition+=" Level 16: "+ClassName(class16)+" "+(newHP16)+" +1 to "+NumberToAbility(upitat16)+"\r"} if (total_levels>=17){SecondWindowDefinition+=" Level 17: "+ClassName(class17)+" "+(newHP17)+" \r"} if (total_levels>=18){SecondWindowDefinition+=" Level 18: "+ClassName(class18)+" "+(newHP18)+" \r"} if (total_levels>=19){SecondWindowDefinition+=" Level 19: "+ClassName(class19)+" "+(newHP19)+" \r"} if (total_levels>=20){SecondWindowDefinition+=" Level 20: "+ClassName(class20)+" "+(newHP20)+" +1 to "+NumberToAbility(upitat20)+"\r"} if (epic_total_levels>=1){SecondWindowDefinition+=" Level 21: "+ClassName(class_epic)+" "+(newHP21)+" \r"} if (epic_total_levels>=2){SecondWindowDefinition+=" Level 22: "+ClassName(class_epic)+" "+(newHP22)+" \r"} if (epic_total_levels>=3){SecondWindowDefinition+=" Level 23: "+ClassName(class_epic)+" "+(newHP23)+" \r"} if (epic_total_levels>=4){SecondWindowDefinition+=" Level 24: "+ClassName(class_epic)+" "+(newHP24)+" +1 to "+NumberToAbility(upitat24)+"\r"} if (epic_total_levels>=5){SecondWindowDefinition+=" Level 25: "+ClassName(class_epic)+" "+(newHP25)+" \r"} if (epic_total_levels>=6){SecondWindowDefinition+=" Level 26: "+ClassName(class_epic)+" "+(newHP26)+" \r"} if (epic_total_levels>=7){SecondWindowDefinition+=" Level 27: "+ClassName(class_epic)+" "+(newHP27)+" \r"} if (epic_total_levels>=8){SecondWindowDefinition+=" Level 28: "+ClassName(class_epic)+" "+(newHP28)+" +1 to "+NumberToAbility(upitat28)+"\r"} if (epic_total_levels>=9){SecondWindowDefinition+=" Level 29: "+ClassName(class_epic)+" "+(newHP29)+" \r"} if (epic_total_levels>=10){SecondWindowDefinition+=" Level 30: "+ClassName(class_epic)+" "+(newHP30)+" \r"} if (epic_total_levels>=11){SecondWindowDefinition+=" Level 31: "+ClassName(class_epic)+" "+(newHP31)+" \r"} if (epic_total_levels>=12){SecondWindowDefinition+=" Level 32: "+ClassName(class_epic)+" "+(newHP32)+" +1 to "+NumberToAbility(upitat32)+"\r"} if (epic_total_levels>=13){SecondWindowDefinition+=" Level 33: "+ClassName(class_epic)+" "+(newHP33)+" \r"} if (epic_total_levels>=14){SecondWindowDefinition+=" Level 34: "+ClassName(class_epic)+" "+(newHP34)+" \r"} if (epic_total_levels>=15){SecondWindowDefinition+=" Level 35: "+ClassName(class_epic)+" "+(newHP35)+" \r"} if (epic_total_levels>=16){SecondWindowDefinition+=" Level 36: "+ClassName(class_epic)+" "+(newHP36)+" +1 to "+NumberToAbility(upitat36)+"\r"} if (epic_total_levels>=17){SecondWindowDefinition+=" Level 37: "+ClassName(class_epic)+" "+(newHP37)+" \r"} if (epic_total_levels>=18){SecondWindowDefinition+=" Level 38: "+ClassName(class_epic)+" "+(newHP38)+" \r"} if (epic_total_levels>=19){SecondWindowDefinition+=" Level 39: "+ClassName(class_epic)+" "+(newHP39)+" \r"} if (epic_total_levels>=20){SecondWindowDefinition+=" Level 40: "+ClassName(class_epic)+" "+(newHP40)+" +1 to "+NumberToAbility(upitat40)+"\r"} if (epic_total_levels>=21){SecondWindowDefinition+=" Level 41: "+ClassName(class_epic)+" "+(newHP41)+" \r"} if (epic_total_levels>=22){SecondWindowDefinition+=" Level 42: "+ClassName(class_epic)+" "+(newHP42)+" \r"} if (epic_total_levels>=23){SecondWindowDefinition+=" Level 43: "+ClassName(class_epic)+" "+(newHP43)+" \r"} if (epic_total_levels>=24){SecondWindowDefinition+=" Level 44: "+ClassName(class_epic)+" "+(newHP44)+" +1 to "+NumberToAbility(upitat44)+"\r"} if (epic_total_levels>=25){SecondWindowDefinition+=" Level 45: "+ClassName(class_epic)+" "+(newHP45)+" \r"} if (epic_total_levels>=26){SecondWindowDefinition+=" Level 46: "+ClassName(class_epic)+" "+(newHP46)+" \r"} if (epic_total_levels>=27){SecondWindowDefinition+=" Level 47: "+ClassName(class_epic)+" "+(newHP47)+" \r"} if (epic_total_levels>=28){SecondWindowDefinition+=" Level 48: "+ClassName(class_epic)+" "+(newHP48)+" +1 to "+NumberToAbility(upitat48)+"\r"} if (epic_total_levels>=29){SecondWindowDefinition+=" Level 49: "+ClassName(class_epic)+" "+(newHP49)+" \r"} if (epic_total_levels>=30){SecondWindowDefinition+=" Level 50: "+ClassName(class_epic)+" "+(newHP50)+" \r"} if (epic_total_levels>=31){SecondWindowDefinition+=" Level 51: "+ClassName(class_epic)+" "+(newHP51)+" \r"} if (epic_total_levels>=32){SecondWindowDefinition+=" Level 52: "+ClassName(class_epic)+" "+(newHP52)+" +1 to "+NumberToAbility(upitat52)+"\r"} if (epic_total_levels>=33){SecondWindowDefinition+=" Level 53: "+ClassName(class_epic)+" "+(newHP53)+" \r"} if (epic_total_levels>=34){SecondWindowDefinition+=" Level 54: "+ClassName(class_epic)+" "+(newHP54)+" \r"} if (epic_total_levels>=35){SecondWindowDefinition+=" Level 55: "+ClassName(class_epic)+" "+(newHP55)+" \r"} if (epic_total_levels>=36){SecondWindowDefinition+=" Level 56: "+ClassName(class_epic)+" "+(newHP56)+" +1 to "+NumberToAbility(upitat56)+"\r"} if (epic_total_levels>=37){SecondWindowDefinition+=" Level 57: "+ClassName(class_epic)+" "+(newHP57)+" \r"} if (epic_total_levels>=38){SecondWindowDefinition+=" Level 58: "+ClassName(class_epic)+" "+(newHP58)+" \r"} if (epic_total_levels>=39){SecondWindowDefinition+=" Level 59: "+ClassName(class_epic)+" "+(newHP59)+" \r"} if (epic_total_levels>=40){SecondWindowDefinition+=" Level 60: "+ClassName(class_epic)+" "+(newHP60)+" +1 to "+NumberToAbility(upitat60)+"\r"} if (epic_total_levels>=41){SecondWindowDefinition+=" Level 61: "+ClassName(class_epic)+" "+(newHP61)+" \r"} if (epic_total_levels>=42){SecondWindowDefinition+=" Level 62: "+ClassName(class_epic)+" "+(newHP62)+" \r"} if (epic_total_levels>=43){SecondWindowDefinition+=" Level 63: "+ClassName(class_epic)+" "+(newHP63)+" \r"} if (epic_total_levels>=44){SecondWindowDefinition+=" Level 64: "+ClassName(class_epic)+" "+(newHP64)+" +1 to "+NumberToAbility(upitat64)+"\r"} if (epic_total_levels>=45){SecondWindowDefinition+=" Level 65: "+ClassName(class_epic)+" "+(newHP65)+" \r"} if (epic_total_levels>=46){SecondWindowDefinition+=" Level 66: "+ClassName(class_epic)+" "+(newHP66)+" \r"} if (epic_total_levels>=47){SecondWindowDefinition+=" Level 67: "+ClassName(class_epic)+" "+(newHP67)+" \r"} if (epic_total_levels>=48){SecondWindowDefinition+=" Level 68: "+ClassName(class_epic)+" "+(newHP68)+" +1 to "+NumberToAbility(upitat68)+"\r"} if (epic_total_levels>=49){SecondWindowDefinition+=" Level 69: "+ClassName(class_epic)+" "+(newHP69)+" \r"} if (epic_total_levels>=50){SecondWindowDefinition+=" Level 60: "+ClassName(class_epic)+" "+(newHP70)+" \r"} if (epic_total_levels>=51){SecondWindowDefinition+=" Level 71: "+ClassName(class_epic)+" "+(newHP71)+" \r"} if (epic_total_levels>=52){SecondWindowDefinition+=" Level 72: "+ClassName(class_epic)+" "+(newHP72)+" +1 to "+NumberToAbility(upitat72)+"\r"} if (epic_total_levels>=53){SecondWindowDefinition+=" Level 73: "+ClassName(class_epic)+" "+(newHP73)+" \r"} if (epic_total_levels>=54){SecondWindowDefinition+=" Level 74: "+ClassName(class_epic)+" "+(newHP74)+" \r"} if (epic_total_levels>=55){SecondWindowDefinition+=" Level 75: "+ClassName(class_epic)+" "+(newHP75)+" \r"} if (epic_total_levels>=56){SecondWindowDefinition+=" Level 76: "+ClassName(class_epic)+" "+(newHP76)+" +1 to "+NumberToAbility(upitat76)+"\r"} if (epic_total_levels>=57){SecondWindowDefinition+=" Level 77: "+ClassName(class_epic)+" "+(newHP77)+" \r"} if (epic_total_levels>=58){SecondWindowDefinition+=" Level 78: "+ClassName(class_epic)+" "+(newHP78)+" \r"} if (epic_total_levels>=59){SecondWindowDefinition+=" Level 79: "+ClassName(class_epic)+" "+(newHP79)+" \r"} if (epic_total_levels>=60){SecondWindowDefinition+=" Level 70: "+ClassName(class_epic)+" "+(newHP80)+" +1 to "+NumberToAbility(upitat80)+"\r"} if (epic_total_levels>=61){SecondWindowDefinition+=" Level 81: "+ClassName(class_epic)+" "+(newHP81)+" \r"} if (epic_total_levels>=62){SecondWindowDefinition+=" Level 82: "+ClassName(class_epic)+" "+(newHP82)+" \r"} if (epic_total_levels>=63){SecondWindowDefinition+=" Level 83: "+ClassName(class_epic)+" "+(newHP83)+" \r"} if (epic_total_levels>=64){SecondWindowDefinition+=" Level 84: "+ClassName(class_epic)+" "+(newHP84)+" +1 to "+NumberToAbility(upitat84)+"\r"} if (epic_total_levels>=65){SecondWindowDefinition+=" Level 85: "+ClassName(class_epic)+" "+(newHP85)+" \r"} if (epic_total_levels>=66){SecondWindowDefinition+=" Level 86: "+ClassName(class_epic)+" "+(newHP86)+" \r"} if (epic_total_levels>=67){SecondWindowDefinition+=" Level 87: "+ClassName(class_epic)+" "+(newHP87)+" \r"} if (epic_total_levels>=68){SecondWindowDefinition+=" Level 88: "+ClassName(class_epic)+" "+(newHP88)+" +1 to "+NumberToAbility(upitat88)+"\r"} if (epic_total_levels>=69){SecondWindowDefinition+=" Level 89: "+ClassName(class_epic)+" "+(newHP89)+" \r"} if (epic_total_levels>=70){SecondWindowDefinition+=" Level 90: "+ClassName(class_epic)+" "+(newHP90)+" \r"} if (epic_total_levels>=71){SecondWindowDefinition+=" Level 91: "+ClassName(class_epic)+" "+(newHP91)+" \r"} if (epic_total_levels>=72){SecondWindowDefinition+=" Level 92: "+ClassName(class_epic)+" "+(newHP92)+" +1 to "+NumberToAbility(upitat92)+"\r"} if (epic_total_levels>=73){SecondWindowDefinition+=" Level 93: "+ClassName(class_epic)+" "+(newHP93)+" \r"} if (epic_total_levels>=74){SecondWindowDefinition+=" Level 94: "+ClassName(class_epic)+" "+(newHP94)+" \r"} if (epic_total_levels>=75){SecondWindowDefinition+=" Level 95: "+ClassName(class_epic)+" "+(newHP95)+" \r"} if (epic_total_levels>=76){SecondWindowDefinition+=" Level 96: "+ClassName(class_epic)+" "+(newHP96)+" +1 to "+NumberToAbility(upitat96)+"\r"} if (epic_total_levels>=77){SecondWindowDefinition+=" Level 97: "+ClassName(class_epic)+" "+(newHP97)+" \r"} if (epic_total_levels>=78){SecondWindowDefinition+=" Level 98: "+ClassName(class_epic)+" "+(newHP98)+" \r"} if (epic_total_levels>=79){SecondWindowDefinition+=" Level 99: "+ClassName(class_epic)+" "+(newHP99)+" \r"} if (epic_total_levels>=80){SecondWindowDefinition+=" Level 100: "+ClassName(class_epic)+" "+(newHP100)+" +1 to "+NumberToAbility(upitat100)+"\r"} SecondWindowDefinition+="

\r

\r"//alert("22b"); SecondWindowDefinition+="

Star Wars Character Generator (6)Star Wars Character Generator (7)
\r" if (document.form1.moniker.value==""){SecondWindowDefinition+="Equipment:

    "} else {SecondWindowDefinition+=document.form1.moniker.value+"'s Equipment:

      "}//alert("22c");SecondWindowDefinition+="

      "x=Math.ceil(wt); SecondWindowDefinition+=x+" kg
      "; if (document.form1.crossbowbolts.selectedIndex>0) {x=Math.ceil(1*document.form1.crossbowbolts.selectedIndex) SecondWindowDefinition+=x+" kg
      "; wt+=x; }if (document.form1.arrows.selectedIndex>0) {x=Math.ceil(0.8*document.form1.arrows.selectedIndex); SecondWindowDefinition+=x+" kg
      "; wt+=x; }if (document.form1.energyballs.selectedIndex>0) {x=Math.ceil(0.35*document.form1.energyballs.selectedIndex) SecondWindowDefinition+=x+" kg
      "; wt+=x; }if (document.form1.bullets.selectedIndex>0) {x=Math.ceil(5*document.form1.bullets.selectedIndex); SecondWindowDefinition+=x+" kg
      "; wt+=x; } if (document.form1.alltemperaturecloak.checked==true) {x=2; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.aquatabreather.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.bactatank.checked==true) {x=500; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.bacta.selectedIndex>0) {x=Math.ceil(2*document.form1.bacta.selectedIndex) SecondWindowDefinition+=x+" kg
      ";wt+=x;}if (document.form1.breathmask.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.atmospherecanister.selectedIndex>0) {x=Math.ceil(1*document.form1.atmospherecanister.selectedIndex) SecondWindowDefinition+=x+" kg
      ";wt+=x;}if (document.form1.codecylinder.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.comlink.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.creditchip.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.datapad.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.datacardblank.selectedIndex>0) {x=Math.ceil(0.2*document.form1.datacardblank.selectedIndex) SecondWindowDefinition+=x+" kg
      ";wt+=x;}if (document.form1.datacardprogram.selectedIndex>0) {x=Math.ceil(0.1*document.form1.datacardprogram.selectedIndex) SecondWindowDefinition+=x+" kg
      ";wt+=x;}if (document.form1.datapadmastercraft.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.electrobinoculars.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.energycell.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.fieldkit.checked==true) {x=10; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.flightsuit.checked==true) {x=3; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.fusionlantern.checked==true) {x=2; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.glowrod.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.grapplingspikelauncher.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.holoprojectorpersonal.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.liquidcabledispenser.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.macrobinoculars.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.medicalkig.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.medpac.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.medpacmastercraft.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.powerpack.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.recordingrod.checked==true) {x=0; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.sensorpack.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.sensorpackmastercraft.checked==true) {x=9; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.securitykit.checked==true) {x=9; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.securitykigmastercraft.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.surgerykit.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}if (document.form1.tookit.checked==true) {x=1; wt+=x; SecondWindowDefinition+=x+" kg
      "}x=Math.ceil(wt); SecondWindowDefinition+="_____
      "+x+" kg"; SecondWindowDefinition+="
      "SecondWindowDefinition+="Weapons / Armor / Shield (from above)
      "; if (document.form1.crossbowbolts.selectedIndex>0) {SecondWindowDefinition+="Crossbow bolts (quiver of 10) x"+document.form1.crossbowbolts.selectedIndex+"
      "; }if (document.form1.arrows.selectedIndex>0) {SecondWindowDefinition+="Arrows (quiver of 20) x"+document.form1.arrows.selectedIndex+"
      "; }if (document.form1.energyballs.selectedIndex>0) {SecondWindowDefinition+="Energy Balls (group of 10) x"+document.form1.energyballs.selectedIndex+"
      "; }if (document.form1.bullets.selectedIndex>0) {SecondWindowDefinition+="Bullets (10) x"+document.form1.bullets.selectedIndex+"
      "; }if (document.form1.alltemperaturecloak.checked==true) {SecondWindowDefinition+="All-Temperature_Cloak
      "}if (document.form1.aquatabreather.checked==true) {SecondWindowDefinition+="Aquata_Breather
      "}if (document.form1.bactatank.checked==true) {SecondWindowDefinition+="Bacta_Tank
      "}if (document.form1.bacta.selectedIndex>0) {SecondWindowDefinition+="bacta x"+document.form1.bacta.selectedIndex + "
      ";}if (document.form1.breathmask.checked==true) {SecondWindowDefinition+="Breath_Mask
      "}if (document.form1.atmospherecanister.selectedIndex>0) {SecondWindowDefinition+="atmospherecanister x"+document.form1.atmospherecanister.selectedIndex + "
      ";}if (document.form1.codecylinder.checked==true) {SecondWindowDefinition+="Code_Cylinder
      "}if (document.form1.comlink.checked==true) {SecondWindowDefinition+="Comlink
      "}if (document.form1.creditchip.checked==true) {SecondWindowDefinition+="Credit_Chip
      "}if (document.form1.datapad.checked==true) {SecondWindowDefinition+="Datapad
      "}if (document.form1.datacardblank.selectedIndex>0) {SecondWindowDefinition+="datacardblank x"+document.form1.datacardblank.selectedIndex + "
      ";}if (document.form1.datacardprogram.selectedIndex>0) {SecondWindowDefinition+="datacardprogram x"+document.form1.datacardprogram.selectedIndex + "
      ";}if (document.form1.datapadmastercraft.checked==true) {SecondWindowDefinition+="Datapad_Mastercraft
      "}if (document.form1.electrobinoculars.checked==true) {SecondWindowDefinition+="Electrobinoculars
      "}if (document.form1.energycell.checked==true) {SecondWindowDefinition+="Energy_Cell
      "}if (document.form1.fieldkit.checked==true) {SecondWindowDefinition+="Field_Kit
      "}if (document.form1.flightsuit.checked==true) {SecondWindowDefinition+="Flight_Suit
      "}if (document.form1.fusionlantern.checked==true) {SecondWindowDefinition+="Fusion_Lantern
      "}if (document.form1.glowrod.checked==true) {SecondWindowDefinition+="Glow_Rod
      "}if (document.form1.grapplingspikelauncher.checked==true) {SecondWindowDefinition+="Grappling_Spike_Launcher
      "}if (document.form1.holoprojectorpersonal.checked==true) {SecondWindowDefinition+="Holoprojector_Personal
      "}if (document.form1.liquidcabledispenser.checked==true) {SecondWindowDefinition+="Liquid_Cable_Dispenser
      "}if (document.form1.macrobinoculars.checked==true) {SecondWindowDefinition+="Macrobinoculars
      "}if (document.form1.medicalkig.checked==true) {SecondWindowDefinition+="Medical_Kit
      "}if (document.form1.medpac.checked==true) {SecondWindowDefinition+="Medpac
      "}if (document.form1.medpacmastercraft.checked==true) {SecondWindowDefinition+="Medpac_Mastercraft
      "}if (document.form1.powerpack.checked==true) {SecondWindowDefinition+="Power_Pack
      "}if (document.form1.recordingrod.checked==true) {SecondWindowDefinition+="Recording_Rod
      "}if (document.form1.sensorpack.checked==true) {SecondWindowDefinition+="Sensor_Pack
      "}if (document.form1.sensorpackmastercraft.checked==true) {SecondWindowDefinition+="Sensor_Pack_Mastercraft
      "}if (document.form1.securitykit.checked==true) {SecondWindowDefinition+="Security_Kit
      "}if (document.form1.securitykigmastercraft.checked==true) {SecondWindowDefinition+="Security_Kit_Mastercraft
      "}if (document.form1.surgerykit.checked==true) {SecondWindowDefinition+="Surgery_Kit
      "}if (document.form1.tookit.checked==true) {SecondWindowDefinition+="Tool_Kit
      "}SecondWindowDefinition+="
      Total

      "if (document.form1.additionalEquipment.value!="") {SecondWindowDefinition+="Also...

        "+document.form1.additionalEquipment.value+"

      "; }SecondWindowDefinition+="

    Star Wars Character Generator (8)" if (document.form1.moniker.value==""){SecondWindowDefinition+="More about this character:

      "} else {SecondWindowDefinition+="More about "+document.form1.moniker.value+":

        "} SecondWindowDefinition+=document.form1.moreAbout.value; SecondWindowDefinition+="
Star Wars Character Generator (2024)

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